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Clumpner, Justin – Art Education, 2021
Designing an art curriculum that emphasizes authentic artmaking, empowers students, and elevates their voices--requires rethinking the way that art educators teach. Art educators must develop curriculum and instruction that embodies three key concepts: (1) inspire student thought; (2) assess students in ways that encourage artistic growth beyond…
Descriptors: Secondary School Students, Student Evaluation, Classroom Environment, Student Centered Learning
Erin E. Turner; Amy Been Bennett; Monica Granillo; Nishaan Ponnuru; Amy Roth Mcduffie; Mary Q. Foote; Julia M. Aguirre; Elzena McVicar – Mathematical Thinking and Learning: An International Journal, 2024
Mathematical modeling is a high-leverage topic; it is critical to students' participation in STEM education and supports civic engagement. Until recently, research on modeling at the elementary level has been underemphasized, particularly research on supports and challenges for teachers who engage in designing authentic modeling tasks. In this…
Descriptors: Elementary School Teachers, Instructional Design, Mathematics Instruction, Mathematical Models
Qing Ma; Rui Yuan; Lok Ming Eric Cheung; Jing Yang – Computer Assisted Language Learning, 2024
The development of corpus-based language pedagogy (CBLP) is a complex and intriguing process that pertains to how corpus technology is directly applied to classroom teaching. Using a case study approach, this study investigated how two experienced university English teachers integrated corpus technology in authentic classroom teaching. Data…
Descriptors: Teaching Methods, Pedagogical Content Knowledge, Computational Linguistics, English (Second Language)
Liao, Yin-Chan; Ringler, Marjorie – Cogent Education, 2023
This study was undertaken to address an issue of student retention and learning in undergraduate computer science (CS) courses. To improve students' CS learning experience, the goal of this case study was to support five CS faculty's integration of active learning into their teaching, using the Understanding by Design framework. We explored the CS…
Descriptors: Active Learning, Teaching Methods, Computer Science Education, Educational Change
Chinn, Clark A.; Barzilai, Sarit; Duncan, Ravit Golan – Educational Researcher, 2021
In the so-called "post-truth" world, there exists widespread confusion and disagreement over what is known, how to know, and who to trust. Current education has largely failed to meet the challenges of this world. Grounded in a new analysis of the goals of epistemic education, we argue for new directions in instruction. Our analysis…
Descriptors: Ethics, Educational Change, Epistemology, Reliability
Jiangyue Liu; Siran Li; Qianyan Dong – Journal of Educational Computing Research, 2024
The emergence of Generative Artificial Intelligence (GAI) has caused significant disruption to the traditional educational teaching ecosystem. GAI possesses remarkable capabilities in generating human-like text and boasts an extensive knowledge repository, thereby paving the way for potential collaboration with humans. However, current research on…
Descriptors: Artificial Intelligence, Learning Analytics, Computer Uses in Education, Instructional Design
Lowell, Victoria L.; Moore, Robert L. – TechTrends: Linking Research and Practice to Improve Learning, 2020
Integrating authentic learning opportunities into online courses can be particularly challenging. These challenges have contributed to a lack of examples (i.e., case studies) of how online instructors have successfully integrated authentic learning into their courses (Vo et al. 2018). This article fills this gap by describing the process of…
Descriptors: Skill Development, Online Courses, Instructional Design, Authentic Learning
Annisa Ratna Sari – ProQuest LLC, 2023
Learning engagement and career-relevant skills are both important elements in learning. Unfortunately, there is a lack of research related to learning engagement in massive open online courses (MOOCs) from MOOC instructors' point of view. Research is also needed on MOOC instructors' strategies to provide career-relevant content to the learners. In…
Descriptors: MOOCs, Teaching Methods, Educational Strategies, Learner Engagement
Batchelor, Jacqueline – Perspectives in Education, 2020
This paper provides insight into the thinking that informed the design of a programme delivered in blended learning mode with the explicit intent to establish a learning environment conducive to the development of vibrant and robust communities of practices (CoPs). Within the higher education context, the explicit articulation of learning design…
Descriptors: Instructional Design, Communities of Practice, Faculty Development, Blended Learning
Rekalde-Rodríguez, Itziar; Gil-Molina, Pilar; Cruz Iglesias, Esther – International Journal of Sustainability in Higher Education, 2023
Purpose: The purpose of this paper is to examine the design of choreographies or learning environments which the students participating in "Ocean i"[superscript 3] pass through during their participation in the project, which requires constant review and interpretation, in times of COVID-19. To this end, it is proposed to: define the…
Descriptors: Instructional Design, Electronic Learning, Educational Development, Sustainable Development
Yildirim, Denizer; Çirali Sarica, Hatice; Usluel, Yasemin – Education and Information Technologies, 2022
This study aims to implement an exemplary instructional design-based ICT integration to allow students to acquire both course achievement and knowledge society skills. The research used the case study method. The participants consist of 30 students, who attend the course of Science and Technology at the 7th grade level in a state school, along…
Descriptors: Instructional Design, Information Technology, Technology Integration, Secondary School Science
Russell Palmer – ProQuest LLC, 2021
Problem solving is one of the most essential aspects of human life. Every day, people engage in problem solving any time they attempt to resolve uncertain issues or questions. Of utmost importance, in order to resolve problems effectively, people must "build them" by interacting with situations. In other words, people must actively…
Descriptors: Problem Solving, Authentic Learning, Context Effect, Pharmaceutical Education
Cochrane, Thomas – Melbourne Centre for the Study of Higher Education, 2020
Authentic online collaboration focuses upon exploring (often complex) real world problems or practice, and highlights the importance of designing learning experiences that involve interdisciplinary collaboration. Most professions involve some form of teamwork and collaboration across a variety of discipline and cultural boundaries; therefore, this…
Descriptors: Authentic Learning, Cooperative Learning, Interdisciplinary Approach, Educational Environment
Colin M. Gray; Paul Parsons; Austin L. Toombs; Nancy Rasche; Mihaela Vorvoreanu – International Journal of Designs for Learning, 2020
In this design case, we describe a multi-year process during which a team of faculty designed a four-year undergraduate major in user experience (UX) design at a large research-intensive institution. We document the program- and course-level design experiences of five faculty members. This multi-year process has culminated in a dual-strand,…
Descriptors: Instructional Design, Undergraduate Study, Majors (Students), Curriculum Development
Remshagen, Anja; Huett, Kim C. – TechTrends: Linking Research and Practice to Improve Learning, 2023
As schools endeavor to provide all students with access to computational thinking and computer science, the hackathon emerges as a competitive and high-energy event that uses authentic problems to motivate learners to engage in the domain of computing. This article presents the design case of a hackathon for teenagers as enacted over five…
Descriptors: Adolescents, Computer Software, Group Activities, Problem Solving