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Ito, Taro – ProQuest LLC, 2017
This study examined the extent to which the iPad app, Spatial Temporal Mathematics (ST Math), diminished college remedial mathematics students' natural number bias and deepened their fraction conceptual understanding. In this quasi-experimental study one class played the ST Math fraction games for 8 weeks, and they were compared to a control class…
Descriptors: College Mathematics, Remedial Mathematics, Instructional Effectiveness, Fractions
Wilson, Christopher D.; Reichsman, Frieda; Mutch-Jones, Karen; Gardner, April; Marchi, Lisa; Kowalski, Susan; Lord, Trudi; Dorsey, Chad – Journal of Science Education and Technology, 2018
Research-based digital games hold great potential to be effective tools in supporting next-generation science learning. However, as with all instructional materials, teachers significantly influence their implementation and contribute to their effectiveness. To more fully understand the contributions and challenges of teacher implementation of…
Descriptors: Curriculum Implementation, Educational Games, Science Materials, Science Curriculum
Sopandi, Wahyu; Kadarohman, Asep; Rosbiono, Momo; Latip, Abdul; Sukardi, Rendi Restiana – International Journal of Instruction, 2018
Among three levels of chemical representation, the sub-microscopic level is the most difficult to learn by students. To solve the problem, it is assumed that the concept of the discontinuous nature of matter or particle concept should be mastered initially by students before they learn sub-microscopic representations of further chemical phenomena.…
Descriptors: Foreign Countries, Courseware, Science Instruction, Scientific Concepts
Özpinar, Ilknur; Gökçe, Semirhan; Yenmez, Arzu Aydogan – Journal of Education and Training Studies, 2017
Storytelling is a popular instrument used in every domain of natural and social interaction for human communication and commonly used in classrooms to enrich the learning experience. With the use of technological tools in every field of our daily lives, its use in educational environments has become inevitable and in parallel with the development…
Descriptors: Mathematics Instruction, Academic Achievement, Story Telling, Electronic Publishing
Cakiroglu, Unal; Yilmaz, Huseyin – Contemporary Educational Technology, 2017
This article draws on a one-semester study to investigate the effect of videos and 3D animations on students' conceptual understandings about basic computer units. A quasi-experimental design was carried out in two classrooms; videos and 3D animations were used in classroom activities in one group and those were used for homework in the other…
Descriptors: Computer Literacy, Basic Skills, Animation, Computer Simulation
Toledo-Morales, Purificacion; Sanchez-Garcia, Jose Manuel – Turkish Online Journal of Distance Education, 2018
This study investigated the effects of the use of Augmented Reality (AR) on the academic performance of students, as well as perceptions that were following the use of this new technology resource. The participants were students of primary education in Spain, which were assigned to an experimental group and a control group. Contents related to the…
Descriptors: Social Science Research, Educational Research, Computer Simulation, Computer Graphics
Blackmer, Rachel; Hayes-Harb, Rachel – Journal of Research and Practice for Adult Literacy, Secondary, and Basic Education, 2016
We present a community-based research project aimed at identifying effective methods and materials for teaching English literacy skills to adult English as a second language emergent readers. We conducted a quasi-experimental study whereby we evaluated the efficacy of two approaches, one based on current practices at the English Skills Learning…
Descriptors: Teaching Methods, Literacy Education, English (Second Language), Second Language Instruction
Chang, Yu-Lien; Hou, Huei-Tse; Pan, Chao-Yang; Sung, Yao-Ting; Chang, Kuo-En – Educational Technology & Society, 2015
Based on the sense of place theory and the design principles of guidance and interpretation, this study developed an augmented reality mobile guidance system that used a historical geo-context-embedded visiting strategy. This tool for heritage guidance and educational activities enhanced visitor sense of place. This study consisted of 3 visitor…
Descriptors: Computer Simulation, Handheld Devices, Place Based Education, Heritage Education
Hamzaoglu, Harika; Koçoglu, Zeynep – Educational Media International, 2016
The present study was designed to investigate: (a) the effect of podcasts in EFL students' oral performance, (b) the effect of podcasts in EFL students' speaking anxiety, (c) the relationship between speaking anxiety and oral performance, and (d) EFL students' perceptions of using podcasts. This study was conducted in a high school in Istanbul,…
Descriptors: Foreign Countries, Multimedia Instruction, Multimedia Materials, Speech Communication
Hung, Bui Phu; Van, Le Thi – International Journal of Instruction, 2018
Pre-writing stage has been considered very significant as it enhances writing performance in that learners can have discussions with the teacher and/or their peers. They can also outline and organize their ideas individually to prepare themselves for writing. This study investigated the effects of using pictures and interactions in the pre-writing…
Descriptors: Prewriting, Writing Strategies, Visual Aids, Photography
Sen, Ceylan; Sezen Vekli, Gülsah – Universal Journal of Educational Research, 2016
The aim of this study is to determine the influence of inquiry-based teaching approach on pre-service science teachers' laboratory self-efficacy perceptions and scientific process skills. The quasi experimental model with pre-test-post-test control group design was used as an experimental design in this research. The sample of this study included…
Descriptors: Science Instruction, Science Process Skills, Pretests Posttests, Self Efficacy
Flanagan, Sara M.; Bouck, Emily C. – Reading & Writing Quarterly, 2015
Written expression is a critical component of the academic curriculum that is needed across content areas and grade levels. Despite the importance of writing, secondary students are struggling to write effectively across the phases of written expression, beginning with prewriting. This research sought to support students' written expression and…
Descriptors: Junior High School Students, Grade 8, Writing (Composition), Scaffolding (Teaching Technique)
Jong, Morris Siu-Yung – Educational Technology & Society, 2017
The "flipped classroom" is an educational strategy about inverting the traditional use of in-class time for conducting lower-level learning activities and out-of-class time for conducting higher-level learning activities. "Guided social inquiry learning" (GSIL), which is a scaffolded constructivist pedagogic approach, has been…
Descriptors: Blended Learning, Technology Uses in Education, Educational Technology, Homework
Wilujeng, Nuning Catur Sri; Lan, Yu-Ju – IAFOR Journal of Education, 2015
This study was aimed to investigate (1) the improvement of CFL elementary-school students' skill in learning Mandarin Chinese (hereafter referred to as Mandarin) vocabulary through creating comic without online resources, creating online comics individually and collaboratively; (2) the CFL elementary-school students' attitude towards the…
Descriptors: Foreign Countries, Cartoons, Mandarin Chinese, Electronic Learning
Long, Deanna; Szabo, Susan – Cogent Education, 2016
This quasi-experimental mixed methods study examined the use of e-readers during guided reading instruction and its impact on 5th grade students' reading motivation, attitude toward reading, and reading comprehension. For 10 weeks, 19 students received guided reading instruction by means of the traditional paper/text format, while 16 students…
Descriptors: Reading Motivation, Reading Comprehension, Student Attitudes, Electronic Learning