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Grajek, Susan – Change: The Magazine of Higher Learning, 2022
Imagine an expanding higher education. The acceptance of and enthusiasm for online and hybrid courses have been routinized and monetized, and alternative microcredentialing and lifelong learning programs have provided institutions with expanded revenue streams. EDUCAUSE's Top 10 IT issues for 2022, which are presented in this article, provide a…
Descriptors: Information Technology, Technology Uses in Education, Higher Education, Educational Change
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Harrington, Ingrid; Mellors, Marc J. – International Journal of Higher Education, 2021
The role of gamification in Australian higher educational learning has gained increasing currency in recent years, with many proponents promoting its usefulness for improving the university student experience by increasing progression and lowering attrition, particularly among first year students (Charles, Charles, McNeill, Bustard, & Black,…
Descriptors: Foreign Countries, Higher Education, College Students, Game Based Learning