Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 4 |
Descriptor
Educational Games | 4 |
High School Students | 4 |
Physics | 4 |
Video Games | 4 |
Science Instruction | 3 |
Secondary School Science | 3 |
Science Education | 2 |
Ability | 1 |
Addictive Behavior | 1 |
Adolescents | 1 |
Adults | 1 |
More ▼ |
Author
Alonso Fernández, Cristina | 1 |
Asbell-Clarke, Jodi | 1 |
Briscoe, Michael | 1 |
Dai, Chih-Pu | 1 |
Edwards, Teon | 1 |
Kuba, Renata | 1 |
Noroozi, Omid, Ed. | 1 |
Rahimi, Seyedahmad | 1 |
Rowe, Elizabeth | 1 |
Sahin, Ismail, Ed. | 1 |
Shute, Valerie | 1 |
More ▼ |
Publication Type
Journal Articles | 3 |
Reports - Descriptive | 2 |
Books | 1 |
Collected Works - Proceedings | 1 |
Reports - Research | 1 |
Education Level
High Schools | 4 |
Secondary Education | 4 |
Junior High Schools | 2 |
Middle Schools | 2 |
Grade 10 | 1 |
Grade 11 | 1 |
Grade 9 | 1 |
Higher Education | 1 |
Postsecondary Education | 1 |
Audience
Teachers | 2 |
Location
Massachusetts (Cambridge) | 1 |
Taiwan | 1 |
Turkey | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Briscoe, Michael – Science Teacher, 2019
FLEET is a free ship-design simulator that reaches students in their native environment--video games. It is also a physics simulator that applies content first learned through hands-on scientific investigations. Using FLEET, students design and use ships for various naval missions by mastering scientific concepts such as force, energy, and work,…
Descriptors: Video Games, Computer Simulation, Physics, Hands on Science
Rahimi, Seyedahmad; Shute, Valerie; Kuba, Renata; Dai, Chih-Pu; Yang, Xiaotong; Smith, Ginny; Alonso Fernández, Cristina – Grantee Submission, 2021
We examined the use and effectiveness of an incentive system--one of the five elements of a theory-based motivational architecture in educational games that we proposed--in a computer-based physics game on students' learning and performance. The incentive system's purpose was to motivate students to access learning supports designed to facilitate…
Descriptors: Educational Games, Incentives, Student Motivation, Program Effectiveness
Vieyra, Rebecca; Edwards, Teon; Rowe, Elizabeth; Asbell-Clarke, Jodi – Science Teacher, 2015
Gaming is becoming an effective form of learning and assessment and shouldn't be overlooked in an increasingly technological world. The games described in this article ("Impulse," "Quantum Spectre," and "Ravenous"), entertaining enough to be played by the general public, are also appropriate and useful in a classroom…
Descriptors: Science Instruction, Science Education, Play, Educational Games
Noroozi, Omid, Ed.; Sahin, Ismail, Ed. – International Society for Technology, Education, and Science, 2022
The aim of the International Society for Technology, Education, and Science (iHSES) conference is to offer opportunities to share ideas, discuss theoretical and practical issues, and connect with the leaders in the fields of "humanities," "education" and "social sciences." It is organized for: (1) faculty members in…
Descriptors: Flipped Classroom, Student Diversity, Student Experience, College Students