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Afra Çalik; Ali Sen; Zeynep Aydin; Ercan Altug Yilmaz – International Society for Technology, Education, and Science, 2023
Gamification is an approach that solves real-life motivational problems with game design techniques by target a long-term behavioral change in participants. However, the application models in gamification design are limited and lack a holistic approach in scope. While existing models may seem sufficient on their own, they tend to focus on certain…
Descriptors: Gamification, Behavior Change, Holistic Approach, Design Requirements
Lubinska, Dorota – Journal of Multilingual and Multicultural Development, 2021
Informed by Spolsky's language policy model and the notion of audience design, this study addresses the under-researched context of the multi-generational family originating in the old Polish migration to Sweden. Two families were studied with a focus on (i) intra-familial language choice, and (ii) language policies derived from this choice and…
Descriptors: Language Usage, Family Relationship, Language Planning, Models
Kalfut, Thamer – English Language Teaching, 2021
A sense of audience is important in the development of student writing (Many & Henderson, 2005). Research shows students need to consider an audience's attitudes, beliefs, and expectations to be effective writers (Midgette, Haria, & MacArthur, 2007). Therefore, students need learning opportunities in L2 classrooms to develop this ability.…
Descriptors: Audience Awareness, Textbooks, Textbook Content, Textbook Evaluation
Schmitt, Elena; Hammer, Judith E. – Indian Journal of Applied Linguistics, 2012
This study analyzes the ability of advanced Russian learners of English as a foreign language (FL) to compose authentic essays in the target language (TL) reflecting morphosyntactic, discursive, and cross-cultural expectations. Thirty-four students at Russian universities were asked to utilize their TL, English, to write compositions focusing on…
Descriptors: Audience Awareness, Language Proficiency, English (Second Language), Second Language Learning

Emmison, Michael; Goldman, Laurence – Language & Communication, 1996
Endorses the position that fabricated discourse presented as nonfictional in nature is a model of ordinary talk, which is relied upon to convince an audience of its verisimilitude. The purpose of the article is to document the strategies used in a puppet show, "The Sooty Show," and to demonstrate their effectiveness in generating a sense…
Descriptors: Audience Awareness, Discourse Analysis, Foreign Countries, Interaction Process Analysis