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Showing 106 to 120 of 2,156 results Save | Export
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Rizk, Nadya; McKenzie, Matt; Samrout, Marya – Teaching Science, 2022
Coding is a process often associated with computers. Nevertheless, coding is a thought process that can be mastered even without a computer. In NSW, primary students are introduced to computational and algorithmic thinking as early as Stage 1. Yet, teaching coding to young students is not always easy for teachers, mostly because the process is…
Descriptors: Programming, Computer Science Education, Computation, Thinking Skills
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Olipas, Cris Norman P.; Luciano, Ruth G.; Leona, Rodibelle F.; Cochanco, Alexander S.; Bantug, Emilsa T. – Online Submission, 2022
Over the years, globalization has benefitted education in many aspects. This study aims to understand the students' perceptions and expectations of virtual faculty exchange programs conducted in higher learning institutions from the Philippines and Indonesia. This study utilized descriptive research to describe the undergraduate students'…
Descriptors: Student Attitudes, Expectation, Teacher Exchange Programs, Electronic Learning
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Yau, King Woon; CHAI, C. S.; Chiu, Thomas K. F.; Meng, Helen; King, Irwin; Yam, Yeung – Education and Information Technologies, 2023
Artificial intelligence (AI) education for K-12 students is an emerging necessity, owing to the rapid advancement and deployment of AI technologies. It is essential to take teachers' perspectives into account when creating ecologically valid AI education programmes for K-12 settings. However, very few studies investigated teacher perception of AI…
Descriptors: Foreign Countries, Secondary School Teachers, Artificial Intelligence, Teacher Attitudes
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Gökoglu, Seyfullah; Kilic, Servet – E-Learning and Digital Media, 2023
This study investigates pre-service computer science (CS) teachers' perspectives on the factors affecting their programming abilities, concerns about their future professional lives, and pedagogical suggestions for effective programming teaching. The participants of the study were twenty-eight pre-service CS teachers studying at eighteen different…
Descriptors: Programming, Computer Science Education, Preservice Teachers, Teaching Methods
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Geerts, Nelly; Schirmer, Werner; Vercruyssen, Anina; Glorieux, Ignace – International Journal of Lifelong Education, 2023
Existing research on digital inclusion has shown that older adults (65+) are, in general, less digitally skilled than other age groups. While older adults can gain digital skills through 'cold' (formal) training by ICT instructors or through 'warm' (informal) support from family and friends, studies have suggested that formal training is more…
Descriptors: Older Adults, Technological Literacy, Teacher Role, Computer Science Education
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Antti-Jussi Lakanen; Ville Isomöttönen – Informatics in Education, 2023
This research investigates university students' success in their first programming course (CS1) in relation to their motivation, mathematical ability, programming self-efficacy, and initial goal setting. To our knowledge, these constructs have not been measured in a single study before in the Finnish context. The selection of the constructs is in…
Descriptors: Foreign Countries, College Students, Student Motivation, Self Efficacy
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Joseph Osunde; Liz Bacon; Lachlan Mackinnon – Electronic Journal of e-Learning, 2023
Research has shown that e-learning games do not have the same level of appeal to girls, as they do to boys; particularly in the crucial 11-14 age group. In the United Kingdom, this is typically when they start to make subject choices that impact their future studies and careers. Given the shortage of females who choose computer science as a…
Descriptors: Educational Games, Electronic Learning, Gender Differences, Females
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Yuan-Chen Liu; Tzu-Hua Huang; Chien-Chia Huang – Interactive Learning Environments, 2024
In this study, an interactive programming learning environment was built with two types of error prompt functions: 1) the key prompt and 2) step-by-step prompt. A quasi-experimental study was conducted for five weeks, in which 75 sixth grade students from disadvantaged learning environments in Taipei, Taiwan, were divided into three groups: 1) the…
Descriptors: Programming, Computer Science Education, Cues, Grade 6
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Gang Yang; Dan Zheng; Ji-Huan Chen; Qun-Fang Zeng; Yun-Fang Tu; Xiao-Li Zheng – Interactive Learning Environments, 2024
The game-based learning approach to developing students' computational thinking (CT) current has received attention from researchers. However, the compatibility between games and instruction is often insufficient to accommodate the entertaining and educational nature of the curriculum entirely, and the benefits of game-based learning could be…
Descriptors: Role Playing, Educational Games, Mental Computation, Learner Engagement
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Hugo G. Lapierre; Patrick Charland; Pierre-Majorique Léger – Computer Science Education, 2024
Background and Context: Current programming learning research often compares novices and experienced programmers, leaving early learning stages and emotional and cognitive states under-explored. Objective: Our study investigates relationships between cognitive and emotional states and learning performance in early stage programming learners with…
Descriptors: Programming, Computer Science Education, Psychological Patterns, Cognitive Processes
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Rois Saifuddin Zuhri; Insih Wilujeng; Haryanto Haryanto; Hamidulloh Ibda – Journal of Education and Learning (EduLearn), 2024
Implementing ICT education in elementary schools in the industrial era 4.0 is urgent. Several studies have explored ICT education in elementary schools, but few studies with systematic literature reviews remain. This article presents a literature review for 2019-2023 regarding ICT education in elementary schools. The Systematic Review Literature…
Descriptors: Information Technology, Technology Education, Computer Science Education, Elementary School Students
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Dan Sun; Fan Ouyang; Yan Li; Chengcong Zhu; Yang Zhou – Journal of Computer Assisted Learning, 2024
Background: With the development of computational literacy, there has been a surge in both research and practice application of text-based and block-based modalities within the field of computer programming education. Despite this trend, little work has actually examined how learners engaging in programming process when utilizing these two major…
Descriptors: Computer Science Education, Programming, Computer Literacy, Comparative Analysis
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Yan Lin; Hongjian Liao; Suxian Weng; Wanqi Dong – Education and Information Technologies, 2024
Children's preschool years are crucial for the development of computational thinking (CT) skills. However, debate continues regarding whether CT should be developed through plugged-in or unplugged activities. This study investigated the similarities and differences between plugged-in and unplugged activities with similar learning content and…
Descriptors: Learning Activities, Computer Science Education, Teaching Methods, Thinking Skills
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Oda, Michiyo; Noborimoto, Yoko; Horita, Tatsusya – International Journal of Computer Science Education in Schools, 2021
The purpose of this study was to identify international trends in K-12 computer science curricula in countries that have introduced computer science education. Content analysis method was used to analyse the country-wide curricula of 10 countries which have introduced computer science education at the primary level. The K-12 Computer Science…
Descriptors: Computer Science Education, Educational Trends, Elementary Secondary Education, Comparative Education
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Demir, Ömer; Seferoglu, Süleyman Sadi – Journal of Educational Computing Research, 2021
Cooperative learning manifests itself as pair programming in coding education. There is a limited number of studies experimentally demonstrating that pair programming is effective in the educational context. Therefore, in this study, solo and pair programming were compared in terms of flow experience, coding quality, and coding achievement. The…
Descriptors: Cooperative Education, Programming, Computer Science Education, College Seniors
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