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Showing 1 to 15 of 16 results Save | Export
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Gandolfi, Enrico – E-Learning and Digital Media, 2018
This article aims to enlighten how individuals apply and develop cooperative and computational thinking in online collaborative challenges, and what ludic features support or discourage such approaches. Over n = 1400 subjects have been involved with a quantitative survey about three collaboration-based video games--i.e. "Overwatch,"…
Descriptors: Video Games, Group Activities, Cooperative Learning, Logical Thinking
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Solnosky, Ryan; Fairchild, Joshua – Advances in Engineering Education, 2017
Many engineering faculty have limited skills and/or assessment tools to evaluate team dynamics in multidisciplinary team-based capstone courses. Rapidly deployable tools are needed here to provide proactive feedback to teams to facilitate deeper learning. Two surveys were developed based on industrial and organizational psychology theories around…
Descriptors: Curriculum, Surveys, Engineering, Engineering Education
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Sturner, Kelly K.; Bishop, Pamela; Lenhart, Suzanne M. – PRIMUS, 2017
Interdisciplinary undergraduate research experiences often require students to work in teams with other students and researchers from different disciplines, creating a need for development of new skills in interdisciplinary collaboration. In this paper, we describe our unique efforts to mentor participants in developing these skills during our…
Descriptors: Undergraduate Study, Teamwork, Student Research, Cooperation
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Dimas, Isabel Dórdio; Rebelo, Teresa; Lourenço, Paulo Renato – Learning Organization, 2015
Purpose: The purpose of this paper was to contribute to the clarification of the conditions under which teams can be successful, especially those related to team learning. To attain this goal, in the present study, the mediating role played by team members' motivation on the relationship between team learning conditions (shared learning beliefs…
Descriptors: Hierarchical Linear Modeling, Cooperative Learning, Teamwork, Employees
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Hall, David; Buzwell, Simone – Active Learning in Higher Education, 2013
The increase in popularity of group work in higher education has been accompanied by an increase in the frequency of reports of students not equally contributing to work within the groups. Referred to as "free-riders", the effect of this behaviour on other students can make group work an unpleasant experience for some. Of most…
Descriptors: Student Attitudes, Foreign Countries, Surveys, Higher Education
Graham, C. Matt – ProQuest LLC, 2013
The majority of database system development projects end in failure. Reasons that include, the system not being developed on time, the system was developed over budget, and the system developed did not meet the planned project's criteria. These failures are compounded by the use of virtual teams which includes problems with team formation, the…
Descriptors: College Students, Business Schools, Leadership Styles, Transformational Leadership
Roberts, Benjamin A. – ProQuest LLC, 2013
Purpose. The purpose of this study was to determine if a significant difference in the degree of teamness in high school teams whose schools have strong evidence of the five dimensions of a Professional Learning Community, compared to high school teams in schools that do not have strong evidence of the five dimensions of a Professional Learning…
Descriptors: Communities of Practice, High Schools, Secondary School Teachers, Teamwork
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Jo, Il-Hyun – Educational Technology & Society, 2012
The primary purpose of the study was to investigate team-based e-Learning content development projects from the perspective of the shared mental model (SMM) theory. The researcher conducted a study of 79 e-Learning content development teams in Korea to examine the relationship between taskwork and teamwork SMMs and the performance of the teams.…
Descriptors: Foreign Countries, Electronic Learning, Instructional Design, Teamwork
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Mitchell, Rebecca; Boyle, Brendan; Nicholas, Stephen – Learning Organization, 2011
Purpose: This paper aims to explore the assumption that the impact of cultural diversity on knowledge creating capability is consequent to associated differences in knowledge and perspectives, and suggests that these knowledge differences produce their effect by triggering deliberative, collaborative behaviours. Design/methodology/approach: To…
Descriptors: Teamwork, Cultural Pluralism, Cultural Differences, Surveys
Gamez, Octavio – ProQuest LLC, 2012
This study presents the results of a social constructivist mixed methods investigation into the perceptions and experiences of elementary teachers participating in professional learning communities (PLCs). In order to better understand the dynamics involved in PLCs, this research used a team development model from human resources literature. Of…
Descriptors: Mixed Methods Research, Teacher Attitudes, Elementary School Teachers, Communities of Practice
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Pearsall, Matthew J.; Ellis, Aleksander P. J. – Journal of Applied Psychology, 2011
The purpose of this study was to uncover compositional and emergent influences on unethical behavior by teams. Results from 126 teams indicated that the presence of a formalistic orientation within the team was negatively related to collective unethical decisions. Conversely, the presence of a utilitarian orientation within the team was positively…
Descriptors: Safety, Psychology, Ethics, Teamwork
Morr, Shelly D. – ProQuest LLC, 2010
Purpose: The purpose of this study was to determine if Professional Learning Communities in elementary schools that have strong evidence of the five dimensions of a Professional Learning Community have a higher degree of teamness than those schools that do not have strong evidence. Methodology: Using a descriptive and ex post facto study, the…
Descriptors: Elementary School Teachers, Teacher Collaboration, Communities of Practice, Teamwork
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Mysirlaki, Sofia; Paraskeva, Fotini – Electronic Journal of e-Learning, 2012
As our need for collaboration constantly grows, new tools have emerged to connect us in social networks, supporting the development of online communities, such as online games and virtual worlds. MMOGs (Massively Multiplayer Online Games) and MMORPGs (Massively Multiplayer Online Role-Playing Games) are complex systems, in which players are…
Descriptors: Teaching Methods, Leadership, Educational Research, Leadership Training
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Markulis, Peter; Jassawalla, Avan R.; Sashittal, Hemant – Journal of Education for Business, 2006
In business school environments, teamwork often factors into discussions about effective pedagogy. However, leadership of classroom teams has attracted virtually no attention from scholars. How teams should be led in the classroom and what kinds of outcomes different types of team leaders produce remain underdeveloped areas of inquiry. In this…
Descriptors: Undergraduate Students, Business Education, Teamwork, Group Dynamics
Sherlock, Barbara J. – National Association of College and University Business Officers (NJ3), 2009
Based on Penn State's popular "Innovation Insights" series, this book brings together in one handy reference nearly a decade of tried and true insights into continuous quality improvements in higher education. Their five-step model for integrating planning, assessment, and improvement moves plans off the shelf and into the weekly and daily…
Descriptors: Higher Education, Focus Groups, Organizational Culture, Goal Orientation
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