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Jason Wolfgang Woodworth – ProQuest LLC, 2023
Virtual reality can be used to enhance education, especially in the remote context. Cross-reality interfaces can be useful for users who wish to access shared virtual spaces from different devices. Emotion recognition can then be used to supplement the lost non-verbal cues and allow teachers to address students in need. We introduce several types…
Descriptors: Computer Simulation, Stimuli, Psychological Patterns, Educational Improvement
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Lancioni, Giulio E.; Singh, Nirbhay N.; O'Reilly, Mark F.; Sigafoos, Jeff; Alberti, Gloria; Oliva, Doretta; Buono, Serafino – Research in Developmental Disabilities: A Multidisciplinary Journal, 2011
This study was aimed at replicating and extending early research on technology-aided stimulus choice with two adults with multiple disabilities. The technology-aided program involved (a) a computer-aided system presenting the participants samples of different environmental stimuli and (b) a microswitch device allowing them to choose among those…
Descriptors: Stimuli, Psychological Patterns, Replication (Evaluation), Adults
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Elen, Jan; Clarebout, Geraldine; Sarfo, Frederick Kwaku; Louw, Lambertus Philippus; Poysa-Tarhonen, Johanna; Stassens, Nick – Educational Technology & Society, 2010
Given the use of information and communication technology (ICT) and computer as synonyms in ICT-integration research on the one hand, and the potential problems in doing so on the other, this contribution tries to gain insight in the understanding of the words computer and ICT in different settings. In five different countries (Belgium, Finland,…
Descriptors: Information Technology, Classification, Foreign Countries, Statistical Analysis
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Winn, William – Educational Technology Research and Development, 2006
In this article, the author presents Fox (2005) argument on functional contextualism and his assessment of the current conceptual frameworks in the field of instructional design and technology. The often unquestioning espousal of constructivism in the field of instructional design and technology has caused problems for a number of reasons. Fox…
Descriptors: Context Effect, Persuasive Discourse, Epistemology, Constructivism (Learning)
Long, Larry W.; And Others – 1989
Speedback is a continuous audience response technology system that was used to test concepts and variable relationships that had been derived earlier from large-sample, survey research methodology. Continuous audience response technologies used computer hardware and customized software to collect subjects' reactions to stimuli, usually videotaped…
Descriptors: Audience Response, Computer Oriented Programs, Information Technology, Public Opinion