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Emilio Rossi – International Journal of Art & Design Education, 2024
The value introduced by informed teaching practices on Design for Social Inclusion is becoming widely accepted by many Design programmes worldwide, though students frequently struggle to propose novel concepts and design ideas from which to develop inclusive solutions. Both teachers and students often employ stereotyped concepts that ultimately…
Descriptors: Inclusion, Instructional Design, Innovation, Teaching Methods
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Maria Adriana Neroni; Nathan Crilly; Maria Antonella Brandimonte – Journal of Creative Behavior, 2024
When faced with the need to transform an object, idea, or situation, people have a tendency to favor adding new components rather than removing existing ones. This is called the "additive bias." Previous research, along with historical and anecdotal examples, shows that this bias may significantly reduce problem-solving abilities and…
Descriptors: Association Measures, Associative Learning, Bias, Problem Solving
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Islam, Talat; Munir, Saba – Journal of Workplace Learning, 2023
Purpose: The purpose of this study is to investigate the impact of strategic entrepreneurship on explorative and exploitative innovation in the presence of strategic learning capabilities. This study has also explored the moderating role of structural organicity between strategic entrepreneurship and strategic learning capabilities.…
Descriptors: COVID-19, Pandemics, Entrepreneurship, Foreign Countries
Steffenie Williams – ProQuest LLC, 2024
Play is an important dimension of learning for all students. When students are allowed to play, amazing things happen. Students start to tell stories, explore new concepts, and learn in authentic ways. Some of these experiences are constructed with peers, while others are created individually. Discoveries are made by connecting one student's ideas…
Descriptors: Play, Learning Processes, Ethnography, Student Interests
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Jennifer Rowsell; Anna Keune; Alison Buxton; Kylie Peppler – Reading Research Quarterly, 2024
This article challenges an over-reliance on language as the primary means to communicate knowledge by adopting a language"less"ness approach to maker pedagogies and maker literacies. Having conducted makerspace and design-based research for some time, we separately and together noticed a productive relationship between wordless…
Descriptors: Design, Teaching Methods, Correlation, Handicrafts
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Lin, Jing; Chen, Shukun – Industry and Higher Education, 2023
The current entrepreneurial pedagogy focuses on enhancing students' ability in discovering opportunities based on an understanding of users' needs. This study challenges this dominant pedagogy by proposing a method to help students generate innovative ideas and create entrepreneurial opportunities by transforming the existing product's meanings,…
Descriptors: Semiotics, Entrepreneurship, Business Administration Education, Innovation
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Peschl, Markus F. – Learning Organization, 2023
Purpose: The purpose of this paper is to challenge processes of organizational learning and innovation that are based on making use of, extrapolating, or adapting past experiences and knowledge, because such a strategy turns out to be incapable of dealing with the challenges of today's volatile, uncertain, complex and ambiguous environment. As a…
Descriptors: Organizational Learning, Innovation, Models, Learning Processes
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Nassima Kerras – Journal of Practical Studies in Education, 2024
The objective of this article is to make a didactic proposal based on cultural studies for various university courses. The project addresses three axes: knowledge through literature, creation through historical and political events, and innovation through forms of artistic expression. In this study, history and politics are addressed as teaching…
Descriptors: Cultural Education, Literature, Higher Education, History Instruction
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Sapliyan, Suputtra; Chatwattana, Pinanta; Nilsook, Prachyanun – Journal of Education and Learning, 2023
Constructionism imagineering learning model via metaverse is an instrument for promoting self-learning through hands-on. To create new knowledge for young innovators by combining the concepts of technology and new learning platforms to create new ideas. Designing teaching and learning that can be used to learn in the new normal focuses on…
Descriptors: Innovation, Creative Activities, Specialists, Constructivism (Learning)
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Steiber, Annika; Alänge, Sverker; Corvello, Vincenzo – Learning Organization, 2021
Purpose: Corporate-startup collaboration is an opportunity for inter-organizational learning. This paper aims to develop an empirically grounded typology to guide researchers and managers in choosing a model that is coherent with the underlying learning processes. Design/methodology/approach: The empirical research consisted of three phases.…
Descriptors: Entrepreneurship, Organizational Learning, Institutional Cooperation, Learning Processes
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Ghudkam, Supachai; Chatwattana, Pinanta; Piriyasurawong, Pallop – Higher Education Studies, 2023
An imagineering learning model using advance organizers with the internet of things was developed to promote creative innovation for learners in the 21st century. It is an innovation initiated by integrating classroom learning and technology that connects with the internet of things. The objectives of this research were (1) to study and synthesize…
Descriptors: Advance Organizers, Models, Imagination, Problem Solving
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Ochago, Robert; Dentoni, Domenico; Lans, Thomas; Trienekens, Jacques – Journal of Agricultural Education and Extension, 2023
Purpose: While new rich learning opportunities emerged through the introduction of Innovation Platforms (IPs) in agricultural value chains, the extent to which IPs enhance farmer experiential learning is still unclear. Design/methodology/approach: This paper brings clarity to the above question by interviewing 91 coffee IP farmers. Data were…
Descriptors: Agricultural Occupations, Agriculture, Agricultural Production, Experiential Learning
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Tommy Hendrix; Syukri Yusuf Nasution – Knowledge Management & E-Learning, 2023
The learning process through forecasting patent information based on technology can provide the direction in which technology is needed, especially supporting developments into the future. Technology mapping through patent information in the market becomes leverage development of products. Foresight technology in a patent is a tool to predict…
Descriptors: Learning Processes, Intellectual Property, Marketing, Portfolios (Background Materials)
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Jonan Phillip Donaldson; Ahreum Han; Shulong Yan; Seiyon Lee; Sean Kao – Information and Learning Sciences, 2024
Purpose: Design-based research (DBR) involves multiple iterations, and innovations are needed in analytical methods for understanding how learners experience a learning experience in ways that both embrace the complexity of learning and allow for data-driven changes to the design of the learning experience between iterations. The purpose of this…
Descriptors: Research Methodology, Network Analysis, Learning Experience, Educational Research
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Patky, Jahnavi – Journal of Workplace Learning, 2020
Purpose: The study addresses four vital issues in the area of organizational learning (OL) literature. The purpose of this study is to elucidate the following: definition of OL, accepted dimensions of OL, antecedents and consequences of OL and the link between OL and performance and innovation. Design/methodology/approach: The study presents a…
Descriptors: Knowledge Management, Performance, Innovation, Organization
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