Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 3 |
Descriptor
Games | 5 |
Grade 11 | 5 |
Grade 9 | 5 |
Grade 10 | 3 |
Grade 8 | 3 |
Foreign Countries | 2 |
Grade 12 | 2 |
Grade 7 | 2 |
High School Students | 2 |
High School Teachers | 2 |
Physical Education | 2 |
More ▼ |
Author
Ahl, David H. | 1 |
Bennie, Andrew | 1 |
Brad A. Dufrene | 1 |
Daniel H. Tingstrom | 1 |
Fernandez-Rio, Javier | 1 |
Keith C. Radley | 1 |
Langan, Edel | 1 |
Morales-Sallés, Pablo | 1 |
VARENHORST, BARBARA | 1 |
W. Blake Ford | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 3 |
Tests/Questionnaires | 1 |
Education Level
Grade 11 | 3 |
Grade 9 | 3 |
High Schools | 3 |
Junior High Schools | 3 |
Middle Schools | 3 |
Secondary Education | 3 |
Elementary Education | 2 |
Grade 10 | 2 |
Grade 8 | 2 |
Grade 12 | 1 |
Grade 7 | 1 |
More ▼ |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Meets WWC Standards without Reservations | 1 |
Meets WWC Standards with or without Reservations | 1 |
W. Blake Ford; Keith C. Radley; Daniel H. Tingstrom; Brad A. Dufrene – Journal of Positive Behavior Interventions, 2020
Disruptive behavior (DB) negatively affects the learning process in various ways, interfering with the educational process of individual students, the teacher, and/or the class as a whole. Group contingency interventions, such as the Good Behavior Game (GBG), are often used classwide to provide teachers with evidence-based management strategies…
Descriptors: Behavior Problems, Student Behavior, High School Students, Grade 9
Fernandez-Rio, Javier; Morales-Sallés, Pablo – Journal of Educational Research, 2020
The goal was to gain a deeper understanding of the extended use of student-designed games. 207 students (grades: eight, nine, eleven) from one school participated. They were randomly divided in Experimental (student-designed games) and Equivalent group (traditional instruction). Both experienced the same learning units (two, 12 sessions) over the…
Descriptors: Games, Student Attitudes, Teacher Attitudes, Student Developed Materials
Bennie, Andrew; Langan, Edel – International Journal of Qualitative Studies in Education (QSE), 2015
School physical education (PE) experiences play a critical role in adolescents' physical activity (PA) levels. Teachers are crucial to students' initial experiences in PA; however, limited research has explored teachers' perspectives about PA during PE using in-depth qualitative research techniques. We conducted interviews with 25 current…
Descriptors: Foreign Countries, Physical Activities, Physical Activity Level, Physical Education
VARENHORST, BARBARA
A PROGRAM TO TEACH DECISION-MAKING SKILLS TO NINTH AND 11TH GRADE STUDENTS USING LOCAL RESEARCH DATA, VISUAL AIDS, AND OTHER MATERIALS WAS UNDERTAKEN. IN GROUP GUIDANCE SESSIONS, THESE PROBLEMS WERE DISCOVERED--(1) SOME DECISIONS ARE NEVER CONSCIOUSLY MADE, (2) THE EMOTIONAL BASES OF DECISIONS ARE NOT CONSIDERED, (3) MANY STUDENTS AVOID MAKING…
Descriptors: Career Planning, Decision Making, Educational Planning, Games
Ahl, David H. – 1973
This combination teacher's guide and student workbook serves as a companion volume to 101 BASIC Computer Games (EM 011 681). It presents ideas, exercises and supplemental projects which will aid the teaching and learning of a wide variety of academic subjects in grades 7 through 12, although the emphasis is upon mathematics and logic. In addition,…
Descriptors: Educational Games, Games, Grade 10, Grade 11