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Mevlüt Ünal – International Journal of Technology in Education and Science, 2024
Living in a world rich in digital images requires students and educators to have more visual literacy skills. The aim of this study is to examine the attitudes and visual literacy of secondary school students towards digital images on a relational basis. 188 secondary school students from two private schools in Türkiye participated in the study…
Descriptors: Secondary School Students, Private Schools, Foreign Countries, Visual Literacy
Pantaleo, Sylvia – Social Studies, 2021
Participation in a classroom-based study provided Grade 4 students with multiple opportunities to develop their visual meaning-making skills and competences, as well as their aesthetic understanding of and critical thinking about multimodal ensembles. Intentionally-designed instruction during the multifaceted research included a variety of…
Descriptors: Social Studies, Elementary School Students, Critical Thinking, Aesthetics
Sarikaya, Bunyamin – Educational Policy Analysis and Strategic Research, 2018
The aim of this study is to examine the critical visual reading skills of secondary school students (5th, 6th, 7th and 8th grade) in terms of different variables (gender and grade level). Study sample consisted of 400 students of 4 schools located in the city center of Mus. A screening model was used in the research. Data were collected using the…
Descriptors: Reading Skills, Reading Instruction, Critical Reading, Visual Literacy
Costa, Conceição; Tyner, Kathleen; Henriques, Sara; Sousa, Carla – International Journal of Game-Based Learning, 2018
This article presents the preliminary findings of GamiLearning (2015-2018), a research project that aims to promote critical and participative dimensions of Media and Information Literacy (MIL) in children through the creation of digital games. The project presents an innovative approach by arguing that MIL can be promoted through the process of…
Descriptors: Information Literacy, Literacy Education, Foreign Countries, Video Games
Gambarato, Renira Rampazzo; Dabagian, Lilit – Educational Media International, 2016
This article discusses the potentiality and risks of applying transmedia storytelling strategies in the realm of education. The empirical approach is used to analyze the experiential education project Robot Heart Stories, developed in 2011 in Canada and the United States. The theoretical framework focuses on the conceptualization of transmedia…
Descriptors: Case Studies, Story Telling, Educational Games, Experiential Learning
Madden, M.; Chung, P. W. H.; Dawson, C. W. – Computers & Education, 2008
This paper reports a study assessing a new computer tool for cartoon storytelling, created by the authors for a target audience in the upper half of the English and Welsh Key Stage 2 (years 5 and 6, covering ages 9-11 years). The tool attempts to provide users with more opportunities for expressive visualisation than previous educational software;…
Descriptors: Cartoons, Computer Software, Computers, Writing (Composition)