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Jiawei, Wang; Mokmin, Nur Azlina Mohamed – Education and Information Technologies, 2023
Virtual reality (VR) has been one of the most widely developed forms of an alternate reality for use in education over the past few decades. Educators in many subjects are experimenting with incorporating this technology into their teaching processes, with the intention of creating a learning environment that their students can interact with to…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Art Education
Xiaohu Xie; Tao Wang – Education and Information Technologies, 2024
Technological progress has a significant impact on higher education and increases the popularity of artificial intelligence technologies in universities of different countries. This research was based at Tianshui Normal University in China. The authors examined the impact of an interactive learning environment based on artificial intelligence in…
Descriptors: Artificial Intelligence, Technology Uses in Education, Influence of Technology, Foreign Countries
Alberto Grájeda; Pamela Córdova; Juan Pablo Córdova; Andrés Laguna-Tapia; Johnny Burgos; Luis Rodríguez; Martín Arandia; Alberto Sanjinés – Cogent Education, 2024
This study investigates the integration of Artificial Intelligence (AI) tools within the School of Arts at a private university in Latin America, focusing on student perceptions and emotional reactions. The research addresses two primary questions: how students perceive the integration of AI tools in their educational experience, and how…
Descriptors: Art Education, Artificial Intelligence, Computer Software, Technology Uses in Education
Leavy, Aisling; Dick, Lara; Meletiou-Mavrotheris, Maria; Paparistodemou, Efi; Stylianou, Elena – Journal of Computer Assisted Learning, 2023
Background: The advent of new and emerging technologies and industries has highlighted the need to equip youth with a unique skillset necessary to cope with a rapidly changing and complex digital era and adapt to modern societies' demands. This need has led to the development of teaching approaches to equip students with creative and innovative…
Descriptors: STEM Education, Art Education, Educational Technology, Elementary Secondary Education
Lim, Kyungeun – International Journal of Art & Design Education, 2022
Increasing usage of digital technologies in daily life has affected even tech savvy students. With the prominent development of augmented reality (AR) and virtual reality technologies, this study concentrates on the ongoing development of AR in art education and its potential in art education. As an educator in visual arts at a higher education…
Descriptors: Computer Simulation, Art Education, Educational Technology, Higher Education
González-Zamar, Mariana-Daniela; Abad-Segura, Emilio – Education Sciences, 2020
Technological advances have posed a challenge in university learning ecosystems in terms of the application of immersive technologies that offer an educational and innovative framework to the student. The evolution of global research on this topic during the period 1980 to 2019 was studied. For this purpose, a bibliometric analysis of 1296…
Descriptors: Higher Education, Computer Simulation, Educational Technology, Technology Uses in Education
Charters, Mark; Murphy, Correy – International Journal of Art & Design Education, 2021
In response to COVID-19 higher education worldwide underwent a rapid shift, moving learning and teaching to the online environment. This shift in pedagogy and practice fundamentally challenged a number of disciplines and disciplinary norms, none more so than studio-based art and design institutions. As a result, academic staff and those in…
Descriptors: COVID-19, Pandemics, School Closing, Art Education
Jiawei Wang; Nur Azlina Mohamed Mokmin; Shaorong Ji – Interactive Learning Environments, 2024
Since the turn of the millennium, virtual reality (VR) has become a popular global research topic. Educators are eager to employ VR for interactive learning, potentially enhancing student engagement and efficiency. Researchers have conducted numerous trials, with students across disciplines achieving notable results, affirming VR's effectiveness,…
Descriptors: College Students, Art Education, Learning Experience, Computer Simulation
Choi, Eunghan; Song, Min Jeong – International Journal of Art & Design Education, 2022
Abstract the demographic profiles of crafts practitioners have evolved, yet little is known about the extent to which craft programmes in HE are adapting to 21st-century changes and trends. This study aimed to investigate current HE crafts curricula in South Korea, focusing on students' perception of the efficacy of academic crafts training, and…
Descriptors: Curriculum Design, Handicrafts, Higher Education, 21st Century Skills
Hetrick, Barbara; Whyte, Susan Barnes – Council of Independent Colleges, 2020
From 2015 through 2019, the Council of Independent Colleges (CIC) conducted a project that was intended to test the utility of Shared Shelf to the teaching and research needs of small colleges. Shared Shelf (now called JSTOR Forum) made it possible for a collection of material assembled by one faculty member--for example, butterfly specimens--to…
Descriptors: Open Educational Resources, Educational Technology, Technology Uses in Education, Higher Education
Oliveira, David Manuel Duarte; Pedro, Luís; Santos, Carlos – Smart Learning Environments, 2021
This paper was developed within the scope of a PhD thesis that intends to characterize the use of mobile applications by the students of the University of Aveiro during class time. The main purpose of this paper is to present the results of an initial pilot study that aimed to fine-tune data collection methods in order to gather data that…
Descriptors: Telecommunications, Higher Education, Pilot Projects, Handheld Devices
Fatma Miralay – Pegem Journal of Education and Instruction, 2024
The world of art, which is mostly based on manual dexterity, has endeavored to raise the new generation of students of the future with today's technology tools. Although art education continues to be up-to-date today, it has had to adapt to technological opportunities. In the face of artificial intelligence and augmented reality applications,…
Descriptors: Artificial Intelligence, Computer Simulation, Simulated Environment, Art Education
Heinrich, Falk; Kørnøv, Lone – International Journal of Sustainability in Higher Education, 2022
Purpose: This study aims to contribute to the exploration of inter-disciplinary approaches in higher education for sustainability. It is a reflection on a case study linking students in the arts and sustainability science, through which the inter-disciplinary and problem-solving processes for solving a concrete sustainability challenge were…
Descriptors: Interdisciplinary Approach, Higher Education, Sustainability, College Students
Shelley, Mack, Ed.; Sahin, Ismail, Ed. – International Society for Technology, Education, and Science, 2022
Education, science, and technology disciplines at all levels have never been more important, more exciting, or more crucial for its broader impacts on human society. The need for advanced technical skills is increasingly pressing to address climate change, combat COVID and other diseases, enhance the infrastructural built environment, grow food…
Descriptors: Access to Education, Foreign Countries, Education, Sciences
Nushi, Musa; Momeni, Ali – Teaching English with Technology, 2020
Technological developments have been changing the English for Academic Purposes (EAP) instruction. Although there is a wide literature on (the effects of) application of various educational technologies in EAP courses, there is scarcely any literature on the inclusion of such technologies in EAP textbooks. This study addresses that gap and…
Descriptors: Foreign Countries, Higher Education, Textbooks, English for Academic Purposes