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Qureshi, Saad – Journal of Biological Education, 2022
Biomimicry is a useful method to develop students' skills, such as design and systems thinking, particularly when complemented with inquiry-based learning. The research seeks to uncover how students engage in the biomimicry process and what types of designs they produce to reveal insights that could assist educators in teaching biomimicry. A study…
Descriptors: Biology, Science Instruction, Biomedicine, Engineering
Yun, Yang H.; Allen, Philip A.; Chaumpanich, Kritsakorn; Xiao, Yingcai – International Association for Development of the Information Society, 2014
This short paper describes an ongoing NSF-funded project on enhancing science and engineering education using the latest technology. More specifically, the project aims at developing an interactive learning system with Microsoft Kinectâ„¢ and Unity3D game engine. This system promotes active, rather than passive, learning by employing embodied…
Descriptors: Memory, Retention (Psychology), Science Education, Engineering Education
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Verkade, Heather; Lim, Saw Hoon – Journal of the Scholarship of Teaching and Learning, 2015
Optional (non-assessed) learning activities are a learning tool that may help students achieve their desired grade, or help students with lower levels of previous experience in the topic. This study examines the implementation of, and outcomes from, two optional activities, one online and one paper-based. The activities complemented the lectures…
Descriptors: Science Instruction, Teaching Methods, Biomedicine, Learning Activities