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Kruppke, Benjamin – Education Sciences, 2021
A digital lecture with motivating experiments--how can this be done in practice? This question shall be answered in the context of a case report from the field of material science. A digital experimental lecture as a substitute for a lecture with student experiments was evaluated by students to provide information on whether an adequate substitute…
Descriptors: Lecture Method, Electronic Learning, Higher Education, Dentistry
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Losada-Gutierrez, Cristina; Espinosa, Felipe; Santos-Perez, Carlos; Marron-Romera, Marta; Rodriguez-Ascariz, Jose Manuel – IEEE Transactions on Education, 2020
Hands-on experimentation has widely demonstrated its efficacy in engineering training, especially in control formation, since experimentation using computer-aided control system design (CACSD) tools is essential for future engineers. In this context, this article describes a case study for Control Engineering formation, based on a new lab practice…
Descriptors: Case Studies, Robotics, Student Motivation, Computer Assisted Instruction
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Fernández, Sara; Rodríguez-Muñiz, Luis J.; Molina, Jara; Muñiz-Rodríguez, Laura; Jiménez, Juan; García-Vázquez, Eva; Borrell, Yaisel J. – Biochemistry and Molecular Biology Education, 2020
The correct labeling of seafood is important to protect nature and the rights of consumers. Given the certainty that the resources of the sea are not inexhaustible, only strict regulations and the implementation of sustainable fishing systems and reliable and traceable marketing systems can help ensure the long-term sustainability of fishery…
Descriptors: Food, Merchandise Information, Sustainability, Marketing
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van der Kleij, Fabienne M.; Eggen, Theo J. H. M.; Timmers, Caroline F.; Veldkamp, Bernard P. – Computers & Education, 2012
The effects of written feedback in a computer-based assessment for learning on students' learning outcomes were investigated in an experiment at a Higher Education institute in the Netherlands. Students were randomly assigned to three groups, and were subjected to an assessment for learning with different kinds of feedback. These are immediate…
Descriptors: Feedback (Response), Student Attitudes, Computer Assisted Testing, Foreign Countries
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Munoz-Organero, M.; Munoz-Merino, P. J.; Kloos, C. D. – IEEE Transactions on Education, 2010
Student motivation is an important factor for the successful completion of an e-learning course. Detecting motivational problems for particular students at an early stage of a course opens the door for instructors to be able to provide additional motivating activities for these students. This paper analyzes how the behavior patterns in the…
Descriptors: Electronic Learning, Behavior Patterns, Student Behavior, Student Motivation
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Duijnhouwer, Hendrien; Prins, Frans J.; Stokking, Karel M. – Educational Research and Evaluation, 2010
The effects of progress feedback on university students' writing mastery goal, self-efficacy beliefs, and writing performance were examined in this experiment. Students in the experimental condition (n = 42) received progress feedback on their writing assignment, whereas students in the control condition (n = 44) received feedback without progress…
Descriptors: Feedback (Response), Writing Assignments, Self Efficacy, Student Motivation
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Park, Sanghoon; Lim, Jung – Journal of Educational Multimedia and Hypermedia, 2007
The purpose of this paper was to explore the concept of interest, one of the critical positive emotions in learning contexts and to investigate the effects of different types of visual illustrations on learning interest, achievement, and motivation in multimedia learning. The concept of interest was explored in light of positive emotion; an…
Descriptors: Scientific Principles, Student Motivation, Illustrations, Educational Technology
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Ewing, Bradley T.; Kruse, Jamie B.; Thompson, Mark A. – Journal of Economic Education, 2004
The authors describe a classroom experiment that motivates student understanding of behavior toward risk and its effect on money demand. In this experiment, students are endowed with an income stream that they can allocate between a risk-free fund and a risky fund. Changes in volatility are represented by mean-preserving changes in the variance of…
Descriptors: Economics Education, Money Management, Risk, Student Motivation
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Royuk, Brent; Brooks, David W. – Journal of Science Education and Technology, 2003
Presents results of a controlled experiment comparing the conceptual mechanics learning gains as measured by the Force Concept Inventory (FCI) between two laboratory groups. One group completed cookbook labs while the other completed Interactive-Engagement (IE) labs in RealTime Physics. Suggests that laboratory activities should engage students in…
Descriptors: Comprehension, Force, Higher Education, Laboratory Experiments
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Ritter, Kathleen Yost – Teaching of Psychology, 1977
A college level psychology course is described in which students were trained by both traditional and experimental methods to administer individual intelligence tests. Comparative analysis of performance by each group indicates that student motivation and performance is not greatly influenced by teaching method and that videotape demonstrations…
Descriptors: Comparative Analysis, Conventional Instruction, Course Descriptions, Experiments
Michaels, James W.; McCulloh, Donna H. – 1976
The relative effectiveness of alternative reward structures in strengthening group performance on a cooperative math task was investigated by operationalizing four reward structure treatments--one non-contingent pay treatment and three differential pay allocation treatments including two levels of inter-group competition and a group piece-rate pay…
Descriptors: Academic Achievement, Competition, Educational Experiments, Group Activities
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Reuss, Robert L.; Gardulski, Anne F. – Journal of Geoscience Education, 2001
Describes an interactive game used in conjunction with traditional laboratory work, group discussions, student presentations, and writing exercises to provide an enjoyable and motivating dimension to a university seminar/lab course in historical geology and paleontology. The game is designed for a university setting but can easily be modified for…
Descriptors: Evaluation, Games, Geology, Higher Education
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Hoefnagels, Marielle H.; Rippel, Scott A. – American Biology Teacher, 2003
Presents a collaborative learning exercise intended to teach the unfamiliar terminology of experimental design both in biology classes and biochemistry laboratories. The exercise promotes discussion and debate, develops communication skills, and emphasizes peer review. The effectiveness of the exercise is supported by student surveys. (SOE)
Descriptors: Biochemistry, Biology, Higher Education, Laboratory Experiments
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Larsen, Janet D. – Teaching of Psychology, 1991
Describes a demonstration to illustrate the importance of knowing what is supposed to be learned before studying begins. Suggests that the exercise may be used to show the basic elements of a scientific experiment. Explains that attention's effect upon memory is shown by students' tendency to remember best what they are told to remember. (DK)
Descriptors: Attention, Demonstrations (Educational), Educational Psychology, Experiments
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Bernard, John C.; Schulze, William – Journal of Economic Education, 2000
Describes a computerized English-auction experiment that helps students to understand marginal cost and its interrelationships with supply and the efficiency of competitive markets. Explains that the English auction is in a market where there are many sellers (students) and one buyer (computer). States that this exercise offers a good introduction…
Descriptors: College Freshmen, Computer Uses in Education, Course Content, Discussion (Teaching Technique)
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