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Veblen, Kari K.; Kruse, Nathan B.; Messenger, Stephen J.; Letain, Meredith – International Journal of Music Education, 2018
This study considers children's informal musicking and online music teaching, learning, playing, and invention through an analysis of children's clapping games on YouTube. We examined a body of 184 games from 103 separate YouTube postings drawn from North America, Central and South America, Europe, Africa, Asia, Australia, and New Zealand.…
Descriptors: Educational Games, Music Activities, Music Education, Video Technology
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Mehregan, Masoumeh – IAFOR Journal of Language Learning, 2014
The present study attempted to investigate the impact of language games on the vocabulary achievement of Iranian learners. The study also examined the possible differences between male and female participants in terms of their vocabulary learning in game-based tasks. To this end, 40 young language learners (comparison group = 20 and experimental…
Descriptors: Foreign Countries, Educational Games, Vocabulary Development, Second Language Instruction
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Lowrie, Tom; Jorgensen, Robyn – Computers & Education, 2011
The investigation monitored the digital game-playing behaviours of 428 primary-aged students (aged 10-12 years). Chi-square analysis revealed that boys tend to spend more time playing digital games than girls while boys and girls play quite different game genres. Subsequent analysis revealed statistically significant gender differences in terms of…
Descriptors: Play, Spatial Ability, Gender Differences, Preadolescents
Siyahhan, Sinem – ProQuest LLC, 2011
The limited number of studies on intergenerational play suggests that not many parents play video games with their children (Lenhart, Jones, & Macgill, 2008). However, when intentionally designed to support intergenerational play, video game could provide an opportunity for parents and children to connect in new and powerful ways, especially…
Descriptors: Educational Games, Video Games, Parent Child Relationship, Design