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Vinichenko, Mikhail V.; Ridho, Taridi K.; Karacsony, Peter; Li, N. P.; Narrainen, Gundeea S.; ?hulanova, O?ana L. – International Journal of Education and Practice, 2019
This study aimed to identify the feasibility and expediency of gamifying activities in higher education institutions, for which an original methodology was used. However, gamification is complex and carries a high degree of risk in achieving organizational efficiency. It is therefore advisable to adopt a fragmented approach and selectively gamify…
Descriptors: Educational Games, Higher Education, Foreign Countries, Feasibility Studies
Naismith, Laura – Active Learning in Higher Education, 2007
To be effective in higher education, text messaging must be effectively integrated into both the student and staff experience. These user groups provided input into the design of StudyLink, an email to text message service. A small-scale trial was conducted over a period of two academic terms to investigate the feasibility of using this system in…
Descriptors: Higher Education, Office Occupations, College Administration, Electronic Mail