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Peng Wei Hsiao; Ling Qi Kong; Yu ling Ye – Interactive Learning Environments, 2024
Tennis elbow, known as lateral epicondylitis in medical terms, which affects the daily life function of most patients. Many patients are becoming less willing to practice traditional rehabilitation due to time and space constraints and the need to go to the hospital for rehabilitation. In this study, the concept of user experience, and the remote…
Descriptors: Computer Simulation, Rehabilitation, Experiential Learning, Influence of Technology
Sahin Gökçearslan; Hatice Yildiz Durak; Nilüfer Atman Uslu – Interactive Learning Environments, 2024
The acceptance of IoT technologies in education by pre-service teachers will affect their intention to use these technologies in the future. Previous research has addressed the effects of variables on the acceptance of IoT technologies in education to a limited degree. Therefore, this study aims to propose and test a structural model that…
Descriptors: Foreign Countries, Preservice Teachers, Internet, Equipment
Liping Sun; Marjaana Kangas; Heli Ruokamo – Interactive Learning Environments, 2024
Intelligent game-based learning environments have developed and created dynamic, effective, and engaging learning experiences, serving as a tutoring framework for students of different educational levels. Although game-based features have recently been shown to have the potential to improve intelligent tutoring systems in these learning…
Descriptors: Game Based Learning, Literature Reviews, Intelligent Tutoring Systems, Influence of Technology
Ibrahim Arpaci; Mahadi Bahari – Interactive Learning Environments, 2024
Metaverse is an immersive three-dimensional (3D) virtual world inhabited by avatars beyond the physical realm. The COVID-19 pandemic has disrupted the education system and the need to accelerate the digitalization of education has received a lot of attention. Metaverse can be an alternative solution for sociocultural interaction and to continue…
Descriptors: Computer Simulation, Sustainability, Personal Autonomy, Technology Uses in Education
Ahmed Tlili; Jialu Zhao; Kaidan Yang; Yiping Wang; Aras Bozkurt; Ronghuai Huang; Curtis J. Bonk; Muhammad Azeem Ashraf – Interactive Learning Environments, 2024
With the development of educational technologies, electronic books (e-books) have been improved and adapted to cater to new teaching models, as well as to overcome several challenges reported by printed book portability. The literature about the benefits of e-books in education is still fragmented as several studies have reported distinct…
Descriptors: Electronic Books, Literature Reviews, Technology Uses in Education, International Cooperation
Li-Chen Cheng; Wei Li; Judy C. R. Tseng – Interactive Learning Environments, 2023
Programming ability is the core ability of this era and can be obtained and improved through practice. In this paper, an Automated Programming Assessment system based on Mastery learning and Peer competition (APAMP) was proposed and developed. APAMP allows students to practice repeatedly by providing immediate feedback after their programs are…
Descriptors: High School Freshmen, High School Seniors, Programming Languages, Foreign Countries
Xin Cao; Yen Hsu – Interactive Learning Environments, 2023
Virtual experiments are widely used in the field of education for their low cost, strong interaction, hyperspace and safety advantages. While some researchers have analysed the impact of virtual technologies such as AR or VR on teaching effectiveness, few researchers have comprehensively explored the impact of virtual experiments on students'…
Descriptors: Influence of Technology, Electronic Learning, School Effectiveness, Laboratory Experiments
Hanieh Shafiee Rad; Rasoul Alipour; Aliakbar Jafarpour – Interactive Learning Environments, 2024
Technology and artificial intelligence (AI) advancements are increasingly impacting second language (L2) learning, particularly in writing skills development. Motivated students seeking writing feedback can benefit from AI implementation, with writing feedback literacy being crucial for effective use. Engaged students with specific writing goals…
Descriptors: Artificial Intelligence, Writing (Composition), Feedback (Response), Literacy
Vladimir Beketov; Marina Lebedeva; Marina Taranova – Interactive Learning Environments, 2024
The use of the innovative technologies, in particular virtual and augmented reality technologies, can have a significant impact on the training of future doctors. The sample set of the experiment consisted of 211 students from I.M. Sechenov First Moscow State Medical University. The students were divided into 4 age groups: full-time students of…
Descriptors: Artificial Intelligence, Computer Simulation, Academic Achievement, Influence of Technology
Zhi Quan; Lynn Grant; Darryl Hocking; Andy Connor – Interactive Learning Environments, 2024
In recent years, the emerging trend of mobile learning (hereinafter "m-learning") has obtained increasing attention from educators and higher popularity among students worldwide. Partly due to its short history, there seems to be a lack of comprehensive and in-depth understanding on the distinctiveness of m-learning. It is maintained in…
Descriptors: Electronic Learning, Technology Integration, Educational Technology, Computer Assisted Instruction
Hua-yang Zhang; Yi-xin Wang; Wei Liu – Interactive Learning Environments, 2024
During the normalization of COVID-19 control measures, more and more high school students are learning through the Internet. With the widespread use of online teaching, students' internet self-efficacy has become an important factor in measuring students' online learning ability. Although researchers have been paying greater attention to the…
Descriptors: High School Students, Internet, Self Efficacy, Influence of Technology
Christine Ting-Yu Yang; Shu-Li Lai; Howard Hao-Jan Chen – Interactive Learning Environments, 2024
Research has revealed the positive impact of intelligent personal assistants (IPAs) on L2 learners' oral development and learning attitude. These studies, however, focused mostly on the in-class use of IPAs, with existing research on the out-of-class use being exploratory. To fill the gap of lacking empirical investigations on IPA-based autonomous…
Descriptors: Intelligent Tutoring Systems, Second Language Learning, Influence of Technology, Personal Autonomy
Lafuente, Marc – Interactive Learning Environments, 2017
Through profiling and matching processes, technology provides individuals with information that becomes redundant to their previous beliefs, attitudes and preferences. The emergence of informational redundancies encouraged by some technologies is likely to influence the way knowledge is constructed by individuals in these settings. In this paper,…
Descriptors: Learning Processes, Influence of Technology, Technology Uses in Education, Barriers
Magen-Nagar, Noga; Shonfeld, Miri – Interactive Learning Environments, 2018
This quantitative research examined the contribution of an Online Collaborative Learning (OCL) program on attitudes towards technology in terms of technological anxiety, self-confidence and technology orientation among M.Ed. students. The advanced online collaborative program was implemented at two teacher training colleges in Israel for a period…
Descriptors: Electronic Learning, Cooperative Learning, Statistical Analysis, Anxiety
Aharony, Noa; Bronstein, Jenny – Interactive Learning Environments, 2014
The purpose of this study is to investigate the views and opinions of e-learning experts regarding future trends in the e-learning arena. The Delphi technique was chosen as a method of study. This technique is an efficient and effective group communication process designed to systematically elicit judgments from experts in their selected area of…
Descriptors: Foreign Countries, Electronic Learning, Futures (of Society), Trend Analysis
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