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Project Tomorrow, 2011
For the past eight years, the Speak Up National Research Project has endeavored to stimulate new discussions around these kinds of questions and to provide a context to help education, parent, policy and business leaders think beyond today and envision tomorrow. This report is the first in a two part series to document the key national findings…
Descriptors: Electronic Publishing, Textbooks, Blended Learning, Educational Policy
Project Tomorrow, 2008
Speak Up 2007 provided online surveys for K-12 students, teachers, parents (in English and Spanish) and for the first time, school leaders, defined as school principals, technology coordinators, district administrators and school board members. In addition to asking foundational questions about technology use, 21st century skills and schools of…
Descriptors: Educational Technology, Principals, Electronic Learning, Online Courses
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Cochrane, Thomas; Bateman, Roger – Australasian Journal of Educational Technology, 2010
Built on the foundation of four years of research and implementation of mobile learning projects (m-learning), this paper provides an overview of the potential of the integration of mobile Web 2.0 tools (based around smartphones) to facilitate social constructivist pedagogies and engage students in tertiary education. Pedagogical affordances of…
Descriptors: Feedback (Response), Constructivism (Learning), Communities of Practice, Action Research
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Wolf, Patricia D. – Journal of Computing in Higher Education, 2007
Personal Broadcasting, which includes podcasting, vodcasting, phonecasting, Webcasting, blogging, and wikis, is one of the emerging technologies that will have a significant effect on education within the next five years. This article describes the techniques used in personal broadcasting, describes how they are being used in higher education,…
Descriptors: Higher Education, Outcomes of Education, College Students, Educational Innovation
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Norton, Priscilla; Hathaway, Dawn – Computers in the Schools, 2008
As corporate and higher education settings increasingly use Web 2.0 tools, the time has come to think about preparing K-12 in-service teachers to find ways in which these tools might support classroom teaching and learning goals. This article describes a graduate course designed and taught in spring 2007. Using a modeling and situated learning…
Descriptors: Student Attitudes, Elementary Secondary Education, Graduate Study, Education Courses
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Thomas, Siobhan – Simulation & Gaming, 2006
Pervasive gaming has tremendous potential as a learning tool and represents an interesting development in the field of video games and education. The literature surrounding video games and education is vast: For more than 20 years, educationalists have been discussing the potential that exists for the application of video games to learning.…
Descriptors: Foreign Countries, Video Games, Educational Games, Multimedia Materials
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Isaias, Pedro; McPherson, Maggie – Interactive Technology and Smart Education, 2006
Despite some spectacular e-learning failures in recent years, e.g. the British government's "e University", educational technologies have continued developing and have made advances in several learning paradigms. These new learning paradigms appear as new ways to deal with the old traditional learning concepts and philosophies throughout…
Descriptors: Electronic Learning, Young Adults, Information Technology, Educational Technology
New Media Consortium, 2007
This fourth edition of the New Media Consortium's (NMC) annual "Horizon Report" describes the continuing work of the Horizon Project, a research-oriented effort that seeks to identify and describe emerging technologies likely to have a large impact on teaching, learning, or creative expression within higher education. Drawing on ongoing…
Descriptors: Technology Uses in Education, Higher Education, Influence of Technology, Relevance (Education)
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Baker, Russell; Matulich, Erika; Papp, Raymond – Journal of College Teaching & Learning, 2007
College students learn differently than their professors. This disconnect between learning styles is not a new problem, however the problem has been magnified by the technology driven environment which exists in contemporary higher education. Students who grew up using computers and Playstations while surfing MySpace blogs and listening to their…
Descriptors: College Students, Cognitive Style, Interaction, Demonstrations (Educational)
Pickett, A. Dean; Thomas, Christopher – National Association of Secondary School Principals (NASSP), 2005
Thirty to forty years ago educators had at most the challenge of tape recorders and players and transistor radios to confront as electronic distractions in the classroom. Then pagers were introduced and became associated with drug trafficking and gang activity. Not long after, the first cellular phones were introduced and, when they became…
Descriptors: Influence of Technology, Mass Media Effects, Mass Media Use, Information Policy
Wartella, Ellen; Caplovitz, Allison G.; Lee, June H. – Society for Research in Child Development, 2004
Interactive media have come of age. The range of interactive entertainment products, intended to be used by children in and out of school settings is growing: CD-ROMs, computers, the Internet, video games (for a variety of handheld and console platforms), interactive toys (including educational talking books), and a variety of wireless software…
Descriptors: Social Media, Toys, Computer Games, Video Games
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van Hover, Stephanie D.; Berson, Michael J.; Bolick, Cheryl Mason; Swan, Kathleen Owings – Journal of Computing in Teacher Education, 2004
In March 2002, members of the National Technology Leadership Initiative (NTLI) met in Charlottesville, Virginia to discuss the potential effects of ubiquitous computing on the field of education. Ubiquitous computing, or "on-demand availability of task-necessary computing power," involves providing every student with a handheld computer--a…
Descriptors: Social Studies, Educational Policy, Policy Analysis, Curriculum
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers
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