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Salies, Tania Gastao – Simulation & Gaming, 2002
Describes an integrated use of simulation/gaming in an English for Academic Purposes (EAP) class, analyzes benefits and drawbacks, and suggest how the technique could apply to other specific contexts. Explains how international students ran a simulation on gun control; discusses the debriefing process; and considers motivation, metacognitive…
Descriptors: Educational Games, English for Academic Purposes, Foreign Students, Gun Control