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Hartjes, Laurie B.; Baumann, Linda C. – Journal of American College Health, 2012
Objective: Compare feedback strategies in 3 versions of an educational game. Participants: Study abroad students (N = 482) participated by playing the game and completing pregame/postgame surveys January-March 2010. Methods: This study employed an experimental design. Primary outcome measures were knowledge gain, player satisfaction, and risk…
Descriptors: College Students, Educational Games, Outcome Measures, Risk
LaChausse, Robert G. – American Journal of Health Education, 2006
This study evaluated the effectiveness of Positive Prevention, a theory-based, HIV/STD prevention education curriculum for high school youth. Three hundred fifty-three students participated in a longitudinal experimental design to determine the impact of the curriculum on HIV/AIDS knowledge, self-efficacy to abstain from sex, self-efficacy of…
Descriptors: Research Design, Self Efficacy, Prevention, Sexually Transmitted Diseases
Green, Lawrence W.; Gordon, Nancy P. – Health Education (Washington D.C.), 1982
The problem of productivity in evaluative research is addressed from three perspectives in health education. Two perspectives are scientific, while the third is practical and deals with the implementation of evaluative research. This third perspective is illustrated through an example of a health education program about sexually transmitted…
Descriptors: Educational Research, Evaluation Methods, Evaluative Thinking, Health Education
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Kinsler, Janni; Sneed, Carl D.; Morisky, Donald E.; Ang, Alfonso – Health Education Research, 2004
The purpose of this study was to evaluate the impact of a cognitive-behavioral peer-facilitated school-based HIV/AIDS education program on knowledge, attitudes and behavior among primary and secondary students in Belize. Students (N = 150) were recruited from six schools in Belize City. A quasi-experimental research design was used to assess the…
Descriptors: Acquired Immunodeficiency Syndrome (AIDS), Control Groups, Research Design, Intervention