Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 2 |
Descriptor
COVID-19 | 2 |
Higher Education | 2 |
Information Storage | 2 |
Pandemics | 2 |
Technology Uses in Education | 2 |
Academic Persistence | 1 |
Access to Computers | 1 |
Blended Learning | 1 |
College Students | 1 |
Cooperation | 1 |
Crisis Management | 1 |
More ▼ |
Publication Type
Journal Articles | 2 |
Reports - Descriptive | 2 |
Education Level
Higher Education | 2 |
Postsecondary Education | 2 |
Audience
Location
Australia | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Grajek, Susan – Change: The Magazine of Higher Learning, 2022
Imagine an expanding higher education. The acceptance of and enthusiasm for online and hybrid courses have been routinized and monetized, and alternative microcredentialing and lifelong learning programs have provided institutions with expanded revenue streams. EDUCAUSE's Top 10 IT issues for 2022, which are presented in this article, provide a…
Descriptors: Information Technology, Technology Uses in Education, Higher Education, Educational Change
Harrington, Ingrid; Mellors, Marc J. – International Journal of Higher Education, 2021
The role of gamification in Australian higher educational learning has gained increasing currency in recent years, with many proponents promoting its usefulness for improving the university student experience by increasing progression and lowering attrition, particularly among first year students (Charles, Charles, McNeill, Bustard, & Black,…
Descriptors: Foreign Countries, Higher Education, College Students, Game Based Learning