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ERIC Number: EJ1454657
Record Type: Journal
Publication Date: 2024-Dec
Pages: 10
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-0018-9359
EISSN: EISSN-1557-9638
Using Game-Based Learning and Quantum Computing to Enhance STEAM Competencies in K-16 Education
Daniel Escanez-Exposito; Javier Correa-Marichal; Pino Caballero-Gil
IEEE Transactions on Education, v67 n6 p807-816 2024
Quantum computing is an emerging and quickly expanding domain that captivates scientists and engineers. Recognizing the limitations of conventional educational approaches in adequately preparing individuals for their incursion in this area, this research introduces a novel board game called "Qubit: The Game," whose objective is twofold: 1) to foster enthusiasm for quantum computing and 2) to enhance comprehension of fundamental notions within this discipline. This document provides explanations regarding the rationale behind selecting a board game format, the game's design and mechanics, as well as the methodology followed during its development. Furthermore, it contains a first analysis conducted to assess the impact of the designed game, on the perception, interest and fundamental notions of quantum computing among K-16 students. The outcomes from this research unequivocally demonstrate that the devised game serves as a potent instrument in cultivating enjoyment and facilitating the understanding of essential knowledge in a topic as intricate as quantum computing. In fact, the effectiveness of this game also highlights its potential to introduce learners to different STEAM-related topics.
Institute of Electrical and Electronics Engineers, Inc. 445 Hoes Lane, Piscataway, NJ 08854. Tel: 732-981-0060; Web site: http://bibliotheek.ehb.be:2578/xpl/RecentIssue.jsp?punumber=13
Publication Type: Journal Articles; Reports - Research; Tests/Questionnaires
Education Level: Elementary Secondary Education; Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A