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Veraksa, Alexander Nikolaevich; Gavrilova, Margarita Nikolaevna; Bukhalenkova, Daria ?lexeevna; Almazova, Olga; Veraksa, Nickolay Evgenievich; Colliver, Yeshe – Early Child Development and Care, 2021
Previous research has indicated that young children's executive functions (EFs) can be bolstered through role-play [e.g. the 'Batman™ effect'; White et al.]. However, what is not clear is whether it is the role-playing of another's perspective, or something about the role played, which is responsible for the Batman™ effect. The current experiment…
Descriptors: Executive Function, Child Development, Comparative Analysis, Role Playing
Donnelly, Roisin; Politis, Yurgos – Innovations in Education and Teaching International, 2021
The sudden national move to online/remote teaching and learning has presented a unique dual opportunity to explore the strategic value and importance of embracing learning technology to increase the proportion of the undergraduate (UG) supervision community actively developing their practice. We have delivered a redesigned module as part of an…
Descriptors: Learner Engagement, Computer Mediated Communication, Undergraduate Students, Supervisors
Hernández-Prados, Mª Ángeles; Belmonte, Mª Luisa; Manzanares-Ruiz, Juan Carlos – Education Sciences, 2021
Notwithstanding the importance and relevance of gamification as a topical methodology in education, and after a literature review, there are just a few studies using role-playing games. In order to motivate and facilitate English as second language (ESL) learning of first year of Bachillerato (year 12) students at a public high school in the…
Descriptors: Game Based Learning, English (Second Language), Second Language Learning, High School Students
Sendra, Anna; Lozano-Monterrubio, Natàlia; Prades-Tena, Jordi; Gonzalo-Iglesia, Juan Luis – International Journal of Game-Based Learning, 2021
This paper introduces the results of applying a gameful approach based on six playful activities as a tool to improve the learning process in higher education. A total of 850 students from different courses of Universitat Rovira i Virgili (Spain) were involved in the study. The strategy was evaluated through a participant observation (active and…
Descriptors: Game Based Learning, Educational Games, Role Playing, Simulation
Nanbu, Zachary; Greer, Tim – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2023
One way that language educators can extend a role-play is by adding a complication to encourage the learner say more. This study uses multimodal conversation analysis to explore such obstacles to progressivity among Japanese learners of English at an experiential language learning facility. We first examine an interactional practice in which the…
Descriptors: Task Analysis, Second Language Learning, Second Language Instruction, English (Second Language)
Bertoni, Alessandro – Education Sciences, 2019
Students engaged in systems engineering education typically lack experience and understanding of the multidisciplinary complexity of systems engineering projects. Consequently, students struggle to understand the value, rationale, and usefulness of established systems engineering methods, often perceiving them as banal or trivial. The paper…
Descriptors: Role Playing, Engineering Education, Instructional Effectiveness, Graduate Students
Kim, Sangkyun – International Journal of Game-Based Learning, 2019
A compensation plan that continuously motivates the employees of a startup company is very important because the employees are usually more worried about the stability and potential growth of their company than the employees of large enterprises. It is therefore important to educate personnel in the human resources department of a startup company…
Descriptors: Role Playing, Compensation (Remuneration), Employees, Personnel Management
Twiner, A.; Major, L.; Wegerif, R. – Irish Educational Studies, 2022
Employers often complain that students leave school unequipped with the real-world skills needed, including problem-solving, teamwork and effective communication. Conversely, school-based education often suffers from limited perceived authenticity leading to low student engagement. Work experience is one solution, but it is labour-intensive and…
Descriptors: Foreign Countries, Social Mobility, Internship Programs, Cooperation
Allemang, Brooke; Dimitropoulos, Gina; Collins, Tara; Gill, Priyanka; Fulton, Amy; McLaughlin, Anne-Marie; Ayala, Jessica; Blaug, Carrie; Judge-Stasiak, Angela; Letkemann, Lorraine – Journal of Social Work Education, 2022
Although field education is considered the signature pedagogy of social work education, there is a paucity of research examining how Bachelors of Social Work (BSW) and foundation year-Masters of Social Work (FY-MSW) students perceive strategies designed to prepare them for field placement. To enhance readiness for practicum, an interactive role…
Descriptors: Caseworkers, Social Work, Graduate Students, Undergraduate Students
Torres-Rodríguez, Fabio Adrián; Martínez-Granada, Liliana – HOW, 2022
Fostering spoken communication in a foreign language classroom is not an easy task. With that in mind, this paper explores a proposal to motivate students' L2 oral communication through the practice of narrative games called tabletop roleplaying games adapted as task-based activities. It implied an action research process in which the…
Descriptors: Foreign Countries, Speech Communication, Second Language Instruction, Oral Language
Dell'Aquila, Elena; Vallone, Federica; Zurlo, Maria Clelia; Marocco, Davide – Education Sciences, 2022
This study focuses on the behavior of interactive agents and how to ground their implementation in psychology and cognitive modeling to capture fundamental psycho-pedagogical elements to deliver an effective competency-based training and assessment tool for teachers, trainers, and educators working in the school context. The study describes the…
Descriptors: Computer Assisted Instruction, Soft Skills, Educational Technology, Role Playing
Metaphorical Cards as Innovative Educational Technology for Students' Social Intelligence Developing
Platonova, Raisa I.; Vasyukov, Vitaly F.; Vorozhikhin, Vladimir V.; Akhmadieva, Roza Sh.; Donskova, Lyudmila A.; Zdanovskaya, Lidia – Cypriot Journal of Educational Sciences, 2021
This article aims to identify the features of using metaphorical cards for the development of students' social skills studying in university. The methods of research included testing and observation methods that allow to identify the levels of formation of students' social intelligence structural components effectively; to determine the features…
Descriptors: Interpersonal Competence, Skill Development, College Students, Self Control
Amirkhanova, Karina Muratovna; Bobyreva, Natalia Nikolaevna – International Journal of Higher Education, 2020
The issue under investigation is topical and significant. Being a communicative language acquisition method, simulation and roleplays develop future teachers' language competencies and pedagogical competence, playing a unique role in forming teacher-student, teacher-parent communication patterns. The article aims at studying the place…
Descriptors: Preservice Teachers, Language Teachers, English (Second Language), Second Language Learning
Utami, Ade Dwi; Fleer, Marilyn; Li, Liang – International Journal of Early Years Education, 2020
Different approaches to implementing 'learning through play' exist in many countries due to different understandings of the concept of play. In Indonesia, teachers implement play in a structured way following certain play developmental stages, where the focus is on children's academic outcomes, rather than the development of concepts as part of…
Descriptors: Play, Developmentally Appropriate Practices, Early Childhood Teachers, Preschool Children
Riley, Rebecca – Primary Science, 2020
In this article, Rebecca Riley uses drama and role-play to provide a context for science learning and teach about STEM careers. The article discusses how using a meaningful text with a stimulating story and relatable characters allows children to become fully immersed in a narrative. By using the drama-based teaching approaches that teachers…
Descriptors: Drama, Science Instruction, Role Playing, STEM Education