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Mandrikas, Achilleas – Journal of Education for Sustainable Development, 2020
This article presents an original and innovative way for primary teacher training concerning teaching the 17 Sustainable Development Goals (SDGs) using concept maps. Four types of concept maps were designed and built so that the interconnections between the 17 SDGs could be captured and the complexity of their interdependencies could be…
Descriptors: Sustainable Development, Environmental Education, Objectives, Educational Quality
Tsompanoudi, Despina; Satratzemi, Maya; Xinogalos, Stelios – IEEE Transactions on Education, 2016
The results presented in this paper contribute to research on two different areas of teaching methods: distributed pair programming (DPP) and computer-supported collaborative learning (CSCL). An evaluation study of a DPP system that supports collaboration scripts was conducted over one semester of a computer science course. Seventy-four students…
Descriptors: Computer Uses in Education, Cooperative Learning, Computer Science Education, Programming
Voskoglou, Michael Gr. – Education Sciences, 2013
Fuzzy logic, which is based on fuzzy sets theory introduced by Zadeh in 1965, provides a rich and meaningful addition to standard logic. The applications which may be generated from or adapted to fuzzy logic are wide-ranging and provide the opportunity for modeling under conditions which are imprecisely defined. In this article we develop a fuzzy…
Descriptors: Knowledge Level, Skill Analysis, Student Evaluation, Problem Solving
Smyrnaiou, Zacharoula; Foteini, Moustaki; Kynigos, Chronis – Electronic Journal of e-Learning, 2012
Learning science requires the understanding of concepts and formal relationships, processes that--in themselves--have been proved to be difficult for students as they seem to encounter substantial problems with most of the inquiry-learning processes in which they engage. Models in inquiry-based learning have been considered as powerful…
Descriptors: Foreign Countries, Active Learning, Cooperative Learning, Learning Processes
Kordaki, Maria – Teaching English with Technology, 2011
This study presents an experiment aimed at the design of short learning courses in the context of LAMS, using a number of specific context-free collaboration design patterns implemented within LAMS. In fact, 25 Prospective Computer Engineers (PCEs) participated in this experiment. The analysis of the data shows that PCEs fully used these context…
Descriptors: Curriculum Design, Computer Science Education, Learning Activities, Instructional Design
Kyprianidou, Maria; Demetriadis, Stavros; Pombortsis, Andreas; Karatasios, George – Multicultural Education & Technology Journal, 2009
Purpose: The purpose of this paper is to present the design and first results of the integration of a web-based system person-centred group-activity support system (PEGASUS) in university instruction, as a means for advancing person-centred learning by supporting group activity. The PEGASUS is expected to help students and teachers in two distinct…
Descriptors: Cognitive Style, Group Activities, Metacognition, Internet

Georgakis, Pauline – Mathematics Teaching in the Middle School, 1999
Describes students' enthusiasm for Tuesdays in an American community school in Greece when they get together in small groups to explore, conjecture, analyze, and solve mathematics problems. (ASK)
Descriptors: Elementary Education, Elementary School Mathematics, Foreign Countries, Group Activities
Hlapanis, G.; Dimitrakopoulou, A. – Behaviour & Information Technology, 2007
How could we design course programmes in a teachers' learning community context? Is it possible to conceive a concrete and appropriate course model? And if so, how could we assess the effectiveness of such a course model in such a complex learning situation? In this paper, a model implementation of technology-based courses is presented. The model…
Descriptors: Distance Education, Adult Education, Internet, Teaching Methods
Bika, Anastasia – 1997
A study observing children's participation in designing their own classroom space was based on the following framework: (1) creation of the environment and conditions necessary to enable children to express themselves constructively in a climate of acceptance; (2) support of children's need to prove and confirm their own abilities; (3)…
Descriptors: Age Differences, Classroom Design, Classroom Environment, Cooperative Planning
Leinonen, Teemu; Hakkarainen, Kai; Appelt, Wolfgang; Dean, Philip; Gomez-Skarmetav, A.; Ligorio, Beatrice; Lipponen, Lasse; Merisaari, Samu; Pontecorvo, Clotilde; Sligte, Henk; Vosniadou, Stella – 2001
The purpose of this paper is to describe the pedagogical background and design rationale of ITCOLE (Innovative Technology for Collaborative Learning) software. The ITCOLE software is a highly scalable and easy to use modular environment that supports students' joint efforts to build knowledge together, whether they are primary, secondary, or older…
Descriptors: Computer Mediated Communication, Computer Software Development, Cooperative Learning, Courseware