NotesFAQContact Us
Collection
Advanced
Search Tips
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing all 11 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Seolyung Choi; Eunryung Hyun – International Journal of Art & Design Education, 2025
In South Korea, the National Curriculum and textbooks, especially within design education, are closely intertwined. The Curriculum is critical in establishing educational goals and standards for each subject, acting as a blueprint for schooling. Textbooks, which must be approved, are designed to align with this Curriculum. This article introduces…
Descriptors: Design, Education, Classroom Environment, National Curriculum
Peer reviewed Peer reviewed
Direct linkDirect link
White-Hancock, Lorraine – International Journal of Technology and Design Education, 2023
This paper examines Bauhaus School (1919-1933) innovation and relevance today. The School is a landmark in the history of design as a discipline and the development of design education. The School was also a workplace, commercialising Bauhaus-designed products. While drawing global interest in its innovations, the School faced resistance in…
Descriptors: Educational Innovation, Educational History, Design, Foreign Countries
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Jeanna de Haan-Topolscak; Merle Ebskamp; Pauline Vos-de Tombe – Design and Technology Education, 2024
This pilot study investigates the way that young students and teachers of a Dutch Science Technology Engineering and Mathematics (STEM) secondary school subject Research and Design (R&D) reason about the concept of 'model'. The core of the Dutch Technasium secondary school course Research and Design curriculum (R&D is in Dutch called…
Descriptors: Foreign Countries, Secondary School Students, Secondary School Teachers, STEM Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Lugthart, Sarah; van Dartel, Michel – European Journal of STEM Education, 2021
Situated learning could benefit STEAM education because both aim to develop skills that can deal with complex real-life situations. Although ample research has been conducted into situated learning within higher vocational education in general, there exists little research on the implementation of the educational approach in STEAM education…
Descriptors: STEM Education, Art Education, Situated Learning, Authentic Learning
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Breen, Kimberly C.; Dotson, Mary Elizabeth; Madonna, Megan C.; Asturias, Gabriela; Pena, Daniela Mariucci; Springate, Hope; Alvarez, Valentina; Ramanujam, Nimmi – Advances in Engineering Education, 2023
Background: Through the human-centered design process (HCD), students, referred to as learners, can use a personal lens to contextualize engineering concepts and solve real-world problems (Goldman and Kabayadondo 2016). The Ignite program, created by the Center for Global Women's Health Technologies (GWHT) at Duke University, integrates the HCD…
Descriptors: Design, Thinking Skills, STEM Education, Intervention
Peer reviewed Peer reviewed
Direct linkDirect link
Rieger, Janice; Rolfe, Annie – International Journal of Art & Design Education, 2021
Current studies in design education suggest that students and educators base their designs on what they already know about themselves and their peers, or on stereotypical notions of others. This article presents a critical examination of a pedagogical approach employed in several architecture and interior design studios to determine how best to…
Descriptors: Design, Teaching Methods, Authentic Learning, Architectural Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Philip A. Jones – Design and Technology Education, 2024
This study explores the integration of Design Thinking into the Key Stage 3 Design and Technology (D&T) curriculum at a school in North-West England, focusing on fostering 21st-Century Skills alongside subject-specific knowledge. The research draws on a multiple case study approach derived from the 'Solving Genuine Problems for Authentic Users…
Descriptors: Foreign Countries, Design, Thinking Skills, 21st Century Skills
Peer reviewed Peer reviewed
Direct linkDirect link
Ahn, Song-ee; Edelbring, Samuel – International Journal of Learning Technology, 2020
This study is based on observations of the design process of a virtual patient (VP), which aimed to facilitate interprofessional learning. By following the design process of this particular VP, this study aimed to trace how different practices and the knowledge within these practices were enacted as a VP and to understand the design team's…
Descriptors: Patients, Health Services, Nursing Students, Medical Students
Peer reviewed Peer reviewed
PDF on ERIC Download full text
DeBoer, Jennifer; Radhakrishnan, Dhinesh; Freitas, Claudio – Advances in Engineering Education, 2022
Displaced learners, uprooted because of conflict, poverty, or other major traumas, are often shut out of opportunities to learn engineering. At the same time, fragile contexts demand engineers' expertise, but experts and their engineered solutions are often called in from outside the community. In this article, we examine engineering learning as a…
Descriptors: Refugees, Homeless People, Authentic Learning, Engineering Education
Warr, Melissa; West, Richard E. – Interdisciplinary Journal of Problem-based Learning, 2020
This article describes the implementation of an interdisciplinary design studio as a means to teach creative problem-solving through project-based learning. "Learning and Innovation Skills" has been designated as a core skill that students need to be successful in today's world, and project-based learning is one approach to helping…
Descriptors: Interdisciplinary Approach, Student Projects, Active Learning, Teaching Methods
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Kellow, Jan-Marie – Waikato Journal of Education, 2018
The revised Technology Curriculum for years 1-13 now includes two Digital Technologies areas: 'computational thinking for Digital Technologies' and 'designing and developing digital outcomes'. By 2020, all schools are expected to address these curriculum additions. This article outlines some of the background stated purposes for introducing this…
Descriptors: Technology Education, Information Technology, Outcomes of Education, Educational Change