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Neil Selwyn – Power and Education, 2024
This paper explores the role of material design as a form of institutional power within contemporary school settings. Drawing on concepts of "coercive design" and "hostile architecture" from design studies, the paper examines three "innovative" designs for classroom chairs -- relatively mundane but integral elements…
Descriptors: Classroom Environment, Furniture, Design, Design Requirements
Carvalho, Lucila; Yeoman, Pippa – Journal of New Approaches in Educational Research, 2021
Contemporary educational practices have been calling for pedagogical models that foreground flexibility, agency, ubiquity, and connectedness in learning. These models have, in turn, been stimulating redevelopments of educational infrastructure--with physical contours reconfigured into novel complex learning spaces at universities, schools,…
Descriptors: Instructional Design, Educational Innovation, Educational Environment, Physical Environment
Mohamed, Tarek Ismail – SAGE Open, 2021
This article focuses on applying the ethics of the product features during the students' design education. Good/Bad design term is a conventional approach to discuss the ethical/unethical design values of the products. It is noted that different aspects of the product design such as visual information design, interface design, and appearance…
Descriptors: Ethics, Graphic Arts, Merchandise Information, Marketing
Yeoman, Pippa; Ashmore, Nathan – Australasian Journal of Educational Technology, 2018
In response to an acknowledged gap in the literature -- concerning a lack of actionable knowledge about the relations between the designed environment and learning activity -- we make a case for moving the field forward by reframing pedagogical challenges in ergonomic terms in order to reach satisfactory epistemic resolutions. This article…
Descriptors: Epistemology, Physical Environment, Teaching Methods, Models
Ansari, Fazel; Seidenberg, Ulrich – International Association for Development of the Information Society, 2016
This paper discusses the complementarity of human and cyber physical production systems (CPPS). The discourse of complementarity is elaborated by defining five criteria for comparing the characteristics of human and CPPS. Finally, a management portfolio matrix is proposed for examining the feasibility of optimal collaboration between them. The…
Descriptors: Problem Solving, Cybernetics, Feasibility Studies, Human Factors Engineering
Rosyidi, Cucuk Nur; Susmartini, Susy; Purwaningrum, Lulu; Muraki, Satoshi – SAGE Open, 2016
The aim of this article was to determine the mismatch between the existing desks and chairs in elementary schools and the anthropometric measurements of students in several regions of Central Java, Indonesia. Based on the mismatch, recommendations are given to improve the fit of the desks and chairs with the students' anthropometry. Five critical…
Descriptors: Foreign Countries, Furniture, Elementary Schools, Human Body
Whyte, Elisabeth M.; Smyth, Joshua M.; Scherf, K. Suzanne – Journal of Autism and Developmental Disorders, 2015
The design of "Serious games" that use game components (e.g., storyline, long-term goals, rewards) to create engaging learning experiences has increased in recent years. We examine of the core principles of serious game design and examine the current use of these principles in computer-based interventions for individuals with autism.…
Descriptors: Intervention, Autism, Educational Games, Design Requirements
Johnson, William C.; Ormond, Paul – Facilities Manager, 2013
If properly installed, optimized geoexchange systems can be one of the most cost effective, powerful options to accomplish the goal of improved energy efficiency and reduced carbon emissions. Accurately quantifying field performance is an important step in designing a system that is the proper size and capacity. The authors share the real life…
Descriptors: Educational Facilities Design, Cost Effectiveness, Energy Management, Energy Conservation
Healthy Schools Network, Inc., 2012
"Ergonomics" is a body of knowledge about human abilities and limitations and how these abilities and limitations should be applied to the design of equipment, machinery, and other devices to ensure safe, comfortable and effective use. Most homes and schools today are equipped with computers for student use. Backpacks have become the…
Descriptors: Foreign Countries, Child Health, Computers, Guidelines
Sutton, Kevin; Grubbs, Michael E.; Ernst, Jeremy – Technology and Engineering Teacher, 2014
Engineering design has been suggested as a viable instructional approach for Technology Education (TE) to intentionally provide students the opportunity to apply multidisciplinary concepts to solve ill-defined design challenges (Wells & Ernst, 2012; Sanders & Wells, 2010; Wicklein, 2006). Currently, the context for design challenges in TE…
Descriptors: Design, Design Crafts, Design Requirements, Engineering Technology
Choi, Young Mi; Sprigle, Stephen H. – Assistive Technology, 2011
User input is an important component to help guide designers in producing a more usable product. Evaluation of prototypes is one method of obtaining this input, but methods for evaluating assistive technology prototypes during design have not been adequately described or evaluated. This project aimed to compare different methods of evaluating…
Descriptors: Educational Technology, Assistive Technology, Evaluation Methods, Evaluation Needs
Choi, Young Mi – Assistive Technology, 2011
Many different sources of input are available to assistive technology innovators during the course of designing products. However, there is little information on which ones may be most effective or how they may be efficiently utilized within the design process. The aim of this project was to compare how three types of input--from simulation tools,…
Descriptors: Educational Technology, Assistive Technology, Program Effectiveness, Participant Satisfaction
Yoo, Hyun Seung; Smith-Jackson, Tonya L. – Behaviour & Information Technology, 2011
Although the influence of colour on size perception has been known for a century, there is only limited research on interventions that can reduce this effect. This study was therefore undertaken in order to identify appropriate interventions and propose design guidelines for information visualisation, especially in applications where size…
Descriptors: Expertise, Design Requirements, Interviews, Guidelines
Bederson, Benjamin B. – Behaviour & Information Technology, 2011
Zoomable user interfaces (ZUIs) have received a significant amount of attention in the 18 years since they were introduced. They have enjoyed some success, and elements of ZUIs are widely used in computers today, although the grand vision of a zoomable desktop has not materialised. This paper describes the premise and promise of ZUIs along with…
Descriptors: Design Requirements, Computer Interfaces, Innovation, Research and Development
Guimaraes, E. G.; Cardozo, E.; Moraes, D. H.; Coelho, P. R. – IEEE Transactions on Learning Technologies, 2011
The design and implementation of remote laboratories present different levels of complexity according to the nature of the equipments operated by the remote laboratory, the requirements imposed on the accessing computers, the network linking the user to the laboratory, and the type of experiments the laboratory supports. This paper addresses the…
Descriptors: Laboratories, Client Server Architecture, Program Design, Program Implementation