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Mullen, Brian – Teaching of Psychology, 1983
The Atari videogame "Battlezone" can be used as a valuable field exercise to teach college-level psychology students about the fundamental principles of man-machine interactions. (RM)
Descriptors: Computer Assisted Instruction, Higher Education, Human Factors Engineering, Interaction
Yeaman, Andrew R. J. – 1985
Recent improvements in the human factors elements incorporated in the design of personal computer interfaces are illustrated by detailed analyses of two microcomputers and their word processors (Osborne 1/WordStar and Apple's Macintosh/MacWrite). The vital steps in operation are described through analyses of the behavioral requirements involved in…
Descriptors: Comparative Analysis, Computer Software, Design Requirements, Human Factors Engineering
Poirot, James L.; Norris, Cathleen A. – Computing Teacher, 1987
This first in a projected series of five articles discusses artificial intelligence and its impact on education. Highlights include the history of artificial intelligence and the impact of microcomputers; learning processes; human factors and interfaces; computer assisted instruction and intelligent tutoring systems; logic programing; and expert…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Educational Trends, Human Factors Engineering

Chen, J-G; Hou, C-A – Journal of Visual Impairment and Blindness, 1991
VITAL (Vision Impaired Task and Assignment Lexicon) is an integrated computerized system that performs workplace design tasks for visually impaired workers. VITAL consists of three modules: ergonomics consultation, disability index, and work measurement. Evaluation indicated that VITAL could be used as a tool to help nonprofessional vocational…
Descriptors: Computer Assisted Design, Computer System Design, Human Factors Engineering, Man Machine Systems

Offner, David – Journal of Creative Behavior, 1990
An "Introduction to Bionics" course is described, focusing on objectives, the case study method used in the course, a sample case involving the design of a self-locking spine positioner for a catfish, course coverage, idea-generating techniques, and course benefits. (JDD)
Descriptors: Bionics, Case Studies, College Students, Course Content

Bichteler, Julie – Special Libraries, 1986
This investigation of library employees who spend significant portion of time in online computer interaction provides information on intellectual, psychological, social, and physical aspects of their work. Long- and short-term effects of special libraries are identified and solutions to "technostress" problems are suggested. (16…
Descriptors: Human Factors Engineering, Interviews, Librarians, Library Automation
Fraser, Beverly A. – 1995
Time-saving strategies are offered for determining appropriateness of assistive technology devices for persons with physical disabilities in movement and posture. The strategies are based on the principle that even an individual with the most severe involvement has certain controllable movements that can form the foundation for interaction with an…
Descriptors: Accessibility (for Disabled), Assistive Devices (for Disabled), Classroom Techniques, Elementary Secondary Education
Norris, Cathleen A. – Computing Teacher, 1987
This second in a series of articles on artificial intelligence emphasizes human factors. The design of video display units and keyboards is discussed, the organizational structure of human memory is described, humans are examined as information processors using inductive and deductive reasoning, and educational implications are explored. (LRW)
Descriptors: Artificial Intelligence, Cognitive Style, Computer Assisted Instruction, Deduction