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Vega, Luis Diego – ProQuest LLC, 2014
This study explores the effects of a Two-Way Bilingual Immersion (TWBI) program on language majority and minority students. The fundamental hypothesis was that the process of receiving instruction in two languages (English and Spanish) throughout elementary school (i.e., attendance at a TWBI school) would help the native Spanish-speaking students…
Descriptors: Elementary School Students, Bilingual Education Programs, Quasiexperimental Design, Control Groups
Mentzer, Nathan – National Center for Engineering and Technology Education, 2011
The objective of this research was to explore the relationship between information access and design solution quality of high school students presented with an engineering design problem. This objective is encompassed in the research question driving this inquiry: How does information access impact the design process? This question has emerged in…
Descriptors: High School Students, Engineering, Design, Technology Education
Miller, Christina R. – ProQuest LLC, 2009
The concept of civic-efficacy, as well as its role in post-school outcomes for high school students with disabilities is explored. Service-learning is introduced as a possible intervention for improving the civic-efficacy of high school students with disabilities. The existing literature regarding civic engagement, service-learning, and students…
Descriptors: Disabilities, High School Students, Quasiexperimental Design, Focus Groups
Bachen, Christine M.; Hernandez-Ramos, Pedro F.; Raphael, Chad – Simulation & Gaming, 2012
In response to an increasingly interdependent world, educators are demonstrating a growing interest in educating for global citizenship. Many definitions of the "good global citizen" value empathy as an especially important disposition for understanding others across national borders and cultural divides. Yet it may be difficult for…
Descriptors: Control Groups, Citizenship, Educational Games, Empathy
Bieniek, Eric J. – ProQuest LLC, 2011
In recent decades, educators have been faced with an ever-increasing number of students diagnosed with autism spectrum disorder that require specialized instruction to support learning and processing deficits. As students mature, the demand for individualization continues to be a priority. To address this need, educators must be equipped with…
Descriptors: Video Technology, Models, Vocational Education, Skill Development
Morgan, Yvette; Sinatra, Richard; Eschenauer, Robert – Education and Urban Society, 2015
Described is a 4-year model of a Gaining Early Awareness and Readiness for Undergraduate Program (GEAR UP) offered to 294 academically and economically disadvantaged students and their parents during in- and out-of-school time activities through partnerships forged with school personnel and community-based agencies. In an urban high school where…
Descriptors: Graduation Rate, Disadvantaged Youth, High School Students, Minority Group Students
Van Cura, Maureen – Journal of School Health, 2010
Background: This study sought to understand the relationship between school-based health centers (SBHCs) and academic outcomes such as early dismissal and loss of seat time (the time students are available in school to learn or to access support services). Methods: A quasi-experimental research design was used to compare rates of early dismissal…
Descriptors: Research Design, Poverty, Educational Objectives, School Nurses
Annetta, Leonard A.; Minogue, James; Holmes, Shawn Y.; Cheng, Meng-Tzu – Computers & Education, 2009
The popularity of video games has transcended entertainment crossing into the world of education. While the literature base on educational gaming is growing, there is still a lack of systematic study of this emerging technology's efficacy. This quasi-experimental study evaluated a teacher created video game on genetics in terms of its affective…
Descriptors: Video Games, Genetics, Program Effectiveness, High School Students
Ochonogor, Chukunoye Enunuwe – Online Submission, 2011
There is a huge challenge of high failure rate in physical science across the world and South Africa, in particular at the high school level in recent times. This is in spite of the fact that both the educators and learners go to schools almost on daily basis perhaps doing the same thing in the same way and manner and achieving the same level or…
Descriptors: Foreign Countries, Control Groups, Intervention, Learning Strategies
Radcliffe, Richard; Bos, Beth – American Secondary Education, 2011
Based on NAEP data, many adolescents may not be adequately prepared for postsecondary education. This is a Year Five report from a seven-year longitudinal study of a student cohort starting in sixth grade year (n = 50). It uses a quasi-experimental design, and collects data from surveys, interviews, and reflective statements to evaluate mentoring…
Descriptors: Quasiexperimental Design, Mentors, College Preparation, Goal Orientation
Ready, Douglas; Hatch, Thomas; Warner, Miya; Chu, Elizabeth – Education Funders Research Initiative, 2013
The shift in education reform to a goal of college and career readiness for all students is a change that has been embraced widely across the country. The challenge of designing new policies and programs that could accomplish the goal that all students should graduate from high school with the skills and knowledge necessary to succeed in college…
Descriptors: Educational Change, College Preparation, Career Readiness, High School Students
Carruth, Ann K.; Pryor, Susan; Cormier, Cathy; Bateman, Aaron; Matzke, Brenda; Gilmore, Karen – Journal of School Health, 2010
Background: Farming is a hazardous occupation posing health risks from agricultural exposures for the farm owner and family members. First Aid for Rural Medical Emergencies (F.A.R.M.E.) was developed to support a train-the-trainer (TTT) program to prepare high school students to teach first aid skills and risk reduction through peer interaction.…
Descriptors: First Aid, Quasiexperimental Design, High Schools, Intervention
Greenwood, Jacob C. – ProQuest LLC, 2010
This study investigated the use of reflective portfolios in science as a means to provide students a medium to develop a repertoire of study and self-regulation strategies. These self-regulation strategies can be accessed and utilized by students to engage in independent study and help to manage workloads from multiple teachers. The use of a…
Descriptors: Comparative Analysis, Portfolios (Background Materials), Pretests Posttests, Science Education
Starbek, P.; Erjavec, M. Starcic; Peklaj, C. – Journal of Computer Assisted Learning, 2010
The main goal of this study was to explore whether the use of multimedia in genetics instruction contributes more to students' knowledge and comprehension than other instructional modes. We were also concerned with the influence of different instructional modes on the retention of knowledge and comprehension. In a quasi-experimental design, four…
Descriptors: Comprehension, Quasiexperimental Design, Prior Learning, Genetics
Justus, Leisa Collins – ProQuest LLC, 2010
Student success in attaining college acceptance, gaining scholarship(s), and having postsecondary education or workforce choice is closely tied to achievement on the most widely used and accepted college entrance examination, the "ACT". Researchers have studied various interventions designed to impact "ACT" scores, but one…
Descriptors: Test Preparation, Control Groups, Quasiexperimental Design, Ethnicity