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Raz Harel; Shai Olsher; Michal Yerushalmy – Research in Mathematics Education, 2024
Conjectures are a key component of mathematical inquiry, a process in which the students raise conjectures, refute or dismiss some of them, and formulate additional ones. Taking a design-based research approach, we formulated a design principle for personal feedback in supporting the iterative process of conjecturing. We empirically explored the…
Descriptors: Mathematics Instruction, Teaching Methods, Feedback (Response), Thinking Skills
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Koellner, Karen; Seago, Nanette; Jacobs, Jennifer – Teacher Educator, 2023
This research study explored teachers' self-reported uptake as well as observed instructional change after participating in a year-long professional development (PD) program focused on supporting the learning and teaching of transformations-based geometry. Analyses illuminate the degree and nature of the pedagogical shifts made by teachers who…
Descriptors: Faculty Development, Geometry, Mathematics Instruction, Video Technology
Michelle A. Zgombic – ProQuest LLC, 2023
The purpose of this study was to determine if teachers are currently providing screencast video feedback for students as a means of formative assessment while they develop digital content. If this approach was already in place, the benefits of the practice were explored to support existing research on the method. If they did not use the…
Descriptors: Formative Evaluation, Educational Technology, Video Technology, Visual Aids
Safwa Abdul-Aziz – ProQuest LLC, 2024
Many students struggle with decoding and implementing feedback given to them on writing assignments. Researchers and instructors have used various technologies and strategies to improve students' uptake of feedback given on written assignments, one of which is a form of video feedback called screencasting. Research has been conducted on students'…
Descriptors: Visual Aids, Video Technology, Feedback (Response), Secondary School Teachers
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Shernoff, David J.; Ruzek, Erik A.; Sinha, Suparna – School Psychology International, 2017
Classroom learning environments are frequently assumed to exert their influence on learning indirectly, via student engagement. The present study examined the influence of environmental challenge and support on learning in high school classrooms, and the potential for student engagement to act as a mediator in this relationship. Data were…
Descriptors: Learner Engagement, High School Students, Classroom Environment, Sampling
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Hodgson, Theodore R.; Cunningham, Abby; McGee, Daniel; Kinne, Lenore J.; Murphy, Teri J. – International Journal of Education in Mathematics, Science and Technology, 2017
There is a growing evidence that flipped classrooms are associated with increased levels of student engagement, as compared to engagement in "traditional" settings. Much of this research, however, occurs in post-secondary classrooms and is based upon self-reported engagement data. This study seeks to extend existing flipped classroom…
Descriptors: Mathematics Instruction, Video Technology, Homework, Intervals
Elizalde, Ricardo Omar, Sr. – ProQuest LLC, 2018
This qualitative design based research study examined the Connected Learning theoretical framework coupled with academic language scaffolds for Long Term English Learners (LTELs) in a secondary public school setting. The participants of this study were students that have been in the United States for more than six years and have yet to be…
Descriptors: Qualitative Research, English Language Learners, Grade 9, High School Students
Wenzler, Heather Rebecca – ProQuest LLC, 2017
Student academic achievement is of prime concern in the American education system because academic success (i.e. achievement) has been shown to be a predictor of success in later life and is crystallized in the United States Department of Education's mission statement "...to promote student achievement and preparation for global…
Descriptors: Educational Technology, Technology Uses in Education, Pretests Posttests, Experimental Groups
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Webel, Corey – Mathematical Thinking and Learning: An International Journal, 2013
In this article I explore high school students' perspectives on working together in a mathematics class in which they spent a significant amount of time solving problems in small groups. The data included viewing session interviews with eight students in the class, where each student watched video clips of their own participation, explaining and…
Descriptors: High School Students, Video Technology, Mathematics, Mathematics Instruction
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Kooiman, Brian J.; Sheehan, Dwayne P. – American Journal of Distance Education, 2014
Exergames (active video games that require kinesthetic movement) played in proximity to other players or against a gaming machine have been linked to positive increases in cognitive functioning. This study tested to see if remote exergame play over the Internet had an impact similar to exergames that are played in proximity. The study shows that…
Descriptors: Video Technology, Educational Technology, Physical Education, Motion