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Showing 1 to 15 of 299 results Save | Export
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Miho Trudeau – Environmental Education Research, 2025
Although natural playgrounds have originated from an intention to provide greater access to nature for children, these play spaces offer a designed and regulated space that diverges from other natural contexts. This study investigated the perceived and sociomaterially constructed role of nature in natural playgrounds by examining what people (i.e.…
Descriptors: Foreign Countries, Playgrounds, Environmental Education, Sustainable Development
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Afra Çalik; Ali Sen; Zeynep Aydin; Ercan Altug Yilmaz – International Society for Technology, Education, and Science, 2023
Gamification is an approach that solves real-life motivational problems with game design techniques by target a long-term behavioral change in participants. However, the application models in gamification design are limited and lack a holistic approach in scope. While existing models may seem sufficient on their own, they tend to focus on certain…
Descriptors: Gamification, Behavior Change, Holistic Approach, Design Requirements
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Veronica Lucia Ahonen; Aleksandra Woszczek; Stefan Baumeister; Ulla T. Helimo; Anne Kristiina Jackson; Maria Kopsakangas-Savolainen; Juha Kääriä; Tommi Lehtonen; Mika Luoranen; Eva Pongrácz; Risto Soukka; Veera Vainio; Sami El Geneidy – International Journal of Sustainability in Higher Education, 2024
Purpose: Calculating an organization's carbon footprint is crucial for assessing and implementing emission reductions. Although Finnish higher education institutions (HEIs) aim for carbon neutrality by 2030, limited research exists on plans to reach a similar target in any country. This paper aims to address the shared and individual challenges…
Descriptors: Foreign Countries, Colleges, Climate, Conservation (Environment)
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Brian Alvin Hananto – International Journal of Designs for Learning, 2024
Project-based learning is an effective method for students' learning design. For the "Graphic Design for Interactive Entertainment" elective course, the author uses project-based learning to teach UI and UX design to Universitas Pelita Harapan's Visual Communication Design Department students. For the project, the author designed a game…
Descriptors: Foreign Countries, Communications, Design, Active Learning
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Gracin, Dubravka Glasnovic; Krišto, Ana – Center for Educational Policy Studies Journal, 2022
Textbooks have always played an important role in mathematics education. Textbook tasks are widely used by students, so it is important to examine their requirements in order to identify the opportunities students have to learn mathematics. Publishers now produce both printed and digital versions of textbooks. While the requirements of the tasks…
Descriptors: Design Requirements, Electronic Publishing, Layout (Publications), Mathematics Education
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Xia, Bing; Wu, Kelei; Guo, Peikun; Sun, Yuan; Wu, Jindong; Xu, Jie; Wang, Shifu – SAGE Open, 2022
Campus spatial organization has potential impact on the multidisciplinary innovation (MDI). This research aims to establish an evaluation theory and a method for MDI adaptability of campus spatial organization. Based on the literature review, it first proposes theoretical assumptions regarding the correlation among MDI abilities, social networks,…
Descriptors: Interdisciplinary Approach, Innovation, Campuses, Evaluation Methods
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Xinyuan Zeng; Prasert Ruannakarn – Higher Education Studies, 2023
China's elderly population is on the rise, and there is a growing need for improved education for professionals in geriatric health care and management. "Age-Friendly Interior Design" is a mandatory component of the curriculum for students majoring in aged care and management. Problem-Based Learning (PBL) has been introduced as an…
Descriptors: Problem Based Learning, Foreign Countries, Geriatrics, Teaching Methods
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Shafienaz Ismail; Che Khairil Izam Che Ibrahim; Sheila Belayutham; Che Maznah Mat Isa; Clara Cheung; Patrick Manu – European Journal of Engineering Education, 2024
Despite increasing emphasis on Prevention through Design (PtD) education, the extent to which it should be integrated into tertiary curricula remains unclear. To address this, a scoping review of the literature related to PtD education in the construction domain was conducted. A total of 27 articles identified through the Scopus and Web of Science…
Descriptors: Undergraduate Students, Civil Engineering, Architectural Education, Construction Management
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Amcoff, Jan – Nordic Journal of Studies in Educational Policy, 2020
With the advent of the knowledge era, academia has begun to play new roles in society. As a result, requirements for the design of universities may also change. Milieus of lively and flourishing urban life that foster encounters and unforeseen collaborations within academia -- as well as between academia and society at large -- have been called…
Descriptors: Foreign Countries, Urban Universities, Educational Environment, College Planning
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Shanmugasundaram, Suresh; Chidamabaram, Divya Preya – Africa Education Review, 2020
Recognising the usability challenges that are linked to tools like the Blackboard learning management system are significant. This paper presents the outcome of an assessment of adherence to design principles on Blackboard from the learner-user perspective at Botho University, Botswana. As the university is shifting from a conventional teaching…
Descriptors: Student Attitudes, Instructional Design, Integrated Learning Systems, Usability
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Aso, Borja; Navarro-Neri, Iñaki; García-Ceballos, Silvia; Rivero, Pilar – Education Sciences, 2021
As a consequence of the scarcity of studies of augmented reality (AR) in Spain, this study developed a questionnaire to evaluate teachers' perceptions on the use of AR for heritage teaching (n = 347 teachers: n = 131 in-service/n = 216 in-training). The objectives were to: (1) identify teachers' existing knowledge about AR; (2) evaluate…
Descriptors: Educational Quality, Design Requirements, Computer Simulation, Teaching Methods
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Gray, Colin M. – International Journal of Art & Design Education, 2019
Expert designers determine what problem needs to be solved by creating a frame that allows the identification of potential solutions. However, it is unclear how students learn to generate these frames effectively, particularly in relation to ethical decision-making and selecting appropriate constraints. In this study, undergraduate and graduate…
Descriptors: Ethics, Problem Solving, Undergraduate Students, Graduate Students
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Torkildsby, Anne Britt – Design and Technology Education, 2018
Universal design thinkers are needed now more than ever. The world is facing one humanitarian crisis after the other, forcing people to flee their homes and resettle elsewhere without knowing anything about the local language, traditions, and way of life. Moreover, an ageing population is in need of (housing) design that facilitates long-term…
Descriptors: Foreign Countries, Design, Workshops, Graduate Students
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Mohamed, Tarek Ismail – SAGE Open, 2021
This article focuses on applying the ethics of the product features during the students' design education. Good/Bad design term is a conventional approach to discuss the ethical/unethical design values of the products. It is noted that different aspects of the product design such as visual information design, interface design, and appearance…
Descriptors: Ethics, Graphic Arts, Merchandise Information, Marketing
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van Dooren, E. J. G. C.; van Merriënboer, J.; Boshuizen, H. P. A.; van Dorst, M.; Asselbergs, M. F. – International Journal of Technology and Design Education, 2018
A fascinating and rich landscape of personal views and approaches can be seen in architectural design and in architectural design education. This variation may be confusing for students. This paper focuses on the question: is the framework of generic elements that we developed for explicating the design process helpful to compare the differences…
Descriptors: Building Design, Architectural Education, Architecture, Design Requirements
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