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Jacqueline Corcoran; Malitta Engstrom; Kate Ledwith; Gerard Jefferies; Tamara J. Cadet – Journal of Teaching in Social Work, 2025
Competency-based education in social work (CSWE, 2022) demands active learning methods that demonstrate professional competencies and practice behaviors. Role-plays and simulations are methods that link learning in the classroom with practice. This article explores role-play and simulation variants: basic role-play, real play, student-scripted…
Descriptors: Role Playing, Simulation, Social Work, Competency Based Education
Surattana Adipat; Rattanawadee Chotikapanich – Shanlax International Journal of Education, 2024
This study explores the transformative journey of higher education towards smart universities, emphasizing integrating cutting-edge technologies such as augmented reality, virtual reality, artificial intelligence, and biometric systems. This evolution responds to the evolving demands of society, aiming to significantly enhance the educational…
Descriptors: Higher Education, Educational Technology, Technology Uses in Education, Computer Simulation
Miguel Ángel Escotet – Prospects, 2024
Artificial Intelligence is a fast-evolving technology with enormous potential for education, higher education, and learning. AI can also negatively impact how societies and their citizens engage ethically with these generated, still-unexplored tools. These technological breakthroughs present both opportunity and potential peril. The problem of any…
Descriptors: Futures (of Society), Artificial Intelligence, Technology Uses in Education, Higher Education
Alsaaty, Falih M. – Research in Higher Education Journal, 2023
This article advocates for the widespread adoption of digital technologies as the primary method of teaching and learning in higher education institutions. It emphasizes the importance of this transition for several reasons, including the improvement of student retention and the enhancement of educational effectiveness. There is ample evidence to…
Descriptors: Electronic Learning, Technology Uses in Education, Educational Technology, Artificial Intelligence
Nguwi, Yok Yen – International Journal of Multidisciplinary Perspectives in Higher Education, 2023
The landscape of teaching in higher education is dynamic and driven by the interplay among educators, students and curriculum. Educators play the primary role in presenting curriculum for students to absorb and leading classroom discussions. The onus of teaching is on educators who come with different pedagogical beliefs, teaching styles and prior…
Descriptors: Educational Technology, Technology Uses in Education, Higher Education, College Faculty
Fatma Miralay – Pegem Journal of Education and Instruction, 2024
The world of art, which is mostly based on manual dexterity, has endeavored to raise the new generation of students of the future with today's technology tools. Although art education continues to be up-to-date today, it has had to adapt to technological opportunities. In the face of artificial intelligence and augmented reality applications,…
Descriptors: Artificial Intelligence, Computer Simulation, Simulated Environment, Art Education
Oscar Yecid Aparicio-Gómez; Olga Lucia Ostos-Ortiz; Constanza Abadía-García – Journal of Technology and Science Education, 2024
In today's educational environment, the convergence of emerging technologies and active methodologies has become a fundamental driver of change in university education. Emerging technologies, such as artificial intelligence, virtual reality, machine learning, and data analytics, are redefining the dynamics of higher education. Active…
Descriptors: Technological Advancement, Technology Uses in Education, Higher Education, Problem Based Learning
Yupei Duan; Xinhao Xu; Hao He; Shangman Li; Yuanyuan Gu – Journal of Interactive Learning Research, 2025
This study examines "VirtualGeo", a Mixed Reality and Generative AI platform designed to enhance U.S. geography knowledge among international students. By integrating immersive technologies, VirtualGeo allows students to engage with spatial content within an interactive digital landscape. Using a mixed-methods approach, the study…
Descriptors: Computer Simulation, Artificial Intelligence, Geography Instruction, Educational Environment
Robert Jesiolowski; Monique Jesiolowski – International Society for Technology, Education, and Science, 2023
Today more than ever before, we have access to new technologies which provide unforeseen opportunities for educators to pursue new innovations in online education. Pursuing innovation is a complex process! It starts with an idea, but that needs to be coupled with the right team of experts willing to take big risks and put in the hard work to build…
Descriptors: Game Based Learning, Computer Games, Educational Games, Artificial Intelligence
Nonkanyiso Pamella Shabalala – Research in Social Sciences and Technology, 2024
The integration of Artificial Intelligence (AI) into Open Distance eLearning (ODeL) represents a significant evolution in STEM education, offering transformative benefits in teaching, learning and administrative processes. This conceptual paper explores how AI-driven platforms are revolutionising ODeL by providing personalised learning…
Descriptors: STEM Education, Distance Education, Artificial Intelligence, Educational Technology
Demetrios G. Sampson, Editor; Dirk Ifenthaler, Editor; Pedro Isaías, Editor – International Association for Development of the Information Society, 2024
These proceedings contain the papers of the 21st International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2024), held in Zagreb, Croatia, from 26 to 28 October 2024 and organized by the International Association for Development of the Information Society (IADIS). The CELDA conference aims to address the main issues…
Descriptors: Cognitive Processes, Cognitive Psychology, Computer Uses in Education, Technology Uses in Education
Yong, Yoo Ji; Lee, Jee Hyun; Kim, Yeon Soo – Cypriot Journal of Educational Sciences, 2022
This study was intended to hear from experts. Meta-classroom is a university curriculum in the field of culture and arts. The research area is a Korean university lecture room. The target audience is the master's program, doctoral program and related experts, and the departments are performing arts, media communication, and film department.…
Descriptors: Higher Education, Graduate Study, College Faculty, Artificial Intelligence
Andreja Istenic – Discover Education, 2024
Blended learning sets solid foundations for the utilization of educational technology in authentic student learning experiences within traditional educational contexts as well as in distance education. The author introduces an integrated and distributed model of blended learning, utilizing educational technology for authentic student learning…
Descriptors: Blended Learning, Teaching Methods, Higher Education, Models
Association Supporting Computer Users in Education, 2023
ASCUE, the Association Supporting Computer Users in Education, is a group of people interested in small college computing issues. It is a blend of people from all over the country who use computers in their teaching, academic support, and administrative support functions. ASCUE has a strong tradition of bringing its members together to pool their…
Descriptors: Conferences (Gatherings), Computer Uses in Education, Recruitment, Learning Management Systems
Bosede Iyiade Edwards, Editor; Bruno Lot Tanko, Editor; Mustafa Klufallah, Editor; Hassan Abuhassna, Editor; Caleb Chidozie Chinedu, Editor – Lecture Notes in Educational Technology, 2025
This book explores the symbiotic relationship between human learning and machine learning, examining how emerging technologies and human-machine interfaces are reshaping the educational landscape. Organized into four sections with 20 chapters, it provides a multidisciplinary perspective on the dynamic intersection of these twin concepts. Bridging…
Descriptors: Artificial Intelligence, Educational Technology, Technology Uses in Education, Learning