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Hubbard, Edward; Matthews, Percival; Samek, Anya – Journal of Economic Education, 2016
The widespread use of personal computing presents the opportunity to design educational materials that can be delivered online, potentially addressing low financial literacy. The authors developed and evaluated three different educational tools focusing on interest compounding. In the authors' laboratory experiment, individuals were randomized to…
Descriptors: Money Management, Credit (Finance), Electronic Learning, Economics Education
Crawford, Corinne; Barker, Joel; Seyam, Achraf – Contemporary Issues in Education Research, 2014
In 2014, community colleges are overcrowded, underfunded, and serve a diverse population. Community colleges are looking for innovative ways to meet the growing demands of their nontraditional student body on a shrinking budget. Increasing their online offerings appeared to be a perfect solution. Unfortunately, research has shown that community…
Descriptors: Blended Learning, Educational Technology, Community Colleges, Online Courses
Burch, Patricia; Good, Annalee; Heinrich, Carolyn – Educational Evaluation and Policy Analysis, 2016
There is considerable variation in how providers of digital education describe what they do, their services, how students access services, and what is delivered, complicating efforts to accurately assess its impact. We examine program characteristics of digital tutoring providers using rich, longitudinal observational and interview data and then…
Descriptors: Access to Education, Educational Quality, Elementary Secondary Education, Electronic Learning
Bergtrom, Gerald – Journal of Asynchronous Learning Networks, 2011
The principles of course redesign that were applied to a gateway Cell Biology course at the University of Wisconsin-Milwaukee are applicable to courses large and small, and to institutions of any size. The challenge was to design a content-rich science course that kept pace with present and future content and at the same time use principles of…
Descriptors: Active Learning, Cytology, Biology, Science Curriculum
Johnson-Glenberg, Mina C. – Educational Media International, 2010
This research examined the impact of formative quizzes on e-learning designed to teach volunteers how to tutor struggling readers. Three research questions were addressed: (1) Do embedded quizzes facilitate learning of e-content? (2) Does the announcement of upcoming quizzes affect learning? (3) Does prior knowledge interact with quizzing and…
Descriptors: Electronic Learning, Prior Learning, Testing, Adult Learning
Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
Watson, John; Gemin, Butch – North American Council for Online Learning, 2008
Online learning programs are designed to expand high-quality educational opportunities and to meet the needs of diverse students. While the primary reason online courses are offered in school districts is to expand offerings to courses that would otherwise be unavailable, the second most commonly cited reason for offering online learning is to…
Descriptors: Electronic Learning, Student Needs, Advanced Students, Advanced Placement