Publication Date
In 2025 | 0 |
Since 2024 | 2 |
Since 2021 (last 5 years) | 4 |
Since 2016 (last 10 years) | 4 |
Since 2006 (last 20 years) | 4 |
Descriptor
Addictive Behavior | 4 |
COVID-19 | 4 |
Foreign Countries | 4 |
High School Students | 4 |
Pandemics | 4 |
Video Games | 4 |
Adolescents | 3 |
Computer Games | 2 |
Well Being | 2 |
Ability | 1 |
Adults | 1 |
More ▼ |
Source
Electronic Journal of… | 1 |
International Society for… | 1 |
Journal of Education in… | 1 |
Journal of Learning for… | 1 |
Author
Aries Carbungco | 1 |
Baskonus, Turan | 1 |
Charlaine Perez | 1 |
Ciris, Vahit | 1 |
Critanya Milles Ochoa | 1 |
Dilma Yañacc Pacuri | 1 |
Iveth Gómez Alvarez | 1 |
Joseph Jay Alvarez | 1 |
Joseph Lobo | 1 |
Jozel Due | 1 |
Kartal, Tezcan | 1 |
More ▼ |
Publication Type
Journal Articles | 3 |
Reports - Research | 3 |
Books | 1 |
Collected Works - Proceedings | 1 |
Education Level
High Schools | 4 |
Secondary Education | 4 |
Higher Education | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Postsecondary Education | 1 |
Audience
Location
Turkey | 2 |
Peru | 1 |
Philippines | 1 |
Taiwan | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Iveth Gómez Alvarez; Dilma Yañacc Pacuri; Segundo Salatiel Malca-Peralta; Wilter C. Morales-García – Electronic Journal of Research in Educational Psychology, 2024
Introduction: COVID-19 changed the traditional way of educating, confining students to their homes and favoring the excessive use of technology and entertainment such as video games. Precisely, the excessive consumption of the latter altered the behavior of adolescents and increased their levels of aggressiveness. The present study analyzed…
Descriptors: Video Games, Addictive Behavior, Aggression, Adolescents
Charlaine Perez; Joseph Jay Alvarez; Aries Carbungco; Jozel Due; Critanya Milles Ochoa; Michael Louie Celis; Joseph Lobo – Journal of Learning for Development, 2024
This quantitative-correlational study aimed to examine the relationship between online game addiction and mental well-being of high school students from Angeles City, in the Philippines, during the COVID-19 pandemic. To obtain data from the respondents, the Internet Gaming Disorder Scale--Short-Form and Depression, Anxiety, and Stress Scale…
Descriptors: Computer Games, Video Games, Addictive Behavior, Mental Health
Ciris, Vahit; Baskonus, Turan; Kartal, Tezcan; Tasdemir, Adem – Journal of Education in Science, Environment and Health, 2022
The concept of digital game addiction has become an important issue that needs to be studied, depending on the increase in the time spent on the internet today, where technology and internet usage times are increasing rapidly. In this context, this study aimed to understand the antecedents of high school students' online game addiction risks. The…
Descriptors: Adolescents, Addictive Behavior, High School Students, COVID-19
Noroozi, Omid, Ed.; Sahin, Ismail, Ed. – International Society for Technology, Education, and Science, 2022
The aim of the International Society for Technology, Education, and Science (iHSES) conference is to offer opportunities to share ideas, discuss theoretical and practical issues, and connect with the leaders in the fields of "humanities," "education" and "social sciences." It is organized for: (1) faculty members in…
Descriptors: Flipped Classroom, Student Diversity, Student Experience, College Students