Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 2 |
Descriptor
Design Requirements | 3 |
Instructional Design | 3 |
Museums | 3 |
Computer System Design | 2 |
Action Research | 1 |
Case Studies | 1 |
Change Strategies | 1 |
Children | 1 |
Client Server Architecture | 1 |
Competition | 1 |
Computer Software | 1 |
More ▼ |
Author
Cates, Ward Mitchell | 1 |
Hirumi, Atsusi | 1 |
Joy, Mike | 1 |
Laine, Teemu H. | 1 |
Mattke, Paige Hawkins | 1 |
Sedano, Carolina Islas | 1 |
Vinni, Mikko | 1 |
Publication Type
Journal Articles | 3 |
Reports - Evaluative | 2 |
Reports - Descriptive | 1 |
Education Level
Elementary Secondary Education | 1 |
Audience
Location
California (San Diego) | 1 |
Finland | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Cates, Ward Mitchell; Mattke, Paige Hawkins – Educational Technology, 2013
Based on a recently completed study of education directors at science museums, this article addresses how design-and-development consultants might use those findings to enhance the way in which they propose and deliver Website services to non-academic organizations with either primary or complementary educational missions. After a very brief…
Descriptors: Instructional Design, Consultants, Web Sites, Computer System Design
Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums

Hirumi, Atsusi; And Others – Educational Technology, Research and Development, 1994
Describes the design, development, implementation, and evaluation of an interactive videodisc exhibit at the San Diego Natural History Museum. Design requirements for museum environments and interactive videodisc-based exhibits are examined, a field evaluation is described, and the adaptation of an instructional design model for museum settings is…
Descriptors: Case Studies, Design Requirements, Evaluation Methods, Exhibits