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Sonia Lorente; Mónica Arnal-Palacián; Maximiliano Paredes-Velasco – European Journal of Psychology of Education, 2024
The European Higher Education Area (EHEA) proposes to enhance active learning and student protagonism in order to improve academic performance. In this sense, different methodologies are emerging to create scenarios for self-regulation of their learning. In this study the cooperative, collaborative and interdisciplinary learning methodologies were…
Descriptors: Cooperative Learning, Interdisciplinary Approach, Computer Software, Universities
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Baker, Lewis A.; Spencely, Carol – Journal of Further and Higher Education, 2023
Hybrid approaches to teaching, where there is a proportion of online (asynchronous or synchronous) teaching as well as face-to-face synchronous teaching, were adopted almost ubiquitously by UK higher education institutions throughout the 2020/2021 academic year amidst disruption caused by national and international COVID-19 restrictions. One…
Descriptors: Blended Learning, Computer Software, Foreign Countries, Physical Sciences
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Aifan, Hanan – E-Learning and Digital Media, 2022
In this industrial age, skills required in most jobs are 21st-century skills. The current study aimed to investigate whether there is a relationship between implementing project-based collaborative learning using PowerPoint and improving students' 21st-century skills from the students' perspectives. It also examines whether there is a significant…
Descriptors: Active Learning, Student Projects, Cooperative Learning, Computer Software
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Nishio, Toshiki; Mouri, Kousuke; Tanaka, Takafumi; Okamoto, Masaru; Matsubara, Yukihiro – International Journal of Distance Education Technologies, 2022
This paper describes the effects of a pairing method based on digital textbook logs and learners' artifacts in conceptual modeling exercises. The authors developed a digital textbook system called Smart E-Textbook Application (SEA) and a conceptual modeling tool called KIfU 3.0 to collect conceptual modeling activity logs in exercises. This study…
Descriptors: Textbooks, Electronic Publishing, Educational Technology, Grouping (Instructional Purposes)
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Magdaléna Závodná; Katerina Kostolányová – International Association for Development of the Information Society, 2023
In today's modern age, digital technologies are an essential part of everyone's life, so students must learn to use them in primary school. The specific competences defined in the European Digital Competence Framework DigComp 2.1 (2017) are divided into six areas. The Ministry of Education of the Czech Republic has subsequently drawn on this…
Descriptors: Geography Instruction, Teaching Methods, Digital Literacy, Guidelines
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Mehta, Neha; Bist, Siddarth Singh; Shah, Priya – Higher Education, Skills and Work-based Learning, 2022
Purpose: With past studies indicating a lack of skill development in engineering education, there is a need for new pedagogical tools that are application and skill-oriented. Hackathons are widely accepted in the corporate world, in the engineering domain for skill development and recruitment but have not gained acceptance in mainstream…
Descriptors: Engineering Education, Teachers, Computer Software, Teacher Attitudes
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Zengin, Yilmaz – International Journal of Mathematical Education in Science and Technology, 2023
This study examines how collective argumentation in the integration of the ACODESA method (collaborative learning, scientific debate and self-reflection) and GeoGebra can help students understand parametric equations. The participants of the study consist of 24 university students enrolled in a mathematics education programme at a state university…
Descriptors: Mathematics Instruction, Equations (Mathematics), College Students, Computer Software
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Yu, Qing; Yu, Kun – Journal of Educational Computing Research, 2023
Body movements are regarded as part of the learning process. With the evolution of motion-sensing technology (MST) (e.g., Kinect, Xtion Pro, and Leap Motion), educational researchers try to explore the effect of MST on learning. However, the effect of MST on learning performance is still unclear. This is the first meta-analysis that aims to…
Descriptors: Human Body, Motion, Information Technology, Computer Software
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Genimon Vadakkemulanjanal Joseph; P. Athira; M. Anit Thomas; Dawn Jose; Therese V. Roy; Malavika Prasad – Digital Education Review, 2024
The technology-supported education systems seamlessly integrated throughout the globe in response to the demands of post COVID-19 pandemic. The swift developments of the digital tools with Artificial Intelligence (AI) support are also readily diffused among the educational communities. This research paper investigates the synergistic impact of…
Descriptors: Digital Literacy, Artificial Intelligence, Computer Software, Learning Processes
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Kazemi, Pooneh; Pourdana, Natasha; Khalili, Gholamhassan Famil; Nour, Payam – Education and Information Technologies, 2022
Written languaging (WL) as a facilitator of second/foreign language (L2) learning has been investigated by several researchers. Yet, the dynamic nature of WL episodes has remained under-researched. This study aimed to examine whether the focus of e-collaborative writing and the mediation modalities in Google Docs would have differential impacts on…
Descriptors: Written Language, Electronic Learning, Cooperative Learning, Writing Assignments
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Jessica Mendoza Moheno; Martín Aubert Hernández Calzada; José Ortega-Mohedano – Educational Media International, 2024
The use of artificial intelligence tools is currently increasingly common, causing changes in teaching-learning processes, generating debates in the educational sector about its utility. Proving to have benefits and advantages, however, there are still gaps in how artificial intelligence tools should be used in education. This research aims to…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, Technology Uses in Education
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Fikru Gurmu; Chernet Tuge; Adula Bekele Hunde – Cogent Education, 2024
Learning geometry with conceptual understanding requires the implementation of appropriate methods that actively engage students and support them in becoming autonomous, critical thinkers, and self-directed learners. The purpose of the study was to investigate the effect of GeoGebra-supported learning on grade ten students' conceptual…
Descriptors: Geometry, Mathematics Instruction, Geometric Concepts, Concept Formation
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De Silva, Ranapanada Kelum Jayamali; Peramunugamage, Anuradha – Research in Learning Technology, 2023
Computer-Aided Design (CAD) training has become essential in apparel education as it is widely applied in design and development activities in the industry. This study presents how physical CAD teaching converted to remote delivery during the emergency COVID-19 pandemic using online technologies. This study evaluated five distinct methods adopted…
Descriptors: Computer Assisted Design, Computer Software, COVID-19, Pandemics
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Nannan Guo – Education and Information Technologies, 2024
The introduction of modern vocal teaching techniques will promote the change in the music curricula in East Asia. The study explores the impact of the Vocal Image mobile application on musical self-esteem in East Asian youth. Encompassing 228 adolescents and young adults, it assesses the effectiveness of group activities within an interactive…
Descriptors: Music, Music Education, Computer Software, Teaching Methods
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Jeldes, Juan Carlos; Cortés-Morales, Susana; Rodo Lunissi, Renée; Moreira-Muñoz, Andrés – International Journal of Art & Design Education, 2022
We reflect about the role of creative and innovative design/fabrication technologies in processes of learning to become with the world and understanding our place as humanity within nature. In particular, we present part of the work of Aconcagua Fablab, a mobile design and digital fabrication laboratory. We situate it in relation to the Fablab…
Descriptors: Design, Innovation, Creativity, Computer Software
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