NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
Assessments and Surveys
Raven Progressive Matrices1
What Works Clearinghouse Rating
Showing 1 to 15 of 46 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Lusia Maryani Silitonga; Budi Dharmawan; Astrid Tiara Murti; Ting-Ting Wu – Journal of Educational Computing Research, 2024
Business simulation games (BSG) offer a unique opportunity to provide students with hands-on experience in a simulated business environment. This study aims to explore the effectiveness of BSG in promoting entrepreneurial intentions and competencies among undergraduate students. The study was conducted with 48 students, who participated in BSG as…
Descriptors: Entrepreneurship, Intention, Competence, Simulation
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Paula Behenck Machado; Patricia Jantsch Fiuza; Graziela Fátima Giacomazzo – International Association for Development of the Information Society, 2023
Due to the advance of technologies and the increase of their use around the world, it shows a need to include them in education, as tools that could help the current teaching methods. Taking into account that most English classes in Brazilian public schools have been happening in the same way for many years, and considering the importance of…
Descriptors: Foreign Countries, English (Second Language), Language Teachers, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Nair, Sridevi; Mathew, Jain – TechTrends: Linking Research and Practice to Improve Learning, 2021
Gamification is the application of game elements to non-game contexts. The process of gamification has been found to improve engagement levels, motivate participation and improve outcomes of activities. The primary focus of Gamification research has been on understanding how it can improve the process of learning, especially in academics or…
Descriptors: Foreign Countries, Educational Strategies, Games, Training
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Moro, Kym Clyde H.; Billote, William Jo Se M. – Science Education International, 2023
The Philippines is lagging behind in physics education based on recent results of national and international assessments. With a continuing endeavor to address this problem, a game-based learning module was innovated using the Analysis-Design-Development-Implement-Evaluate model, integrating Ivatan indigenous games in a learning module in physics,…
Descriptors: Foreign Countries, Physics, Science Instruction, Indigenous Knowledge
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Ragad M. Tawafak; Liqaa Habeb Al-Obaydi; Blanka Klimova; Marcel Pikhart – Contemporary Educational Technology, 2023
This abstract presents a research study that investigates the effects of technology integration (TI) through digital gameplay on English as a foreign language (EFL) college students' behavior intention. The study employs a mixed-methods research design, combining quantitative and qualitative data collection and analysis methods. The quantitative…
Descriptors: Technology Integration, English (Second Language), Second Language Instruction, College Students
Peer reviewed Peer reviewed
Direct linkDirect link
Dziob, Daniel – Research in Science Education, 2020
The aim of this study was to examine the impact of assessing students' achievements in a physics course in the form of a group board game. Research was conducted in two groups of 131 high school students in Poland. In each school, the research sample was divided into experimental and control groups. Each group was taught by the same teacher and…
Descriptors: Games, Physics, Student Evaluation, Evaluation Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Uibu, Marko; Kalma, Maarja; Mägi, Katrin; Kull, Merike – Scandinavian Journal of Educational Research, 2022
Engaging key stakeholders, including students into the process of school-based physical activity (PA) intervention planning is considered important. The present study was part of the preparatory phase of the Estonian Schools in Motion pilot programme and aimed to examine students' perspective of PA opportunities in the classroom. Based on 17 focus…
Descriptors: Foreign Countries, Physical Activities, Intervention, Student Attitudes
Peer reviewed Peer reviewed
Direct linkDirect link
Obedzinski, Kaitlyn; Edgerton, Jason D.; Roberts, Lance W. – College Student Journal, 2019
This study investigates some of the motivational and behavioral correlates of problem gambling behaviours in a Canadian university sample of emerging adults. This transitional developmental stage presents many new opportunities and challenges that may strain emerging adults' coping capacities, and is typically characterized by heightened tolerance…
Descriptors: Addictive Behavior, Games, Probability, Risk
Peer reviewed Peer reviewed
Direct linkDirect link
Deliligka, Stergiani; Syrmpas, Ioannis; Bekiari, Alexandra – Physical Educator, 2020
This mixed methods study examined (a) physical education teachers' self-reported motivational climate and (b) students' perceptions about the motivational climate promoted by their teachers, to identify the coherence between students' and teachers' views from elementary, middle, and high schools. Fifteen PE teachers (9 males, 6 females)…
Descriptors: Physical Education Teachers, Student Motivation, Student Attitudes, Teacher Attitudes
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Tympa, Eleni; Karavida, Vasiliki; Filippa, Vasiliki – Journal of Educational Issues, 2021
The aim of the study was to examine whether participation of academic students in experiential activities during their semester lessons could facilitate their learning and improve their exam performance. The study involved 68 students of an Early Years Learning & Care Department, who volunteered and committed to attend all semester lessons.…
Descriptors: Foreign Countries, Student Attitudes, Program Effectiveness, Teaching Methods
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Debrenti, Edith; László, Beáta – Acta Didactica Napocensia, 2020
Our research focuses on developing elementary students' mental computation skills with the help of card games. Choosing this area of study was motivated by our personal experiences, namely, that mathematics programmes of study do not lay emphasis on this aspect; there are too few hours dedicated to developing this skill, and several mental…
Descriptors: Elementary School Students, Cognitive Development, Games, Mathematics Instruction
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Yüksel, Hidayet Suha; Tuncel, Fehmi – Journal of Education and Training Studies, 2017
The aim of present study is to explore the experiences of 5th grade students, who participated in physical education courses structured based on the active gaming program. The qualitative case study model was employed in this study. Twelve 5th grade students attending the physical education lessons were involved in present study. The physical…
Descriptors: Foreign Countries, Elementary School Students, Grade 5, Student Experience
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Mese, Can; Dursun, Ozcan Ozgur – Turkish Online Journal of Distance Education, 2019
The purpose of this study was to determine the effectiveness of blended learning environments enriched with the use of gamification elements. The study was carried out using the convergent parallel mixed design, in which the qualitative and quantitative data were integrated. The study was conducted with 63 participants who were randomly divided…
Descriptors: Blended Learning, Inquiry, Academic Achievement, Student Motivation
Yildirim, Gürkan – Online Submission, 2017
Today, it is seen that developing technologies are tried to be used continuously in the learning environments. These technologies have rapidly been diversifying and changing. Recently, virtual reality technology has become one of the technologies that experts have often been dwelling on. The present research tries to determine users' opinions and…
Descriptors: Instructional Materials, Educational Technology, Technology Uses in Education, Simulated Environment
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Rajotte, Thomas; Marcotte, Christine; Bureau-Levasseur, Lisa – Universal Journal of Educational Research, 2016
In recent decades, the dropout rate in Abitibi-Témiscamingue is a worrying phenomenon. An analysis of ministerial examination results identifies that students in Abitibi-Témiscamingue have specific difficulties with mathematical problem solving tasks. Among the activities that develop those skills, the daily routines in mathematics seem to be a…
Descriptors: Foreign Countries, Dropout Rate, Mathematics Skills, Mathematics Instruction
Previous Page | Next Page »
Pages: 1  |  2  |  3  |  4