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Kocaman, Berrak – International Journal of Educational Methodology, 2023
This research aims to examine the effect of coding education on the analytical thinking skills of gifted students. The participants are 18 students, 11 to 12 years old. An embedded experimental mixed design was used in the research. The data collection was carried out with the Analytical Thinking Skill Scale to determine the difference in the…
Descriptors: Programming, Computer Science Education, Thinking Skills, Academically Gifted
Raweewarn Rattanakha; Pinanta Chatwattana – Higher Education Studies, 2023
The problem-based learning model via cloud technology (PBL model via cloud technology) is a research tool fabricated with the concepts of problem-based learning management, in which students are stimulated and enabled to foresee the problems that will arise. Also, in this learning style, teachers will define the problem situations and encourage…
Descriptors: Problem Based Learning, Computer Science Education, Teaching Methods, Programming
Han, Ye; Xu, Yueting – Teaching in Higher Education, 2023
While higher education (HE) research has long recognized the importance of providing emotional support to doctoral students, empirical inquiries have barely investigated doctoral supervisors' practice from the perspective of extrinsic emotion regulation. The current qualitative study used the framework of extrinsic emotion regulation (Gross 2014,…
Descriptors: Emotional Response, Psychological Patterns, Computer Science Education, Foreign Countries
Quinn McCashin; Catherine Adams; Michael Carbonaro; Lance Pedersen – Alberta Journal of Educational Research, 2023
Computer Science (CS) education is an emergent growth area in schools worldwide. This paper explores how CS education has evolved at the high school level (grades 10-12) in the Canadian province of Alberta over the past decade after a reorganization and curriculum redesign of its Computing Science Education (CSE) program. In partnership with…
Descriptors: Computer Science Education, Foreign Countries, High School Students, Curriculum Design
João Torres; João Grácio; Maria Do Rosário Rodrigues; Miguel Figueiredo – Educational Media International, 2023
The GEN10S Portugal project offered 15-hour face-to-face Scratch programming courses to groups of students and two or more teachers from each class, from schools that were project members. Two Scratch teachers per class, hired by the project, participated in 12 of these 15 hours, supporting the activities. When the schools' face-to-face activities…
Descriptors: Computer Science Education, Programming, Minicourses, Digital Literacy
Emily Ross; Margaret Marshman; Natalie McMaster – Mathematics Education Research Group of Australasia, 2024
Diminishing duplication and finding connections between the "Australian Curriculum: Mathematics" and "Digital Technologies" were a focus of the revision to version 9. This emphasis has provided enhanced opportunities for integration of these learning areas. In this exploratory multiple case study, interviews with teachers…
Descriptors: Mathematics Instruction, Elementary School Mathematics, Mathematical Concepts, Foreign Countries
Nidhi Bansal; Heena Choudhary – International Journal of Lifelong Education, 2024
Digital literacy (DL) training improves the participants' digital skills and engagements and achieves desired online benefits and opportunities. However, there remains a gap in understanding whether the acquired skills effectively translate into tangible outcomes. This study explores how digital literacy training programs (DLTPs) serve as…
Descriptors: Foreign Countries, Digital Literacy, Access to Computers, Computer Science Education
Peace Buhwamatsiko Tumuheki; Jacques Zeelen; George Ladaah Openjuru – Journal of Adult and Continuing Education, 2024
Liberalisation of higher education in Uganda meant opening its provision to the private sector, and also running a public-private mix model at public institutions. Consequently, the composition and needs of the student population at universities have changed due to flexibility in provision of study programmes and access routes. Students who had…
Descriptors: Lifelong Learning, Nontraditional Students, Foreign Countries, Equal Education
Rani Van Schoors; Sohum M. Bhatt; Jan Elen; Annelies Raes; Wim Van den Noortgate; Fien Depaepe – International Journal of Designs for Learning, 2024
Due to swift technological changes in society, programming tasks are proliferating in formal and informal education around the globe. However, challenges arise regarding the acquisition of programming skills. Many students are unequipped to develop programming skills due to limited instruction or background and therefore feel insecure when…
Descriptors: Secondary School Students, Grade 1, Individualized Instruction, Electronic Learning
Dagyeom Lee; Youngjun Lee – Informatics in Education, 2024
As our society has advanced in the era of digital transformation, education has been transformed from knowledge-centered to competency-centered to solve future problems in the light of unpredictable changes and events in our lives. Programming education provides the basic knowledge needed, and fosters higher-order thinking skills in the process of…
Descriptors: Problem Solving, Computer Science Education, Programming, Thinking Skills
Ding-Chau Wang; Yong-Ming Huang – Interactive Learning Environments, 2024
Tiny and affordable computers (e.g. Raspberry Pi and Arduino) have been widely applied to technology-enhanced hands-on learning (THL). However, little scholarly attention has been devoted to the key factors behind students' performance in THL contexts. Therefore, this study not only helped the participants learn computer science through THL, but…
Descriptors: Handheld Devices, Self Efficacy, Educational Technology, Computer Science Education
Flipped Learning Effect on Classroom Engagement and Outcomes in University Information Systems Class
Meyliana; Sablan, Bruno; Surjandy; Hidayanto, Achmad Nizar – Education and Information Technologies, 2022
How to improve student engagement and educational learning outcomes in the classroom have always been high on a teacher's priority list. Unfortunately, it seems these challenges have become more pronounced in teaching Generation Z. To address these challenges educators are exploring new teaching methodologies such as flipped learning. The authors…
Descriptors: Flipped Classroom, Learner Engagement, Outcomes of Education, Information Systems
Husain, Rusmin; Arifin, Ardian; Cakranegara, Pandu; Victornie, Irnie; Perdana, Indra; Nugroho, Budi Sulistiyo – Cypriot Journal of Educational Sciences, 2022
The purpose of this research was to determine students' satisfaction with the quality of education services in universities in West Kalimantan. The method used in this study is the quantitative research method. The results known after conducting this study is, first, the students' satisfaction to the quality of service of information technology…
Descriptors: Foreign Countries, Student Satisfaction, Educational Quality, College Students
Tsai, Chun-Yen; Shih, Wen-Ling; Hsieh, Fu-Pei; Chen, Yun-An; Lin, Chien-Liang – International Journal of Educational Technology in Higher Education, 2022
The purpose of this research was to design a course based on the design-based learning (DBL) model to improve undergraduates' web design skills, and to explore the differences in learning effectiveness of students with different levels of knowledge integration. The quasi-experimental design was adopted in this study. Ninety-two participants…
Descriptors: Teaching Methods, Design, Undergraduate Students, Web Sites
Tavares, Paula Correia; Gomes, Elsa Ferreira; Henriques, Pedro Rangel; Vieira, Diogo Manuel – Open Education Studies, 2022
Computer Programming Learners usually fail to get approved in introductory courses because solving problems using computers is a complex task. The most important reason for that failure is concerned with motivation; motivation strongly impacts on the learning process. In this paper we discuss how techniques like program animation, and automatic…
Descriptors: Learner Engagement, Programming, Computer Science Education, Problem Solving