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Saris, Brenda; Doyle, Stephanie; Loveridge, Judith – International Journal of Art & Design Education, 2023
Previous theoretical frameworks used to research and explain creative design processes tend to privilege individual expression and not address the context in which the process occurs. This is problematic due to the ways in which creative activities are embedded in and shaped by socio-cultural and historic contexts. In this article we focus on the…
Descriptors: Creativity, Design, Self Expression, Creative Activities
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Liudmyla, Dykhnych; Olena, Karakoz; Yana, Levchuk; Svitlana, Namestiuk; Olena, Yasynska – Journal of Curriculum and Teaching, 2022
The rapid development of science, technology, and digital multimedia has made adjustments in all areas of design. Its ramifications and forms are deeply influenced by digital media, making new demands on teaching. A renewed society regulates new modes of teaching to produce applicants capable of adapting to the development of modern society and…
Descriptors: Design, Higher Education, Clothing, Technology Uses in Education
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Zakirova, Venera G.; Purik, Elza E. – International Journal of Environmental and Science Education, 2016
The current interest to the issue of this work lies in the fact that a professional competence of a designer needs highly developed abilities to create new and different projects of high aesthetic value in compliance with the current regulations. Image visualization abilities development needs special conditions encouraging personal creativity.…
Descriptors: Creativity, Creative Activities, Creative Development, Professional Training
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Sclater, Madeleine – International Journal of Art & Design Education, 2016
This article uses published research to explore how Technology Enhanced Learning (TEL) can help to sustain learning communities to engage in creative exploration and open investigation. It then draws on this research to ask: how could we use TEL to support pedagogies of socio-ecological sustainability in the Art and Design education community?…
Descriptors: Higher Education, Technology Uses in Education, Sustainability, Communities of Practice
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Wang, Victor X., Ed. – IGI Global, 2018
In the twenty-first century, learning and the definition of education is changing. New digital, online, and social tools have the ability to transform the classroom and engage learners like never before. In the midst of this technological revolution, it is crucial for educators and administrators to be able to gauge the impact of digital tools on…
Descriptors: Elementary Secondary Education, Higher Education, Educational Research, Andragogy
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Friedman, Edward A.; And Others – Machine-Mediated Learning, 1987
Reviews articles appearing in this issue, which focus on the influence of computers on teaching design to undergraduates, and discusses involvement of Digital Equipment Corporation (DEC), EDUCOM, the Fund for the Improvement of Postsecondary Education (FIPSE), and the FIPSE Technology Study Group (FTSG) in work that led to these papers. (LRW)
Descriptors: Computer Assisted Instruction, Creative Activities, Design, Higher Education
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Ehrmann, Stephen C.; Balestri, Diane – Machine-Mediated Learning, 1987
Describes ways in which computers are used to help undergraduates learn through designing, i.e., various creative activities. Highlights include projects sponsored by the Fund for the Improvement of Postsecondary Education (FIPSE) and the FIPSE Technology Study Group (FTSG), the importance of design in curriculum, and problems with teaching and…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Computer Software
Silver, Paula F. – 1979
The central thesis of the paper is that there are beneficial outcomes derived from engagement in the process of creating instructional materials, quite apart from the benefits to those who use the materials later. Of the three stages in materials production--design, development, and dissemination--this paper highlights the development stage by…
Descriptors: Administrator Education, Analytical Criticism, Creative Activities, Design