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Tan, Angel J. Y.; Davies, Jean L.; Nicolson, Roderick I.; Karaminis, Themis – Educational Technology Research and Development, 2023
Critical thinking is identified as a key educational outcome in higher education curricula; however, it is not trivial to support students in building this multifaceted skill. In this study, we evaluated a brief online learning intervention focusing on informal fallacy identification, a hallmark critical-thinking skill. The intervention used a…
Descriptors: Higher Education, Critical Thinking, Thinking Skills, Online Courses
Lori Lye – ProQuest LLC, 2021
Duolingo is arguably the most popular language learning app available today, as measured by its metric of achieving 500 million downloads in 2020, yet remarkably little research has been conducted regarding its implementation or efficacy as a language-learning tool. The handful of studies that do exist have found positive outcomes, although…
Descriptors: Language Acquisition, Handheld Devices, Telecommunications, Computer Oriented Programs
Yu-Cheng Lin; Huei-Tse Hou – Asia-Pacific Education Researcher, 2024
Strategic planning is a key competency for business management education. This study designed a dual scaffold-oriented strategy planning board game based on cognitive scaffolding and peer scaffolding and combined it with a real-time checking mechanism using mobile technology. The 68 university students were divided into an experimental group for…
Descriptors: Educational Games, Design, Strategic Planning, Evaluation Methods
Morris, Neil P.; Lambe, James – Higher Education Pedagogies, 2017
Bioscience students in the UK higher education system are making increasing use of technology to support their learning within taught classes and during private study. This experimental study was designed to assess the role for multimedia interactive eBooks in bioscience laboratory classes, delivered using a blended learning approach. Thirty-nine…
Descriptors: Biological Sciences, Foreign Countries, Higher Education, Science Instruction
Larionova, Viola; Brown, Ken; Bystrova, Tatiana; Sinitsyn, Evgueny – Research in Comparative and International Education, 2018
There has been a rapid growth of massive open online courses (MOOCs) in the global education market in the last decade. Online learning technologies are becoming increasingly widespread in the non-formal education sector and in higher and supplementary vocational education. The use of MOOCs in Russia to support the delivery of educational…
Descriptors: Foreign Countries, Online Courses, Educational Technology, Technology Uses in Education
Jeong, HyeSun – EURASIA Journal of Mathematics, Science & Technology Education, 2017
This is a quasi-experimental study with a non-equivalent group pre-test and post-test designed to investigate the effects of learning with smartphone video recordings in fundamental nursing practice. General "intramuscular injection" practice for sophomore nursing students was given to the experimental and control groups for two weeks.…
Descriptors: Quasiexperimental Design, Nursing Students, Telecommunications, Handheld Devices
Mancillas, Linda K.; Brusoe, Peter W. – Journal of Political Science Education, 2016
U.S. higher education institutions spend a large amount of time, money, and energy on technology. Educators face a student population that has never been without the Internet--they are "Born Digital." Students expect that faculty and universities utilize more technology. Higher education is faced with the question whether technology…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Higher Education
Andreeva, Nadezhda M.; Artyukhov, Ivan P.; Myagkova, Elena G.; Pak, Nikolay I.; Akkasynova, Zhamilya K. – Journal of Social Studies Education Research, 2018
The relevance of the problem of organizing blended learning for students is related to the sharpening contradiction between the high potential of this educational technology and the poor methodological elaboration of its use in actual learning practice. With regard to this, the paper is aimed at providing grounds for the methodological system of…
Descriptors: Blended Learning, Educational Technology, Technology Uses in Education, Teaching Methods
Vrellis, Ioannis; Avouris, Nikolaos; Mikropoulos, Tassos A. – Australasian Journal of Educational Technology, 2016
Although problem-based learning (PBL) has many advantages, it often fails to connect to the real world outside the classroom. The integration with the laboratory setting and the use of information and communication technologies (ICTs) have been proposed to address this deficiency. Multi-user virtual environments (MUVEs) like Second Life (SL) are…
Descriptors: Science Activities, Outcomes of Education, Satisfaction, Problem Based Learning
Zeglen, Eric; Rosendale, Joseph A. – Journal of Open, Flexible and Distance Learning, 2018
Although online education offerings continue to grow in the higher education marketplace, issues of student achievement and course rigour still challenge the underlying instructional model, and alignment with institutional missions. Pedagogically, instructors and course designers can mitigate these issues by leveraging technology to further…
Descriptors: Educational Games, Electronic Learning, Higher Education, Academic Achievement
Zahn, Carmen; Schaeffeler, Norbert; Giel, Katrin Elisabeth; Wessel, Daniel; Thiel, Ansgar; Zipfel, Stephan; Hesse, Friedrich W. – Education and Information Technologies, 2014
Mobile phones and advanced web-based video tools have pushed forward new paradigms for using video in education: Today, students can readily create and broadcast their own digital videos for others and create entirely new patterns of video-based information structures for modern online-communities and multimedia environments. This paradigm shift…
Descriptors: Telecommunications, Educational Technology, Video Technology, Technology Uses in Education
Casquero, Oskar; Portillo, Javier; Ovelar, Ramón; Romo, Jesús; Benito, Manuel – International Journal of Virtual and Personal Learning Environments, 2013
Knowing whether Personal Learning Environments (PLEs) could transfer Web 2.0 affordances, which have been focused on the non-educational or recreational sphere, to the institutional sphere is important to move the research agenda beyond "cool uses" and to understand how the learning process is affected when students use this new type of…
Descriptors: Higher Education, Web 2.0 Technologies, Individualized Instruction, Educational Environment
Osman, Kamisah; Kaur, Simranjeet Judge – EURASIA Journal of Mathematics, Science & Technology Education, 2014
Students' achievement in Biology is often looked up as a benchmark to evaluate the mode of teaching and learning in higher education. Problem-based learning (PBL) is an approach that focuses on students' solving a problem through collaborative groups. There were eighty samples involved in this study. The samples were divided into three groups: ICT…
Descriptors: Biology, Science Achievement, Problem Based Learning, Technology Integration
Stozhko, Natalia; Bortnik, Boris; Mironova, Ludmila; Tchernysheva, Albina; Podshivalova, Ekaterina – Research in Learning Technology, 2015
The article studies a way of enhancing student cognition by using interdisciplinary project-based learning (IPBL) in a higher education institution. IPBL is a creative pedagogic approach allowing students of one area of specialisation to develop projects for students with different academic profiles. The application of this approach in the Ural…
Descriptors: Interdisciplinary Approach, Active Learning, Student Projects, Information Technology
Wu, Chih-Hsiang; Hwang, Gwo-Jen; Kuo, Fan-Ray; Huang, Iwen – Australasian Journal of Educational Technology, 2013
Educators have indicated that creative teaching is the most important educational activity; nevertheless, most existing education systems fail to engage students in effective creative tasks. To address this issue, this study proposes a mind map based collaborative learning approach for supporting creative learning activities and enhancing…
Descriptors: Active Learning, Cooperative Learning, Learning Activities, Student Projects