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Cahill, Helen – International Journal of Qualitative Studies in Education (QSE), 2022
In this paper I analyse the influence of drama-based learning activities in an education encounter exploring an instance of gendered violence. I use data stories to chart the multiple material, social, and historical influences that emanated within a role-played act of violence by a father upon his daughter following her transgression of the…
Descriptors: Learning Activities, Role Playing, Violence, Dramatics
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Iftach, Geva; Shapira-Lishchinsky, Orly – Journal of Educational Administration, 2023
Purpose: The study's main goal is to investigate different leadership styles that characterize middle-level leaders, the intermediate leadership tier of role holders in school, as they practice leadership scenarios through active participation in a professional learning process of role-play simulation, using a social-ecological approach.…
Descriptors: Middle Management, Leadership Styles, Role Playing, Simulation
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Dedieu, Laurence; Plé, Elisabeth – Environmental Education Research, 2023
This article raises the question of how to develop student engagement in activities for sustainable development in schools. It presents a case study in France resulting from a collaborative research involving the authors of this paper and a design team composed of two coordinators and two teachers, from elementary school and from the beginning of…
Descriptors: Foreign Countries, Elementary School Teachers, College Faculty, Learner Engagement
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Kai-Yi Chin; Yen-Lin Chen – Interactive Learning Environments, 2023
Using digital learning content to realize learning in games is a rapidly-developing direction of interest for teachers and researchers. This study has developed a digital role-playing gaming system to review Social Studies course content to a fifth Grade class at an elementary school. It allows students to experience the historical storyline of…
Descriptors: Role Playing, Video Games, Academic Achievement, Student Motivation
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Thomas Waldvogel – International Journal of Bilingual Education and Bilingualism, 2024
What do pupils learn from bilingual interventions of civic education? This paper addresses this question by analyzing survey responses of 301 pupils who participated in a bilingual role-play about a televised debate on the 2022 French presidential election in French foreign language classes. The study shows, first, that the intervention…
Descriptors: Foreign Countries, Civics, Student Attitudes, Bilingual Education
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Klaasjan Visscher – European Journal of Engineering Education, 2024
This paper presents and evaluates a role-play simulation called 'Theatrical Technology Assessment', in which students learn about complex stakeholder dynamics around emerging technologies. This role-play combines insights from Constructive Technology Assessment, improvisational theatre and educational role-play designs. It was implemented in an…
Descriptors: Stakeholders, Technological Advancement, Role Playing, Simulation
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Vascelli, Luca; Berardo, Federica – Education and Treatment of Children, 2022
Video self-modeling instruction offers advantages compared to in-vivo instruction but has not been used with individuals with Dravet syndrome. Therefore, the purpose of this study was to investigate the effects of video self-modeling (VSM) on three different behaviors of a 12-year-old boy with Dravet syndrome. We taught the participant's mother to…
Descriptors: Video Technology, Modeling (Psychology), Epilepsy, Intervention
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Scarparolo, Gemma; Mayne, Fiona – Australasian Journal of Educational Technology, 2022
Communicating effectively with parents and carers is an important skill for pre-service teachers to develop. However, they often graduate underprepared due to limited opportunities for parent interaction during their course. When engaging with parents, pre-service teachers must be able to confidently articulate their pedagogical choices, provide…
Descriptors: Communication (Thought Transfer), Preservice Teachers, Parent Teacher Conferences, Technology Integration
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Fuji, Shohei; Sugimura, Shinichiro – European Journal of Developmental Psychology, 2023
Studies have found a relationship between pretend play and self-regulation both during and outside pretend play; however, very few have investigated these three variables simultaneously. Therefore, this study examined the relationship between the frequency of role-play (a type of pretend play), self-regulatory behaviour during role-play, and…
Descriptors: Role Playing, Metacognition, Imagination, Play
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Bentley, Nick – Changing English: Studies in Culture and Education, 2023
This essay examines learners' understanding of how they use role. It draws upon a semi-structured interview with five Year 7 students, which took place after their first lesson exploring "Darkwood Manor," a gothic sequence of drama. Considering the elements which shape how they adopt roles in the classroom, I interrogate the students'…
Descriptors: Self Motivation, Cooperation, Peer Relationship, Role Playing
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Siriprapa Srithep; Patharaorn Patharakorn – PASAA: Journal of Language Teaching and Learning in Thailand, 2024
Through the lens of conversational analysis (CA), humor or funniness is not an inherent property of a message, nor an internal state of any social action, but as something interactionally achieved (Glenn, 2003). Teachers are often encouraged to utilize humor to reduce anxiety, lower affective filters, and make language more "memorable"…
Descriptors: College Students, English Language Learners, Humor, Role Playing
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Wee, Su-Jeong; Kim, So Jung; Chung, Kayoun; Kim, Minhee – Journal of Research in Childhood Education, 2022
This study examines how reading bullying-themed children's picture books and role-playing based on these books help young children develop perspective-taking abilities and empathy as well as understanding of bullying. Twenty-one 5-year-old children enrolled in a Flower Garden childcare center located in a metropolitan city in South Korea…
Descriptors: Perspective Taking, Empathy, Bullying, Picture Books
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Pröbster, Monika; Soto, Marina Velert; Connolly, Cornelia; Marsden, Nicola – European Journal of Open, Distance and E-Learning, 2022
Avatar-based virtual reality (VR) is becoming more prevalent in industry and educational settings. There is, however, limited research on the extent to which gender stereotypes are present in this environment. The university laboratory study presented in this paper was conducted in a VR environment with participants who were randomly assigned to…
Descriptors: Computer Simulation, Sex Stereotypes, Sex Role, Administrators
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Ismail, Mohamad Izwan; Aazmi, Shafiq; Nazamuddin, Aisyah; Joseph, Stefanie Natasha Rich Anak; Hamid, Syahrul Bariah Abdul; Abdullah, Bahiyah; Daud, Suzanna – Asian Journal of University Education, 2022
Changes in antenatal gut microbiota (GM) have been associated with gestational diabetes and obesity which are influenced by diet and lifestyle. Gamification can be used as an interactive health education tool to convey this concept to the public. Thus, we designed an interactive story titled 'MoM: Microbiome of Maternity' highlighting the…
Descriptors: Curriculum Development, Curriculum Implementation, Role Playing, Game Based Learning
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Chen, Hsiu-Ling; Wu, Cheng-Ting – Interactive Learning Environments, 2023
The present research examined the effect of digital role-playing game-based learning on high school students' critical thinking ability. Playing a digital game designed with RPG Maker and whose story lines featured critical thinking questions, a total of 32 high school student participants were given a learning context to practice critical…
Descriptors: High School Students, Computer Games, Video Games, Role Playing
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