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Strang, Harold S.; Loper, Ann Booker – Journal of Educational Technology Systems, 1986
Describes features of a second generation computer simulation offering teacher education students realistic experience in maintaining verbal dialog during spelling lessons with computer-defined pupils. Features discussed include lesson content, behavioral sensitivity, cueing during training, and post-lesson debriefing. User evaluations of the…
Descriptors: Communication Skills, Computer Simulation, Feedback, Formative Evaluation
Slotnick, Robert S. – Collegiate Microcomputer, 1988
Describes the implementation and field testing of PsychWare, a courseware package for introductory psychology developed and field tested at New York Institute of Technology. Highlights include the courseware package (10 software programs, a faculty manual, and a student workbook), and instructional design features (simulations, real-time…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Courseware

Cook, E. K.; Kazlauskas, E. J. – Journal of Educational Technology Systems, 1993
Describes a project that was developed to create production guidelines for instructional design of computer-based training (CBT) for industrial purposes. Topics addressed include Bloom's Taxonomy; Gagne's Events of Instruction; behavioral foundations; cognitive foundations; simulation as an example of cognitive instruction; learner control;…
Descriptors: Behavioral Objectives, Cognitive Processes, Computer Assisted Instruction, Computer Simulation

Taylor, Holly A.; Jensen, Michael D.; Renshaw, Carl E. – Journal of Educational Computing Research, 1997
Describes two studies that assessed decision-making skills using common cognitive errors and evaluated the impact of computer-based role-playing exercises on the development of these skills. Results with high school students, undergraduates, and earth science professionals are discussed which indicate that well-designed computer-based laboratories…
Descriptors: Cognitive Development, Computer Simulation, Computer Uses in Education, Decision Making
Chen, Chwen Jen; Toh, Seong Chong; Ismail, Wan Mohd Fauzy Wan – Journal of Research on Technology in Education, 2005
This study aims to investigate the effects of a virtual reality (VR)-based learning environment on learners with different learning styles. The findings of the aptitude-by-treatment interaction study have shown that learners benefit most from the VR (guided exploration) mode, irrespective of their learning styles. This shows that the VR-based…
Descriptors: Cognitive Style, Computer Simulation, Educational Environment, Individual Differences
McAlpine, Iain; Stothard, Phillip – Australasian Journal of Educational Technology, 2005
To enhance a course in 3D Virtual Reality (3D VR) modelling for mining engineers, and to create the potential for off campus students to fully engage with the course, a problem based learning (PBL) approach was applied to the course design and all materials and learning activities were provided online. This paper outlines some of the theoretical…
Descriptors: Instructional Design, Computer Simulation, Online Courses, Problem Based Learning
Zapata-Rivera, Diego; VanWinkle, Waverely; Doyle, Bryan; Buteux, Alyssa; Bauer, Malcolm – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to propose and demonstrate an evidence-based scenario design framework for assessment-based computer games. Design/methodology/approach: The evidence-based scenario design framework is presented and demonstrated by using BELLA, a new assessment-based gaming environment aimed at supporting student learning of…
Descriptors: Feedback (Response), Urban Schools, Measurement, Psychometrics
Nave, Gary; Zembrosky-Barkin, Patti – 1985
Designed to encourage and aid educators in developing interactive video software, this guide is an outgrowth of an interactive video research and demonstration project at the University of Oregon. Known as Project LIVE (Learning through Interactive Video Education), the objectives of the program were to: (1) develop interactive video courseware…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Drills (Practice)
Rieber, Lloyd P.; And Others – 1989
The purpose of this study was to examine the effects of different levels of visual elaborations and practice on application learning of adults in a computer-based science lesson. A total of 141 university students participated in an introductory lesson covering Newtonian mechanics. Three levels of visual elaboration (static graphic, animated…
Descriptors: Analysis of Variance, Animation, Cognitive Style, College Students
Ahlers, Robert H., Ed.; And Others – Journal of Computer-Based Instruction, 1986
Features articles on topics related to use of expert systems for training: machine intelligence effectiveness in military systems applications; automated maneuvering board training system; intelligent tutoring system for electronic troubleshooting; technology development for intelligent maintenance advisors; design of intelligent computer assisted…
Descriptors: Artificial Intelligence, Computer Graphics, Computer Simulation, Decision Support Systems

Leemkuil, Henny; de Jong, Ton; de Hoog, Robert; Christoph, Noor – Simulation & Gaming, 2003
Describes the development of a collaborative Internet-based simulation game for learning to solve knowledge management problems. The game builds on two starting points: on psychological and pedagogical developments in learning and instruction, and on a perceived need for better training of people working in the emerging field of knowledge…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Simulation, Cooperative Learning

Spotts, John; Dwyer, Francis M. – International Journal of Instructional Media, 1996
Examines the instructional effects of computer graphics and rehearsal strategies on student achievement of different educational objectives. Participants were 63 college students. Results indicated that students who received textbook material complemented by specific computer graphics technologies achieved significantly higher scores than did…
Descriptors: Academic Achievement, Animation, College Students, Comparative Analysis
Ip, Albert; Naidu, Som – Educational Technology, 2000
Presents experience-based pedagogical designs, both first-person and third-person experiences, which make the most of information and communication technology. Highlights include goal-based learning; Web-based role-play simulation; rule-based computer simulations; case studies; distributed problem-based learning; critical incident…
Descriptors: Case Studies, Computer Assisted Instruction, Computer Simulation, Critical Incidents Method
Cook, Diane J.; Huber, Manfred; Yerraballi, Ramesh; Holder, Lawrence B. – Journal of Computing in Higher Education, 2004
The goal of this project is to develop a unique simulation environment that can be used to increase students' interest and expertise in Computer Science curriculum. Hands-on experience with physical or simulated equipment is an essential ingredient for learning, but many approaches to training develop a separate piece of equipment or software for…
Descriptors: Science Curriculum, Interdisciplinary Approach, Games, Curriculum Development
Miller, Megan; Hegelheimer, Volker – Interactive Technology and Smart Education, 2006
Despite their motivational appeal to learners, innovative and technologically advanced computer simulation games targeting native English speakers frequently remain beyond the competence of ESL learners as independent didactic tools. Guided by Chapelle's (2001) criteria for determining CALL task appropriateness, this paper illustrates how the…
Descriptors: Feedback (Response), Vocabulary Development, English (Second Language), Second Language Learning