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Karen M. Palmer – ProQuest LLC, 2024
This study aimed to investigate the impact of implementing Open Educational Resources (OER) course materials on student engagement and achievement in a 10th grade English Language Arts (ELA) classroom at a high-poverty, rural school district. Research suggests that the implementation of OER materials in a K-12 setting can positively impact student…
Descriptors: Open Educational Resources, Language Arts, English Instruction, Grade 10
Kabelo Chuene; Koena Mabotja; Satsope Maoto – Pythagoras, 2023
In this article, we argue that folding back is successful when the learners engage in exploratory talk. To support our argument, we sourced data from a Grade 10 mathematics classroom of 54 learners who participated in a four-week teaching experiment conducted by the second author. We mainly focused on talks in two groups of learners to address the…
Descriptors: Geometry, Grade 10, High School Students, Mathematical Concepts
M. Dalal Safa; Yinru Long; Adriana J. Umaña-Taylor – International Journal of Behavioral Development, 2024
For ethnoracially minoritized and immigrant youth, identity formation involves efforts to integrate social identities that are derived from their ethnic-racial group memberships (i.e., ethnic-racial identity) and their connection to the country in which they reside (i.e., national identity). This study investigated the extent to which these two…
Descriptors: Biculturalism, Adolescents, Ethnicity, Racial Identification
Theodoulou, Jack; Curwood, Jen Scott – English Teaching: Practice and Critique, 2023
Purpose: Videogames are complex, meaningful and multimodal texts. This study aims to explore how students could learn about narratives from, and be engaged by, playing a videogame and how a teacher adapted their pedagogy to incorporate the young adult videogame (YA game) "What Remains of Edith Finch" into an English Language Arts…
Descriptors: Video Games, Learner Engagement, English Instruction, Language Arts
Qian Huangfu; Weilin Huang; Qianmei He; Sisi Luo; Qimei Chen – Chemistry Education Research and Practice, 2024
Chemistry academic engagement has received considerable attention for its role in enhancing students' learning and overall development. As a significant factor influencing students' chemistry improvement, research on chemistry academic engagement has emerged as a focal point. However, the methods to improve students' chemistry academic engagement…
Descriptors: Chemistry, Science Education, Learner Engagement, Science Achievement
Wang, Hsin-Yun; Sun, Jerry Chih-Yuan – Interactive Learning Environments, 2023
This study investigated student engagement and focused attention in three co-creation environments (a paper-based environment, the 2D Jamboard platform, and the CoSpaces virtual reality (VR) platform). The study utilized a quasi-experimental research design with a total of 66 tenth-grade students including 34 males (52%) and 32 females (48%) from…
Descriptors: Computer Simulation, Learner Engagement, Attention, Electronic Learning
Tan, Dannah Neriah L.; Mante-Estacio, Ma. Joahna – TEFLIN Journal: A publication on the teaching and learning of English, 2021
Maintaining students' engagement with reading texts that reflect their background knowledge has positive effect on their comprehension. Culturally relevant materials provide more equitable opportunities to students, in the sense that more of them can reap the benefits of being able to connect to the text (Christ & Sharma, 2018). This article…
Descriptors: High School Students, Reader Text Relationship, Learner Engagement, Cultural Relevance
Eryilmaz, Ali; Altinsoy, Fatma – Online Submission, 2021
The aim of this study is to examine the relationships between high school students' school belonging and classroom engagement. Dependent variable of the study is school belonging and independent variable of the study is behavioral, cognitive and emotional engagement. The study was conducted in cross sectional research design. In the study…
Descriptors: High School Students, Sense of Community, Learner Engagement, Grade 9
Hoving, Kathryn Anne – ProQuest LLC, 2022
There is currently an epidemic of high school readers who struggle; many are considered below-level readers, according to standardized tests, and they are not choosing to read for pleasure. The purpose of this case study was to evaluate whether a pedagogical framework called CRISP (choice, relevance, interest, success, and peer interactions) would…
Descriptors: High School Students, Reading Difficulties, Grade 10, Books
Jose L. Bedolla – ProQuest LLC, 2024
The purpose of this phenomenological study was to examine how the application of the community cultural wealth model can help raise the capacity of first-generation Latino at-promise youth towards finding greater educational success in a secondary school setting. Participants included first generation Latino at-promise students and their parents…
Descriptors: Hispanic American Students, Cultural Capital, Educational Attainment, Student Empowerment
Development of a Platform for State Online Education Services: Design Concept Based on Meta-Universe
Guomin Chen; Yingwei Jin; Pengrun Chen – Education and Information Technologies, 2024
The incorporation of metaverse technology in education, particularly within standardized state educational frameworks, holds promise for significant improvements in learning outcomes. This study aimed to assess the effectiveness of integrating an online metaverse platform into state educational services, thereby fostering the development of…
Descriptors: Foreign Countries, Middle School Students, High School Students, Grade 7
Mario de la Puente – Interactive Learning Environments, 2024
The present study investigates the impact of the educational game Sociopolis on student engagement in the context of tenth-grade social science education. Employing a mixed-methods approach, this research examines engagement behaviors quantitatively and categorically. The participant pool consists of 183 students from four public schools in…
Descriptors: Foreign Countries, Educational Games, Gamification, Game Based Learning
Deacon, Grady; Chojnacki, Greg – Mathematica, 2023
UPchieve is a free online and on-demand tutoring platform for students in grades 8 to 12 who attend Title I schools where large shares of students are experiencing poverty. UPchieve matches students with unpaid volunteer tutors one on one and in an online setting. In this setting, students can take advantage of a chat feature and virtual…
Descriptors: High School Students, Grade 9, Grade 10, Tutoring
Liahna Gonda-King – ProQuest LLC, 2022
A major goal of science education is to produce students who are scientifically literate, meaning that students can not only understand scientific texts, but also use scientific information to make informed decisions related to scientific issues. Unfortunately, students in the United States have below proficient science ability, meaning the…
Descriptors: Scientific Literacy, High School Students, Urban Schools, Science Instruction
Mulvey, Kelly Lynn; Cerda-Smith, Jacqueline; Joy, Angelina; Mathews, Channing; Ozturk, Emine – Psychology in the Schools, 2023
Maintaining adolescents' engagement with STEM (science, technology, engineering, and math) in and out of school may help ensure that adolescents are prepared to enter the STEM workforce. This study aims to extend prior work by documenting internal and external factors that matter for both STEM class engagement as well as engagement with STEM…
Descriptors: High School Students, Grade 9, Grade 10, STEM Education