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Showing 1 to 15 of 87 results Save | Export
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Zeynep Dulger; Feral Ogan-Bekiroglu – International Journal of Research in Education and Science, 2024
In order to effectively learn physics, students need to be actively involved in problem solving. The purpose of this study was to evaluate the relationship between students' metacognitive awareness and their problem solving strategies in physics. Conceptual framework was based on Polya's problem solving strategies and Shraw and Dennison's…
Descriptors: Correlation, Metacognition, Problem Solving, Physics
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Xu, Wangyi; Jiang, Yonggui; Yang, Lan; Bao, Lei – Physical Review Physics Education Research, 2023
Achieving knowledge integration for deep learning requires students to develop well-connected knowledge structures through the central idea of a concept. However, a number of studies on student learning in momentum have revealed persistent difficulties in understanding its fundamental concept, particularly in relating net force, time, and change…
Descriptors: Physics, Science Instruction, Teaching Methods, Learning Processes
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A. Lynn Stephens – Journal of Research in Science Teaching, 2024
It is widely recognized that we need to prepare students to think with data. This study investigates student interactions with digital data graphs and seeks to identify what might prompt them to shift toward using their graphs as thinking tools in the authentic activity of doing science. Drawing from video screencast data of three small groups…
Descriptors: Graphs, Data, Interaction, Electronic Learning
Herwinarso; Elisabeth Pratidhina; Pramono Adam; Heru Kuswanto; Anggi Datiatur Rahmat – Journal of Education and e-Learning Research, 2023
Computational thinking (CT) skills are essential with the rapid advancement of technology. Developing CT attitudes in students is also required for improving CT skills. On the other hand, science process skills are also emphasized in high school physics classes. This study aims to design and implement collaborative modeling-based learning for high…
Descriptors: Computation, Thinking Skills, High School Students, Science Instruction
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Alifia Rahmasari; Heru Kuswanto – Journal of Technology and Science Education, 2023
This research aimed to reveal the effectiveness of using a Problem-Based Learning (PBL) physics pocketbook integrating augmented reality (AR) with the local wisdom of catapults in improving the mathematical and graphical representation abilities of high school students. This study is a quasi-experiment with a pretest-posttest control group design.…
Descriptors: Foreign Countries, Problem Based Learning, Physics, Science Instruction
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Ardian Asyhari; Windo Dicky Irawan; Sunyono Sunyono; Undang Rosidin; Sowiyah Sowiyah; Hasan Hariri – Journal of Education and Learning (EduLearn), 2024
Assessment for learning (AFL) is a pedagogical approach that enhances student learning outcomes through high-quality feedback. This study investigates the effectiveness of integrating the feedback loop model (FLM) with AFL to improve students' engagement and understanding of physics, specifically in kinematics and motion dynamics. The study…
Descriptors: Foreign Countries, High School Students, Grade 11, High School Teachers
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Eryilmaz-Toksoy, Seyhan – Journal of Theoretical Educational Science, 2022
In this research, it was aimed to analyze the problem solving strategies used during solving problems related to constant speed and constant acceleration motion, which are often used in graphs, according to the presentation of the problem (text and graph). The research was carried out with 119 students studying in the 11th grade. In the research…
Descriptors: Motion, Problem Solving, Scientific Concepts, Secondary School Science
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Achmad Samsudin; Aldi Zulfikar; Duden Saepuzaman; Andi Suhandi; Adam Hadiana Aminudin; Supriyadi Supriyadi; Bayram Costu – Journal of Turkish Science Education, 2024
This study aims to reconstruct Grade 11 students' misconceptions about force through the Conceptual Change Model (CCM) making use of Predict, Discuss, Explain, Observe, Discuss, Explore, Explain (PDEODEE) tasks. This study was conducted using a mixedmethod approach. The participants in this study were 65 students (33 students in the experiment…
Descriptors: Scientific Concepts, Concept Formation, Misconceptions, Foreign Countries
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Shute, Valerie; Rahimi, Seyedahmad; Smith, Ginny; Ke, Fengfeng; Almond, Russell; Dai, Chih-Pu; Kuba, Renata; Liu, Zhichun; Yang, Xiaotong; Sun, Chen – Journal of Computer Assisted Learning, 2021
In this study, we investigated the validity of a stealth assessment of physics understanding in an educational game, as well as the effectiveness of different game-level delivery methods and various in-game supports on learning. Using a game called "Physics Playground," we randomly assigned 263 ninth- to eleventh-grade students into four…
Descriptors: Student Evaluation, Educational Games, Physics, Instructional Effectiveness
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Zeynep Baskan Takaoglu – Journal of Science Learning, 2024
Multiple representations are widely recognized for their significant role in concept learning. This study aimed to investigate the multiple representation translation skills of high school students at different grade levels about the concept of one-dimensional motion. 239 9th, 10th, and 11th-grade students participated in the study using a…
Descriptors: Foreign Countries, High School Students, Thinking Skills, Learning Strategies
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Moro, Kym Clyde H.; Billote, William Jo Se M. – Science Education International, 2023
The Philippines is lagging behind in physics education based on recent results of national and international assessments. With a continuing endeavor to address this problem, a game-based learning module was innovated using the Analysis-Design-Development-Implement-Evaluate model, integrating Ivatan indigenous games in a learning module in physics,…
Descriptors: Foreign Countries, Physics, Science Instruction, Indigenous Knowledge
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Tolga Gök – Journal of Science Learning, 2023
The study investigated the effects of a combination of Peer Discussion and Isomorphic Problems (PD-IPs) on high school students' graph understanding and conceptual learning. The study was conducted on kinematics and Newton's Laws of Motion with 67 high school students from two groups. The experimental group (EG) consisted of 34 students, while the…
Descriptors: High School Students, Discussion (Teaching Technique), Discussion Groups, Academic Achievement
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Prahani, Binar Kurnia; Rizki, Iqbal Ainur; Nisa, Khoirun; Citra, Nina Fajriyah; Alhusni, Hanan Zaki; Wibowo, Firmanul Catur – Journal of Technology and Science Education, 2022
The magnetic field is a more complex and abstract physics subject than other physics subjects, causing students' low ability to solve problems. So there is a need for learning instruments to overcome these problems, especially when online learning during the COVID-19 pandemic. Research creates and implements an online problem-based learning (OPBL)…
Descriptors: Online Courses, Problem Based Learning, Educational Technology, Animation
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Ogegbo, Ayodele Abosede; Ramnarain, Umesh – South African Journal of Education, 2022
The research reported here examined the outcome of using interactive simulation technology (IST) as a guided-inquiry approach to enhance learners' conceptual knowledge of electrostatics in physics. Participants were Grade 11 physical sciences learners (n = 60) and a teacher from a rural school in South Africa. Learners were randomly assigned to an…
Descriptors: Science Instruction, Teaching Methods, Instructional Effectiveness, Technology Uses in Education
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Yang, Xiaotong; Rahimi, Seyedahmad; Shute, Valerie; Kuba, Renata; Smith, Ginny; Alonso-Fernández, Cristina – Educational Technology Research and Development, 2021
In-game learning supports aim to help students solve game levels (i.e., game-related supports), and connect to underlying content (i.e., content-related and hybrid supports). Students with different levels of prior knowledge may have different needs for in-game supports. In this study, we designed a 2D physics game with game-related,…
Descriptors: Prior Learning, Educational Games, Game Based Learning, High School Students
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