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Miller, Margaret; Barwood, Donna; Devine, Amanda; Boston, Julie; Smith, Sandra; Masek, Martin – Journal of School Health, 2023
Background: Obesity-driven nutrition education in schools does not appear to result in healthier adolescent food choices. This study explored food systems as an alternative pedagogical approach to engage students in nutrition education. Methods: After playing a food systems computer game, 250 13- to 16-year-old students in 5 Western Australian…
Descriptors: Foreign Countries, Adolescents, Secondary School Students, Nutrition
Andrew, Lesley; Barwood, Donna; Boston, Julie; Masek, Martin; Bloomfield, Lauren; Devine, Amanda – Education and Information Technologies, 2023
Digital gaming has broad appeal globally, with a reported 2.7 billion gamers worldwide. There is significant interest in using games to enhance learning, with 'serious games' being included in classrooms to engage adolescents' learning across a range of domains. A systematic scoping review of serious games used for health promotion with…
Descriptors: Adolescents, Health Promotion, Educational Games, Games
Editorial Projects in Education, 2024
This Spotlight explores strategies to foster an engaging classroom environment that promotes critical thinking and knowledge building. Discover how effective instruction can enhance student engagement, the importance of comprehension strategies in curriculum design, and the essential role of real-world problem-solving in preparing students for…
Descriptors: Instructional Effectiveness, Classroom Environment, Interpersonal Relationship, Elections
Isa, Zaharah Che; Azid, Nurulwahida – International Journal of Evaluation and Research in Education, 2021
Project based learning (PBL) has long been used especially in developing countries. Various results of PBL-related studies have also been found to be effective and have a positive impact on students. However, although it has been introduced in Malaysia, it is still considered foreign to students and teachers. Therefore, this study was conducted to…
Descriptors: Vocational Education, Active Learning, Student Projects, Learning Processes
Martin, Andrew J.; Ginns, Paul; Burns, Emma C.; Kennett, Roger; Pearson, Joel – Journal of Educational Psychology, 2021
Among a sample of 2,071 Australian high school students nested within 188 science classrooms, the present study explored the role of science teachers' "load reduction instruction" (LRI; instruction that seeks to reduce cognitive load by appropriately balancing explicit instruction with guided autonomy) in student- and classroom-level…
Descriptors: Difficulty Level, Learning Processes, Learner Engagement, High School Students
Clark, Shelby; Harbaugh, Allen G.; Seider, Scott – Applied Developmental Science, 2021
Research has found that directly teaching students to question positively affects academic outcomes. Although theoretically questioning is believed to foster numerous "noncognitive" outcomes, relatively few studies have considered the impact of direct instruction in questioning on students' curiosity and related motivational constructs.…
Descriptors: Questioning Techniques, Adolescents, Public Schools, High School Students
Lavonen, Jari; Ávalos, Beatrice; Upadyaya, Katja; Araneda, Sebastián; Juuti, Kalle; Cumsille, Patricio; Inkinen, Janna; Salmela-Aro, Katariina – International Journal of Science Education, 2021
This study examines how classroom activities, student gender and student personal interest in science studies and careers predict situational interest in physics learning. Teaching modules were designed based on the secondary physics curricula in Finland (Helsinki) and Chile (Santiago and Viña del Mar) emphasising students engagement in scientific…
Descriptors: High School Students, Student Interests, Learner Engagement, Adolescents
Makkonen, Taina; Tirri, Kirsi; Lavonen, Jari – Journal of Advanced Academics, 2021
Research on the advantages and disadvantages of project-based learning (PBL) among gifted pupils studying physics is scarce. This mixed-methods study investigates engagement, experiences, and learning outcomes among gifted Finnish upper-secondary-level students learning physics through PBL. A six-lesson PBL module on basic Newtonian mechanics was…
Descriptors: Mechanics (Physics), Science Instruction, Instructional Effectiveness, Teaching Methods
Malegiannaki, Irini; Daradoumis, Thanasis; Retalis, Symeon – International Journal of Game-Based Learning, 2021
Serious games are used in the field of cultural heritage as a means to transmit cultural knowledge and enable an experiential contact with cultural content. The authors' aim is to investigate whether a game design exploiting the less used combination of complex storytelling, endogenous cooperation, and competition has the potential to sufficiently…
Descriptors: Story Telling, Educational Games, Game Based Learning, Nonformal Education
Miguel-Revilla, Diego; Calle-Carracedo, Mercedes; Sánchez-Agustí, María – E-Learning and Digital Media, 2021
The use of educational technology and digital learning environments in secondary education can offer multiple opportunities to go beyond the traditional approach frequently used in history education. This paper provides the result of a three-week intervention in two Spanish public schools with 86 fourth-year compulsory secondary education history…
Descriptors: Learner Engagement, History Instruction, Democracy, Electronic Learning
Elmiana, Dewi Satria – Pedagogy, Culture and Society, 2019
This study adopts the framework proposed by KvL to analyse visual images in Indonesian senior high school EFL textbooks, to shed light on their functions as well as their appropriateness and suitability for pedagogical purposes. The data in this study cover all the visual images in the three EFL textbooks, a total of 232 images. The findings…
Descriptors: Textbook Content, English (Second Language), Secondary School Curriculum, Visual Aids
Lee, Cynthia – Computer Assisted Language Learning, 2020
The aim of this article is to reveal the ways in which six 14- to 15-year-old second language (L2) learners, two each of high, mid, and low English proficiency levels were cognitively engaged in writing while using an automated content feedback program known as the Essay Critiquing System 2.0 in three out of five workshops in a Hong Kong secondary…
Descriptors: Adolescents, Automation, Feedback (Response), Computer Assisted Instruction
Ong, Kiah-Ju; Chou, Ying-Chyi; Yang, Ding-Yah; Lin, Chi-Chau – EURASIA Journal of Mathematics, Science and Technology Education, 2020
This research investigated the effects of creative drama on situational interest, career interest, and science-related attitudes of science majors and non-science majors. Also investigated were students' perception toward creative drama. 55 science majors and 28 non-science majors from five high schools in Malaysia voluntarily participated in this…
Descriptors: Science Education, Vocational Interests, Scientific Attitudes, Instructional Effectiveness
Roodt, Sumarie; Ryklief, Yusuf – International Journal of Game-Based Learning, 2019
Educators have started exploring the potential of digital game-based learning (DGBL) to enhance the learning experience of students. The objective of this experimental research was to explore the potential of DGBL to improve the academic efficiency among vocational education students in South Africa. Students were separated into two groups, an…
Descriptors: Game Based Learning, Vocational Education, Academic Achievement, Foreign Countries
Smith, Heather H.; Sanchez, Anthony; Peterson-Ahmad, Maria; Woodbury, Christine; Mitchell, Belinda B. – Journal of Special Education Apprenticeship, 2018
This paper explores the effects of implementing Learning Express-Ways as an instructional communication tool between students and faculty in courses that are part of a special education teacher preparation program and apprenticeship. Findings suggest that using Learning Express-Ways contributed to the development of learning relationships with…
Descriptors: Special Education Teachers, Special Education, Preservice Teachers, Teacher Student Relationship
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