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Showing 121 to 135 of 2,156 results Save | Export
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Tóth, Tomás; Lovászová, Gabriela – Informatics in Education, 2021
In education, we have noticed a significant gap between the ability of students to program in an educational visual programming environment and the ability to write code in a professional programming environment. The aim of our research was to verify the methodology of transition from visual programming of mobile applications in MIT App Inventor 2…
Descriptors: Foreign Countries, Computer Science Education, Programming, Coding
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Zuhan Liu; Lili Wang – Education and Information Technologies, 2025
With the continuous development of embodied cognition theory and virtual reality (VR) technology, its application in teaching has been paid more and more attention by researchers. However, there are still few practical studies on the combination of VR technology and embodied learning. Starting from literature research, the paper analyzes the…
Descriptors: Cognitive Processes, Computer Simulation, Human Body, Experiential Learning
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Lai, Rina P. Y. – Journal of Educational Computing Research, 2022
As a dynamic and multifaceted construct, computational thinking (CT) has proven to be challenging to conceptualize and assess, which impedes the development of a workable ontology framework. To address this issue, the current article describes a novel approach towards understanding the ontological aspects of CT by using text mining and…
Descriptors: Computation, Thinking Skills, Teacher Attitudes, Competence
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Wilinski, Antoni; Skulysh, Mariia; M. K., Arti; Bach-Dabrowska, Irena; Agbeyangi, Abayomi O.; Zahra, Hina; Krason, Hubert; Dobska, Jolanta; Kupracz, Lukasz – Informatics in Education, 2022
The aim of this study was to determine the predispositions of the studied groups of students to work in the IT sector. The basis for predisposition assessment was their voluntary self-assessment of certain preferences, which are related to the theory of multiple intelligences of Professor Gardner. The study was conducted on a reference group of IT…
Descriptors: Admission Criteria, Computer Science Education, Information Technology, Multiple Intelligences
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Yonwilad, Wannatida; Sinlapaninman, Unyaparn – Journal of Educational Issues, 2022
This study aimed to develop blended learning activities and creativity-based learning in the Mathematics for Computer Course (MCC), compare mathematics achievement in the MCC at a 70% threshold score, compare students' information technology usage performance, and investigate students' learning satisfaction. The participants were freshmen who…
Descriptors: Blended Learning, Creativity, Mathematics Achievement, Information Technology
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Król, Karol – Education Sciences, 2022
In the 1980s, Polish schools hardly had access to computers, particularly at the primary and secondary levels. The main reasons were funds and shortage of qualified staff that could handle computer hardware. As a consequence, the youth first came across a computer, how to use it, service hardware, and write programs outside schools in the early…
Descriptors: Computers, Clubs, Foreign Countries, Computer Science Education
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Gavilán-Izquierdo, José María; Gallego-Sánchez, Inés; González, Antonio; Puertas, María Luz – Mathematics Teaching Research Journal, 2022
In this exploratory work, the discourse of first-year computer engineering undergraduate students of graph theory was analyzed with the aim of improving the teaching of this branch of mathematics. The theoretical framework used is the theory of commognition, specifically, we focus on commognitive conflicts because they are learning opportunities…
Descriptors: Undergraduate Students, Engineering Education, Computer Science Education, Graphs
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Charito G. Ong; Josan C. Fermano; Albert Christopher P. Daniot II – International Association for Development of the Information Society, 2022
This study reports an impact assessment of the basic Arduino programming training conducted among select Junior High School Students in a National High School in Cagayan De Oro City. The Focus Group Discussion sessions and survey questionnaires via goggle form complemented the content of the impact study table. The researchers aimed to determine…
Descriptors: Computer Software, Programming, Computer Science Education, Junior High School Students
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Liu, Bing; Xu, Liping; Luo, Xiaobing; Lu, Shui-lin – International Journal of Information and Communication Technology Education, 2023
Exploring the relationship between teacher support and students' learning engagement in high school information technology courses can help improve students' learning ability. The researchers took 246 high school students from a city in China as the research subjects and used structural equation modeling to explore the relationship between teacher…
Descriptors: Foreign Countries, High School Students, Information Technology, Self Efficacy
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Alajlan, Hayat; Alebaikan, Reem; Almassaad, Ahmad – Technology, Pedagogy and Education, 2023
This study identified appropriate pedagogy for computational thinking in K-12 computer education. The Delphi technique was employed to collect different views, ideas and opinions derived a consensus from a panel of 12 international experts through a series of questionnaires. The experts have various experiences in computer science, computer…
Descriptors: Elementary Secondary Education, Computation, Thinking Skills, Computer Science Education
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Shin, Yoonhee; Jung, Jaewon; Zumbach, Joerg; Yi, Eunseon – Journal of Educational Computing Research, 2023
This study explores the effects of worked-out examples and metacognitive scaffolding on novice learners' knowledge performance, cognitive loads, and self-regulation skills in problem-solving programming. 126 undergraduate students in a computer programming fundamentals course were randomly assigned to one of four groups: (1) task performance with…
Descriptors: Problem Solving, Metacognition, Scaffolding (Teaching Technique), Programming
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McGarr, Oliver – Teaching Education, 2023
The metaphors used by teachers to explain the nature of student learning and student difficulty can reveal a great deal about how teachers conceive the teaching and learning process. This is an important area of research as it can shed light on how they see their role in the learning process and how they should intervene to assist students in…
Descriptors: High School Teachers, Teacher Attitudes, Figurative Language, Learning Processes
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Liu, Jun; Li, Qingyue; Sun, Xue; Zhu, Ziqi; Xu, Yanhua – Asia Pacific Journal of Education, 2023
Programming self-efficacy plays an important role in promoting interest in programming education among teenagers. Therefore, the purpose of this study was to examine to what extent family socioeconomic status, programming learning, programming teaching, and gender influence programming self-efficacy. A total of 851 upper-secondary-school students…
Descriptors: Programming, Computer Science Education, Self Efficacy, Foreign Countries
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Fis Erümit, Semra; Keles, Esra – Journal of Educational Technology and Online Learning, 2023
In this study, the Computer Science (CS) education in K-12 of the countries in the "Asia-Pacific region", which are among the top 10 in PISA, and CS education of Türkiye were investigated. PISA is conducted to assess science, mathematics, and reading skills. PISA, which is carried out every 3 years by the OECD, evaluates 15-yearold…
Descriptors: Foreign Countries, Pacific Islanders, School Effectiveness, Secondary School Students
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Nikolaos Pellas – Computers in the Schools, 2024
There is substantial evidence that incorporating interactive environments for game-based instruction has a significant potential to support the development of computational thinking and programming skills in primary education students. However, it is not clear whether a simulation game (SG) with different user interface elements, created via…
Descriptors: Foreign Countries, Extracurricular Activities, Computer Science Education, Elementary School Students
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