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Sharma, Archana – Asia Pacific Journal of Education, 2009
Industrial ecology education is being developed and delivered predominantly within the domains of engineering and management. Such an approach could prove somewhat limiting to the broader goal of developing industrial ecology as an integrated knowledge base inclusive of diverse disciplines, contributing to sustainable development. This paper…
Descriptors: Environmental Education, Ecology, Sustainable Development, Industry
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Plass, Jan L.; Homer, Bruce D.; Hayward, Elizabeth O. – Journal of Computing in Higher Education, 2009
This paper reviews research on learning from dynamic visual representations and offers principles for the design of animations and simulations that assure their educational effectiveness. In addition to established principles, new and revised design principle are presented that have been derived from recent research. Our review focuses on the…
Descriptors: Higher Education, Educational Technology, Instructional Effectiveness, Instructional Design
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Weiss, Meredith – EDUCAUSE Quarterly, 2008
Interaction design is a user-centered approach to development in which users and their goals are the driving force behind a project's design. Interaction design principles are fundamental to the design and implementation of effective websites, but they are not sufficient. This article argues that, to reach its full potential, a website should also…
Descriptors: Computer Software, Marketing, Interaction, Web Sites
Millet, Marietta – Journal of Architectural Education, 1980
In architectural education the critical educational issue is how to overcome the student's internal struggle between the divergent pulls of "pure" design and applied technology. Examples of two successful approaches--including design in lecture courses and installing computer terminals in studio--are provided. (MLW)
Descriptors: Architectural Education, Building Design, Computers, Design
Cunningham, Heather – Computers in Libraries, 2005
Does designing a large academic library Web site for an imaginary person seem a sensible thing to do? As a reference librarian and member of the Web team of the Gerstein Science Information Centre (Gerstein Library), that is exactly what this author set out to do in May 2005. She proposed that the best way to ensure that the Web site meets the…
Descriptors: Internet, Academic Libraries, Web Sites, Design
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Mayer, Frederick W. – Planning for Higher Education, 1976
The role that "furniture" or architectural items such as benches, waste receptacles, and lighting standards can play in defining the campus as an aesthetic unit is examined. The evolution of such objects that have proven pleasing, functional, and durable at the University of Michigan is shown. (Editor/LBH)
Descriptors: Architectural Character, Campus Planning, Design, Design Requirements
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Baker, William H. – Business Communication Quarterly, 2001
Describes an approach to teaching students a basic design process for routine business documents like memos, letters, and reports. Outlines the design principles of HATS (Headings, Access, Typography, and Spacing), how they apply in before-and-after fashion to various documents, and discusses an assignment in which students redesign an existing…
Descriptors: Business Communication, Business Correspondence, Class Activities, Design
Brown, G. Z. – Journal of Architectural Education, 1980
A growing awareness of environmental problems and energy scarcity has led architects and engineers to reevaluate their approaches to building design. Three approaches to combining environmental control systems with design in the Department of Architecture at the University of Oregon are discussed. (MLW)
Descriptors: Architectural Education, Building Design, Climate Control, Design
Allen, Charles W. – 1984
Based on a workshop presented by Charles Wales, a guided design project was developed for a junior mechanical design class at California State University-Chico. This course involves lectures on the design process and an extension of the basic mechanics of materials concepts, particularly as related to design and prevention of failure. The…
Descriptors: College Students, Design, Design Requirements, Feedback
Taylor, Sally – College Press Review, 1981
Offers reasons and guidelines for classroom exercises in creating black and white posters for introductory courses in graphics, design, production, or layout. (RL)
Descriptors: Class Activities, Classroom Techniques, Commercial Art, Design
Green, Cedric – Journal of Architectural Education, 1979
Design is described as a social process and a game. Games provide an experience and environment in which aspects of design skill may be learned. Self-expression (involving no one else) and design (product must satisfy requirements imposed by others) are contrasted. Games described: JOIN, GAMBIT, URBISM, SPIEL, etc. (MLW)
Descriptors: Architectural Education, Communication (Thought Transfer), Conflict Resolution, Cooperative Planning
Gregg, Lee W. – 1979
This report is a statement of the tentative plans for an interdisciplinary program in document design (effective written communication of ideas to achieve social purposes) at Carnegie-Mellon University. It summarizes the current status of program planning in the following areas: the philosophy underlying the program, the structure of the program,…
Descriptors: Core Curriculum, Degree Requirements, Design, Design Requirements
Still, Julie M., Ed. – 1997
This book presents 19 case studies in library web site creation and implementation. The book begins with an introduction--"Introduction: Step into My Parlor" (Julie M. Still)--and is divided into three sections. The first section, Academic Library Web Sites, contains six case studies: "U-SEARCH: The University of Saskatchewan…
Descriptors: Case Studies, Computer Interfaces, Computer Mediated Communication, Design
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Dove, Jane – Journal of Geography in Higher Education, 1997
Describes a project whereby geography students were charged with designing an urban trail (city walk with informational markers) that would accommodate specific groups. Chosen groups included people with physical disabilities, 10-year olds, and those interested in local street art. Discusses the cognitive, psychomotor, and affective objectives of…
Descriptors: Accessibility (for Disabled), Design, Design Requirements, Experiential Learning