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Black, Robert Alan; Torrance, E. Paul – Creative Child and Adult Quarterly, 1981
Briefly described are the use of three games to develop creative thinking skills at the third grade and college levels. The games are part of the "Think Links" series based on Edward De Bono's Thinking Skill Model. (DB)
Descriptors: Creative Development, Creativity, Elementary Education, Games
Torrance, E. Paul – 1969
Although research on creativity has had virtually no impact on higher education except in rare instances, the chances are good that this will change in the 1970s. Creativity research has had an increasingly greater effect on pre-primary, primary and secondary education, and more and more students are prepared to do such research when they enter…
Descriptors: Creative Teaching, Creativity Research, Higher Education, Problem Solving
Torrance, E. Paul; Sato, Saburo – Creative Child and Adult Quarterly, 1979
Among findings were that almost twice as many Japanese students preferred the intuitive approach to solving problems, and 27 percent of Japanese students regarded themselves as more intellectual than creative compared to 49 percent of American students studied. Preference by the Japanese students for verbal modes of learning as compared to their…
Descriptors: Cognitive Style, College Students, Creativity, Educational Research
Torrance, E. Paul – 1969
This pamphlet touches on definitions of creativity; its manifestations and methods of measurement on the preschool, elementary, high school, and college levels; its pattern of development; non-test ways of identifying creative behavior; and an explanation of creative learning. Common blocks to creative development are delineated, and a section…
Descriptors: Classroom Environment, Creative Activities, Creative Development, Creativity