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McEneaney, John E. – Instructional Science: An International Journal of the Learning Sciences, 2016
Instructional technologies critically depend on systematic design, and learning hierarchies are a commonly advocated tool for designing instructional sequences. But hierarchies routinely allow numerous sequences and choosing an optimal sequence remains an unsolved problem. This study explores a simulation-based approach to modeling learning…
Descriptors: Educational Technology, Computer Simulation, Sequential Learning, Sequential Approach
Ermeling, Bradley A.; Graff-Ermeling, Genevieve – Educational Leadership, 2016
More than a decade ago, the Trends in International Mathematics and Science Studies observed that teachers in the United States focused more on "high-interest activities" (games, dramatic presentations, humor, and so on) than on the development of challenging concepts. Since then, the authors have worked with many teaching teams to shift…
Descriptors: Lesson Plans, Mastery Learning, Sequential Approach, Instructional Design
Developing a Constructively Aligned Teaching Sequence (CATS) on Organ Systems for Senior High School
Molino-Magtolis, Joyce B. – Journal of Science and Mathematics Education in Southeast Asia, 2019
Purpose: This study presents the development and evaluation of a Constructively Aligned Teaching Sequence (CATS) for teaching the organismal biology of Senior High School. It tried to explore teaching-learning activities and assessment tasks that may be designed to address students' conceptions and teachers' difficulties in teaching organ systems.…
Descriptors: Teaching Methods, Sequential Approach, Biology, Science Instruction
Xinogalos, Stelios – Education and Information Technologies, 2016
Designing and deploying programming courses is undoubtedly a challenging task. In this paper, an attempt to analyze important aspects of a sequence of two courses on imperative-procedural and object-oriented programming in a non-CS majors Department is made. This analysis is based on a questionnaire filled in by fifty students in a voluntary…
Descriptors: Instructional Design, Programming, Computer Science, Educational Strategies
Lai, Polly K.; Portolese, Alisha; Jacobson, Michael J. – British Journal of Educational Technology, 2017
This paper presents a study that applied both "productive failure" (PF) and "authentic learning" instructional approaches in online learning activities for early-career process engineers' professional development. This study compares participants learning with either a PF (low-to-high [LH]) or a more traditional (high-to-low)…
Descriptors: Failure, Engineering Education, Electronic Learning, Professional Development
López-Arcos, J. R.; Padilla-Zea, N.; Paderewski, P.; Gutiérrez, F. L. – International Journal of Web-Based Learning and Teaching Technologies, 2017
The use of video games as an educational tool initially causes a higher degree of motivation in students. However, the inclusion of educational activities throughout the game can cause this initial interest to be lost. A good way to maintain motivation is to use a good story that is used as guiding thread with which to contextualize the other…
Descriptors: Instructional Design, Story Telling, Educational Games, Video Games
Learning and Work Institute, 2019
This report explores best practice in the design and delivery of pre-apprenticeship programmes across Europe. For the purposes of this project, pre-apprenticeship programmes are defined as programmes targeted at young people aged 16-24, where at least one of the stated aims is progression to an apprenticeship. Across Europe, some programmes are…
Descriptors: Best Practices, Evidence Based Practice, Instructional Design, Apprenticeships
Morales, Grace; Sensevy, Gérard; Forest, Dominique – Educational Action Research, 2017
In this article we focus on "cooperative engineering", in which teachers and researchers co-design didactic sequences. In the first part of the article, we present cooperative engineering by describing some of the main principles on which it is grounded. The second part is dedicated to a case study, which enables us to illustrate some…
Descriptors: Kindergarten, Cooperative Learning, Cooperation, Engineering
Huang, Hong – Online Submission, 2016
Project-Based Learning (PBL) is a widely adopted pedagogy that ignites students' interest of a subject through the investigation of an authentic problem and cultivates their abilities of innovation and self-learning. Traditional PBL often involves a project of complexity and significant scale, which, under the time constraint of a course, is often…
Descriptors: Active Learning, Student Projects, Teaching Methods, Computer Science Education
Mortaz Hejri, Sara; Yazdani, Kamran; Labaf, Ali; Norcini, John J.; Jalili, Mohammad – Advances in Health Sciences Education, 2016
In a sequential OSCE which has been suggested to reduce testing costs, candidates take a short screening test and who fail the test, are asked to take the full OSCE. In order to introduce an effective and accurate sequential design, we developed a model for designing and evaluating screening OSCEs. Based on two datasets from a 10-station…
Descriptors: Models, Instructional Design, Sequential Approach, Medical Students
Yang, Kai-Hsiang – Interactive Learning Environments, 2017
It is widely accepted that the digital game-based learning approach has the advantage of stimulating students' learning motivation, but simply using digital games in the classroom does not guarantee satisfactory learning achievement, especially in the case of the absence of a teacher. Integrating appropriate learning strategies into a game can…
Descriptors: Educational Games, Electronic Learning, Mastery Learning, Learning Theories
Wines, Chris; Pfeiffer, Linda; Scott, Amanda; Woolcott, Geoff – Teaching Science, 2018
This article illustrates an enhancement and lesson-delivery process used to engage classroom students in primary school science lessons. In the enhancement process, university educators and pre-service teachers collaborated with local experts to prepare lessons based in local or regional contexts. Lessons were designed to enable students to think…
Descriptors: Learner Engagement, Active Learning, Inquiry, Elementary School Science
Bong, Hyeon-Cheol; Cho, Yonjoo; Kim, Hyung-Sook – Action Learning: Research and Practice, 2014
As the number of organizations implementing action learning increases, both successful and failed cases also increase in action learning practice in South Korea. Existing studies on action learning have listed key success factors of action learning at the program level or at the team level but have not paid sufficient attention to the program…
Descriptors: Experiential Learning, Instructional Design, Design Preferences, Models
Hemphill, Michael A.; Richards, K. Andrew R. – Journal of Teaching in Physical Education, 2016
Purpose: The purpose of this study was to examine youth development outcomes in an Urban Squash program. Methods: A mixed method approach to was employed to address three research questions: 1) to what extent did the Urban Squash program exhibit features of a quality OST program?; 2) what aspects of the Urban Squash program were most valued by…
Descriptors: Racquet Sports, Urban Youth, Urban Programs, After School Programs
Wu, Darren C. – ProQuest LLC, 2014
Are potential relationships among students' learning styles and effectiveness in online education moderated by subject matter for undergraduate students at a private higher education institution? This causal relationship correlational study evaluated the effects of subject matter as a moderating variable between students learning styles and…
Descriptors: Cognitive Style, Online Courses, Undergraduate Students, Distance Education