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Rohnke, Karl – Zip Lines: The Voice for Adventure Education, 1998
Discusses the characteristics of "good" and "bad" games used in adventure- or experiential-education settings. Good games are simultaneously familiar and exotic; have minimal rules and no clothing requirements; have an achievable "flow state"; and are cooperative, challenging, and accepting of failure that advances the group's problem-solving…
Descriptors: Adventure Education, Cooperation, Experiential Learning, Games
Grout, Jim; Bower, Nancy; Jillings, Andrew; Orlick, Terry – Zip Lines: The Voice for Adventure Education, 1998
Describes five games (two for preschool children, three for all ages) used in adventure-, challenge-, and experiential-education settings. Includes target group, group size, time and space requirements, activity level, props needed, instructions, and variations. The games act as icebreakers; build group trust and cooperation; or nurture positive,…
Descriptors: Adventure Education, Cooperation, Experiential Learning, Games
Cain, Jim – 2001
This handbook presents a collection of over 35 experiential and adventure-based activities using only a single item of equipment--a 15-foot long section of 1-inch tubular climbing webbing, called a raccoon circle. Some of the activities are quiet, some are loud, and they range from low to high challenge levels. Different-sized groups can be…
Descriptors: Adventure Education, Experiential Learning, Games, Group Activities
Ringer, Martin – Journal of Adventure Education and Outdoor Leadership, 1992
Describes characteristics and nature of games, which are a type of experiential learning useful for personal and group development. Discusses the four phases of game sessions (planning, introducing, action, and debriefing or processing); roles that leaders must enact to be effective; and some common problems that leaders encounter. (TD)
Descriptors: Adventure Education, Experiential Learning, Games, Group Dynamics
Childs, Larry; Everest, John; Clark, Adam – Zip Lines: The Voice for Adventure Education, 1999
Describes three games for all ages, used in adventure- and experiential-education settings. Includes target group, group size, time and space requirements, activity level, props, instructions, and tips for post-activity group reflection and processing where appropriate. The games demonstrate the tenets of adventure programming, involve group…
Descriptors: Adventure Education, Experiential Learning, Games, Group Activities
Swann, Mike; Walsh, Jean – Zip Lines: The Voice for Adventure Education, 2001
Describes universal challenge programs, in which all participants, regardless of ability or disability, work as an integrated group. Discusses planning for participant needs and creating a physically and emotionally safe environment. Presents brief instructions for 12 universal activities, including games, problem-solving activities, and high and…
Descriptors: Adapted Physical Education, Adventure Education, Disabilities, Games
Cain, Jim; Jolliff, Barry – 1998
Challenge and adventure programs create situations that challenge the abilities of individuals and groups and that are metaphors for the problems and challenges of daily life. This book describes dozens of group activities that foster individual and group skills such as cooperation, problem solving, and communication. Each activity has a…
Descriptors: Adventure Education, Equipment, Experiential Learning, Games
Cain, Jim – Camping Magazine, 2003
While working and playing together at camp, staff often work through most, if not all, of the stages of group formation, commonly referred to as forming, storming, norming, performing, and finally, transforming. Ten adventure-based games and activities are presented to help camp directors train staff and help them progress through these stages.…
Descriptors: Adventure Education, Camping, Conflict Resolution, Coping
Gillis, H. Lee – 1985
Books, journal articles, and dissertations are included in this bibliography of 47 references related to adventure-based counseling. Titles refer to the therapeutic uses of various outdoor activities and include mention of wilderness camps, family camps, recreational and initiative games, wilderness solitude, canoeing, wilderness survival, and…
Descriptors: Adventure Education, Camping, Counseling Techniques, Experiential Learning
Nice, Trish – 1980
A year-long adventure physical education program is described in this guide, which contains objectives, activities, and information about community support and staff development that applies to this, or any, innovative program. Chapter I discusses the philosophy of experiential learning and lists program objectives, which include developing…
Descriptors: Adventure Education, Affective Objectives, Community Support, Curriculum Guides