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The Effect of Digital Game-Based Learning on Secondary Level Students' Learning of Internet Literacy
Tüzün, Hakan; Sert, Sedef; Demir, Ömer – Education and Information Technologies, 2023
Since the effectiveness of pedagogies relies heavily on the context they are practiced, scholars strive to revalidate them with different participants representing different disciplines, age, cultures and so on. In this regard, this piece of work was undertaken so as to reveal the impact of a digital game-based learning environment on the…
Descriptors: Game Based Learning, Electronic Learning, Secondary School Students, Internet
Wang, Hsin-Yun; Sun, Jerry Chih-Yuan – Interactive Learning Environments, 2023
This study investigated student engagement and focused attention in three co-creation environments (a paper-based environment, the 2D Jamboard platform, and the CoSpaces virtual reality (VR) platform). The study utilized a quasi-experimental research design with a total of 66 tenth-grade students including 34 males (52%) and 32 females (48%) from…
Descriptors: Computer Simulation, Learner Engagement, Attention, Electronic Learning
Reangnok, Minmanee; Poonputta, Apantee – Journal of Educational Issues, 2022
The purposes of the study were: (1) to investigate the effectiveness of deductive learning management with online exercises on grade 10 students learning achievement of mathematical relations; and (2) to investigate students' satisfaction with the learning management. The study was conducted in a one-group pretest-posttest design. The participants…
Descriptors: Mathematics Instruction, Grade 10, High School Students, Mathematics Achievement
Asyhari, Ardian; Islamia, Intan – Journal of Educators Online, 2023
This study, conducted in a small town in Indonesia, examined how Massive Open Online Courses (MOOCs) and face-to-face learning affected high school students' motivation and self-regulated learning (SRL). This research employed the quasi-experimental method. The sample was obtained randomly from 144 high school students. The study's primary…
Descriptors: Foreign Countries, MOOCs, Student Motivation, High School Students
Agus Riwanda; Muhammad Ridha; M. Irfan Islamy – International Review of Research in Open and Distributed Learning, 2024
The migration to online learning has brought about several new problems. Poor signal quality, large Internet quotas, and device compatibility with learning applications are the most common complaints among students. Additionally, students' poor self-directed learning skills, the excessive number of assignments given by teachers, and the use of…
Descriptors: Foreign Countries, Second Language Learning, Arabic, Asynchronous Communication
Dareen Shukri A. Alnaser; Sufian Forawi – Science Education International, 2024
Allowing students to practice science inquiry in the classroom is fundamental for science education. Students should master investigation skills, promoting their understanding of science concepts. Virtual laboratories have emerged as a powerful interactive tool that can be a suitable alternative to real laboratories, especially when lacking enough…
Descriptors: Foreign Countries, Secondary School Students, Secondary School Science, Grade 7
Dewi Ekaputri Pitorini; Suciati; Harlita – Journal of Learning for Development, 2024
This study aimed at testing the effectiveness of an e-module based on ProblemBased Learning combined with Socratic Dialogue on the topic of environmental change in improving school students' critical thinking skills. This research was a quasi-experimental study and used a non-randomised control group, pre-test/posttest design. The sampling…
Descriptors: Critical Thinking, Electronic Learning, Learning Processes, Questioning Techniques
Development of a Platform for State Online Education Services: Design Concept Based on Meta-Universe
Guomin Chen; Yingwei Jin; Pengrun Chen – Education and Information Technologies, 2024
The incorporation of metaverse technology in education, particularly within standardized state educational frameworks, holds promise for significant improvements in learning outcomes. This study aimed to assess the effectiveness of integrating an online metaverse platform into state educational services, thereby fostering the development of…
Descriptors: Foreign Countries, Middle School Students, High School Students, Grade 7
Chiu, Thomas K. F.; Sun, Jerry Chih-Yuan; Ismailov, Murod – Educational Psychology, 2022
Digital literacy, a prerequisite for online learning, is fostered by active engagement with technology, a concept that is explained by self-determination theory (SDT). This two-study project took the unique opportunity afforded by COVID-19 to explore the effect of technology learning support for SDT-needs satisfaction on digital literacy and the…
Descriptors: Digital Literacy, Self Determination, Electronic Learning, COVID-19
Ernne John F. Dolor – Online Submission, 2022
The pandemic forced the educational landscape to shift its modality into online and hybrid learning--very minimal preparations to continue to offer education for all learners. Although hybrid learning is being offered in Las Piñas National High School-STEM, some subjects are still hard to translate into online modality, including research. This…
Descriptors: Grade 10, STEM Education, COVID-19, Pandemics
Hapsari, Audrey Ayu; Inayati, Dian; Wardani, Sri – Journal of English Teaching, 2022
The COVID-19 outbreak has forced our education process into online learning. Unfortunately, the suddenness has left both teachers and students unprepared, causing students to experience some degree of anxiety, particularly in foreign language speaking skills. This study aims to investigate students' perception of voice notes to reduce students'…
Descriptors: English (Second Language), Second Language Learning, Student Attitudes, Audio Equipment
Sigit, Diana Vivanti; Ristanto, Rizhal Hendi; Mufida, Siti Nur – International Journal of Instruction, 2022
"The Science, Technology, Engineering, Art and Mathematics" (STEAM) approach is increasingly used as it is believed to be capable of facilitating students to understand subjects and adjust to the 21st century competency framework. Integrating a project-based learning (PjBL) model with STEAM is part of good teaching practice. The…
Descriptors: Active Learning, Student Projects, Electronic Learning, STEM Education
Terzioglu, Yildiz; Kurt, Mustafa – SAGE Open, 2022
It is significant to immerse tech-savvy English language learners in interactive learning environments in order to maximize their comprehension and verbal communication. This quasi-experimental study set out to elucidate the effect of a learning management system (LMS) on speaking fluency and listening skill development among intermediate…
Descriptors: English (Second Language), Second Language Learning, Language Fluency, Listening Skills
Leading New Prospects: English Teachers' Perceptions of Technology-Mediated Professional Development
Yadu Prasad Gyawali; Meghna Mehndroo – Journal of Interdisciplinary Studies in Education, 2024
The rapid advancement of the school education system in Nepal underscores the importance of technology-driven professional development (PD) for English teachers transitioning to digital teaching methods. This study delves into English teachers' views on technology-based PD to evaluate its effectiveness, challenges, and advantages. Using a…
Descriptors: English Teachers, Teacher Attitudes, Faculty Development, Technology Uses in Education
Feasibility of Electromechanical Basic Work E-Module as a New Learning Media for Vocational Students
Hamid, Mustofa Abi; Yuliawati, Lely; Aribowo, Didik – Journal of Education and Learning (EduLearn), 2020
This study aims to develop and determine the feasibility of E-Module learning media in Electromechanical Work Basic Subjects. This research is a development research using ADDIE model. The product developed is e-module learning media on subjects in Electromechanical Basic Work. Data collection is done by means of observation, interviews and…
Descriptors: Electronic Learning, Educational Technology, Vocational Education, High School Students