Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 1 |
Descriptor
Adolescents | 2 |
Computer Simulation | 2 |
Foreign Countries | 2 |
Grade 7 | 2 |
Higher Education | 2 |
Adult Students | 1 |
Analysis of Covariance | 1 |
Animation | 1 |
Art Education | 1 |
Business Administration… | 1 |
Case Studies | 1 |
More ▼ |
Source
IGI Global | 1 |
Publication Type
Books | 1 |
Collected Works - General | 1 |
Reports - Research | 1 |
Speeches/Meeting Papers | 1 |
Education Level
Adult Education | 1 |
Elementary Education | 1 |
Elementary Secondary Education | 1 |
Grade 4 | 1 |
Grade 7 | 1 |
Higher Education | 1 |
Middle Schools | 1 |
Postsecondary Education | 1 |
Secondary Education | 1 |
Audience
Researchers | 1 |
Teachers | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Baek, Youngkyun; Whitton, Nicola – IGI Global, 2013
In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on…
Descriptors: Foreign Countries, Educational Technology, Student Attitudes, Second Language Learning
Pepin, Michel; Dorval, Michel – 1986
This paper presents the results of two studies which were performed to assess the effects of the practice of an interactive video game on spatial visualization test scores. The first study used 70 Laval University undergraduate students as subjects, while subjects for the second study were 101 seventh grade students from the area of Quebec City.…
Descriptors: Adolescents, Analysis of Covariance, Computer Simulation, Foreign Countries